I'm still reeling from the whole hornet's nest the internet kicked up over the apparent departure of Hideo Kojima from Konami late yesterday. We're still trying to figure out if the famed Metal Gear creator is employed at the publishing house , and Konami isn't exactly giving straight answers to easy questions.
It’s a date, baby. With Metal Gear Solid V: The Phantom Pain committed to a release date, and with yours truly having clearly forgotten about the dreaded Metal Gear Solid 2 days of waiting, it looks like the next chapter in Snake’s life is just about ready to go. Of course, the game will be available in more than just the standard Vanilla Snake edition. Although I’m guessing that the special Collector’s Edition might cost an arm and a leg.
With Hideo Kojima taking the stage at the Taipei Games Show this weekend, I expected some word on whether or not The Phantom Pain is close to launch or not. Metal Gear Solid V still doesn't have a release date, but that was fine because it seemed like a tease for a Metal Gear Rising sequel took its place instead. Turns out it was all a lie.
Hideo Kojima is an interesting character, most notably known for his successful Metal Gear series. It was recently revealed that he will be working on the new Silent Hill game. He’s also working on his next Metal Gear game, packed with all sorts of amazing box physics. That series appears to be getting some love elsewhere too.
Metal Gear has been an incredibly long running series. How long you ask? Well, 27 years , a year older than I am in fact! 1987 saw the release of the first game, and it has since gone on to spawn a bunch of box filled espionage sequels. There was a fan remake of the original in the works. It has since been shut down by Konami.
By now, you’ve mastered Zan-datsu. You can take down a Metal Gear Gecko with minimal effort and you’ve probably discovered that you can also dodge unblockable attacks. So what’s next for Metal Gear Rising, the game that I love oh so much? DLC of course! And not just some fluff costume changes either, as Metal Gear Rising: Revengeance, will have you stepping into the cybernetics of two boss characters when that DLC rolls around.
Metal Gear Rising: Revengeance is finally out this month, and for the first time in a long time I’m excited about a game with “Metal Gear” in the title – because damn can Platinum Games make finely crafted action experiences. If you’ve played Vanquish and Bayonetta, you know what I mean. Unfortunately, their games can be a little bit on the short side – and it looks like that’s the case with Revengeance too.
I might be getting a little too damn excited for Metal Gear Rising: Revengeance. One might even say that I’m whoring myself out for the game. But dammit, IT’S MAH BURGIMA! The game is almost out, and the marketing machine is in full swing right now, as a cybernetically enhanced katana blow has just busted open a gushing vein of new trailers. Check ‘em out for yourself.
If there’s one thing missing in games these days, it’s proper boss fights. In an age where it took skill, timing and an eye for pattern recognition, we’ve had those glorious end-level fiends replaced by a barrage of quick-time events that barely challenge a player these days. Devil May Cry gave me back some semblance of the good ol’ days of button-timing with it’s glorious boss fights, but with Metal Gear Rising on the way, it looks like that 2013 crown boss fights is about to be snatched away.
I’m excited for Metal Gear Rising: Revengeance, which is also high on my list for having a ludicrously awesome name. Grammatical mind-bombs aside, MGR is promising to be an action-heavy game, but one that hasn’t forgotten the stealth and espionage roots of it’s predecessors, according to Platinum Games.
For the life of me, I cannot understand why Metal Gear Rising isn’t getting more love. It’s got some talented lads from the studio behind Vanquish, Platinum Games, working on it and it’s also a fresh spin on the cardboard box sneaking simulator that Hideo Kojima came up with. Cyborgs!Robots! Action! Y U NO LIKE? Bah, here’s a few words then developers Atsushi Inaba and Kenji Saito about the game and how it came to be.
One decent way to fight piracy, is with collector’s editions of games, as releasing a new title with tons of goodies and manuals for an extra cost, is usually a popular move. Some are great, like the Borderlands 2 and Guild Wars 2 CEs, others are tame, like the Prototype 2 Blackwatch CE, and then you get the bizarre, like this CE that has just been announced for Metal Gear Rising: Revengeance.
Believe it or not, Konami and Hideo Kojima had more than just some movie news regarding the future of the Metal Gear Solid franchise, to unveil. They’ve got a brand spankin’ new graphical engine to power the visuals of their future games, and they debuted it with a new upcoming game, demoing a title by the name of Metal Gear Solid: Ground Zeroes.
Some games push the boundaries of interactive entertainment, asking us to think, to look at the world with a different viewpoint. Right now, I don’t give a crap about those games, because the reptilian part of my brain that is responsible for thoughts about explosions, ninjas and cyborgs, has just enlarged itself so dramatically, that my logic and fine art lobes have been ejected out of ear canals. See for yourself, in the clichéd dialogue of the latest trailer, after the jump.
Eager for giblets and cyber-ninja action? Metal Gear Rising should scratch that rather specific itch for you when it releases. But when will it arrive? Hit the jump to find out.