Game developers find their inspiration in a variety of places. Like any art form, character design can be an amalgamation of different images and styles. In a new video all about Mass Effect, some of those inspirations might surprise you.
Casey Hudson, project director on various games such as Star Wars: Knights of the Old Republic, Jade Empire, Neverwinter Nights and the entire Mass Effect series, has left BioWare.
A couple weeks ago, I told you that I was anticipating some new details about Mass Effect 4 to emerge during San Diego Comic Con (SDCC). We did get some details, including news about the Mako and some character customization, plus we really need to find a new name for it.
Every year in San Diego, Comic Con descends on the city and promises to bring plenty of geeks to town. Lately, though, it has become more about series and movies than actual comic books, and sometimes even big video games. This time, it looks like Mass Effect 4 might get shown off, too.
I know that I was late to the Mass Effect party, but since joining I've become a die hard fan like the rest of you. I was also late to actually see Frozen, only catching it on a plane way after everyone else. Now, they are combined and the result is as genius as it should be.
When the Xbox 360 and PlayStation 3 era started, publishers were quick to bundle older-gen games together, selling off a slightly HD collection of previously played titles that had been given a slap of 16:9 paint. With the new-gen, that’s not going to be a passing fad, although developers and studios are quick to call re-released games “Remastered Editions”.
We get a lot of freedom in games these days. But we kind of take it for granted now, especially in the name game. Most games these days that offer open worlds want you to give your avatar a unique handle, something that Mass Effect encourages. And according to Bioware, these were the most popular names in their previous game in that series.
EA's Andrew Wilson has only been CEO for about six months now, but he still has a strong vision for the company. He wants to focus on making great games, regardless of platform. That said, he has a specific vision for new Star Wars games, and I like what he has to say.
There are a bunch of fantastic RPGs coming this year. We've got Dragon Age: Inquisition, The Witcher 3, the Elder Scrolls Online. I'm not going to include Final Fantasy XIII: Lighting Returns on that list, but it might even be a pretty good one, or at least half-way decent. But RPGs have changed so much over the years - have we become spoiled by the modern ones?
Finally, we made it to the top 20 - and these are some fantastic games. I don't think anyone can argue with us about them, although you all probably will anyway. But we don't mind - they still made us happy during this gaming generation. As usual, the disclaimer is in place; this list isn't based on scores, sales or metrics, just on our discussions, bickering and threats against each others' loved ones.
Before a game can go from idea to fully realised, it needs some concept art along the way that’ll help sell the idea. It’s one of the most under-appreciated parts of game design today, and looking at the concepts that Matt Rhodes gave to Bioware for their Mass Effect and Dragon Age games, it should be criminal to undervalue these skills. See for yourself after the jump.
Shepherd's Mass Effect story is over, but that doesn’t mean that the universe isn’t ripe for picking, and there’s a multitude of stories within the Universe that could make for their own spinoff games.
TAAAAAAALI! Ahem. Can you believe that it’s been a year since Mass Effect 3 launched? Since then, the game has done pretty darn well, minus the colour-coded ending controversy that is. That’s a year of multiplayer operations and teamwork, summed up in one number-heavy infographic.