Lightning Returns Tag

Posted by Zoe Hawkins - 04 Sep 2014

Unlike the rest of the gaming world, Square Enix loves it when Lightning Returns. No game is safe, it seems, as she will be returning to Eorzea via special events in Final Fantasy XIV: A Realm Reborn.

Posted by Zoe Hawkins - 24 Feb 2014

Final Fantasy XIII and XIII-2 were very different. They featured differing combat styles, gameplay mechanics and even changes to open world approaches. Lightning Returns, the final installment in the trilogy, carries on the tradition of changing everything. Unfortunately, these changes are not improvements.

Posted by Geoffrey Tim - 30 Jan 2014

I cannot contain my indifference for Final Fantasy XIII: Lightning Returns. I enjoyed a great deal of Final Fantasy XIII and its cleverer-than-you-think paradigm shift battle system and Final Fantasy XIII-2 is one of the best games in the series in ages, but I’ve had it up to my eyeballs with the entire Fabula Nova Crystallis saga. Plus Vanille’s in it, and if I have to hear her any more I may just have to defenestrate myself…even if she has got a funny new hat. And yet, this recap of the events so far is utterly charming.

Posted by Zoe Hawkins - 28 Nov 2013

I love Moogles. I remember old school Final Fantasy games when you could even get Mog to join your party, or when you had to find all the Moogles hidden around the world. They are awesome and help define Final Fantasy games - it's no wonder they're part of what make FFXIV awesome. This, though, is just weird.

Posted by Zoe Hawkins - 23 Sep 2013

Two new Final Fantasy trailers were revealed this week at the Tokyo Game Show. While the trailer for the mobile game, Final Fantasy Agito, looks pretty cool, I'm rather worried about Final Fantasy XIII: Lightning Returns.

Posted by Zoe Hawkins - 12 Sep 2013

I am not excited about FFXIII: Lightning Returns. It feels like Square Enix has taken a bad iteration in the Final Fantasy franchise and made it worse. Now, we get more details on the game, where battles are not integral, but rather the "icing on the cake".

Posted by Darryn Bonthuys - 22 Jul 2013

Making games have real-time components is a tricky idea. For some games, it works well such as in the Legend of Zelda: Majora’s Mask. For other games though it’s a clusterfudge of an annoyance, such as in Dead Rising. Lightning Returns: Final Fantasy 13 was originally going to have a real and constant flow of time, but that was scrapped in favour of the new Glory Point system.