L.A Noire Tag

Posted by Geoffrey Tim - 04 Feb 2013

While I didn’t like L.A Noire all that much as a game, as an interactive vehicle for digital storytelling, it’s nearly unparalleled – and most of that has to do with the incredible facial capture, though, admittedly the now defunct Team Bondi could have put a little more effort in to the body capture and animation. This “gag reel” of outtakes and bloopers from L.A Noire highlights just how amazing the facial capture was though.

Posted by Geoffrey Tim - 02 May 2012

In just two weeks, we’ll be playing Max Payne 3. Despite my reservations about the developer (Rockstar Vancouver), it looks, and by all accounts is going to be a pretty incredible experience. I’m certainly pretty damned excited for the single player campaign, but I’m also rather intrigued to tackle the multiplayer - which uses magic to somehow integrate Max Payne’s iconic temporal-slowing bullet-time mechanics in to the multiplayer game.

If you’re keen on the multiplayer, and also also like being charged $90 for a “complete” game, you’ll be happy to know that the game will be getting a ton of post-release support, in the form of 7 multiplayer map packs that’ll cost you 2400 Ms Points or $29.99 to pre-order.

Posted by Geoffrey Tim - 15 Feb 2012

In 2007, Sony proudly announced they had secured the rights to a brand new franchise from Rockstar, the house behind the prolific Grand Theft Auto. "As part of our long standing relationship with Rockstar, and the incredible success for both companies with the cultural icon that is Grand Theft Auto we've agreed to the PlayStation exclusive rights of the next great franchise from the Rockstar studios," SCEA’s Michael Shorrock said at the time.

At E3 in 2009, that game was finally revealed to be a PlayStation 3 exclusive Agent, that would draw players in to  "the world of counter-intelligence, espionage and political assassinations."

What in the hell’s happened to it?

Posted by Geoffrey Tim - 17 Jan 2012

The next generation of consoles could be upon us sooner than we think, as another developer has started putting out feelers for staff to help with next-gen project. The latest developer to throw their name in to that hat is the house that Grand Theft Auto built, Rockstar. They’re currently looking for environmental artists to work on an as yet unnamed project.

Posted by Geoffrey Tim - 22 Dec 2011

It’s largely been a year of sequels; we’ve gotten Killzone 3, Resistance 3, Crysis 2, Gears of War 3 - and the list seems to go on and on. That doesn’t mean that there weren’t fresh, new experiences to be had.

Here are the nominees for best new IP

Dead Island
Warhammer 40 000: Space Marine
Bastion
Skylanders: Spyro’s Adventures
Bulletstorm
L.A Noire

And the award goes to:

Posted by Geoffrey Tim - 26 Oct 2011

Yesterday, Rockstar Games officially - albeit a little sneakily - formally announced GTA V, with a trailer promised next week this time. Of course, we all knew it was coming - but there’s been scant details about the game’s setting and location, characters or even time period. Of course, the rumour mill is churning.

Posted by Gavin Mannion - 10 Oct 2011

Team Bondi are most well known for developing the excellent L.A. Noire… actually they are only known for that because in 8 years that’s all they managed to develop.

So it’s with little surprise that we heard recently that Team Bondi would be closing but what is a little surprising is that not only are they horribly indebted they also owe their staff a million dollars.

Posted by Geoffrey Tim - 05 Jul 2011

It seems the workplace controversy surrounding Team Bondi’s recently released blockbuster L.A Noire isn’t ending any time soon. Following last month's allegations over less than pleasant working conditions at the Sydney-based developer comes word – from anonymous ex Bondi staffers – that relations between Rockstar and Team Bondi have soured past the point of reconciliation.

It means Rockstar won’t be publishing Team Bondi’s next game – putting a sequel to the revolutionary 1940’s crime thriller in jeopardy.

Posted by Gavin Mannion - 24 Jun 2011

That sound you hear is the cheer of a million PC owners after Rockstar decided to dip it’s toe back into the PC market and has announced that it will be releasing a PC version of it’s hit crime thriller, L.A. Noire, in the coming Spring.

There isn’t much else to the press release besides that the conversion is being done by Rockstar Leeds and that it will feature keyboard remapping, gamepad functionality and improved graphical fidelity.

Posted by Geoffrey Tim - 24 May 2011

So you’re a multi-console owner wondering which version of Rockstar and Team Bondi’s latest smash hit to get, unconvinced that the fact that the PS3 version comes on a single disc as opposed to 3 is reason enough to sway your purchase. Eurogamer’s Digital Foundry is here to save you from making a purchasing mistake.

In another of their infamous face-offs, they’ve compared the PS3 and Xbox versions of the game. Which comes up trumps?

Posted by Gavin Mannion - 19 May 2011

In a rather uncomfortable moment it appears that Rockstar and Sony have come to blows behind the scenes regarding some issues gamers have experienced playing L.A. Noire on the PS3. Earlier yesterday Rockstar published a post on it’s support blog stating that if you had an older model PS3 and had updated for Firmware 3.61 and your machine was beeping 3 times and shutting off or overheating then they recommended you contact Sony as it was their fault this was happening.

Posted by Geoffrey Tim - 17 May 2011

The embargo for L.A Noire has been lifted, and with the removal of that veil we get to see just how good one of the year’s most anticipated games is. The reviews seem to be overwhelmingly positive, with the lowest score to date coming from the terribly hard to please Eurogamer, and the highest - a 10 - from Videogamer.

Most of the reviews seems to be highlighting one simple fact; L.A Noire is nothing like GTA, and as I said in my own preview, is more homogenous with the point-and-click adventure genre than your general open-world sandbox. If you’re not already frothing at the mouth for the game, these reviews should convince you otherwise. Like many, I was snared in by the positive critical reaction that followed GTA4 – and regretted being suckered by the hype. After putting in a few hours with the game though, I’m pretty sure we won;t see history repeat itself.

Posted by Geoffrey Tim - 16 May 2011

This week sees the release of a number of high profile video games. With money - and increasingly - time  becoming such a limited resource, it becomes difficult to decide which of the games jostling for the money in your wallet will end up winning.

It’s made even tougher when two of this week’s games are potential candidates for Game of The Year. 1940’s crime thriller L.A Noire will be released this Friday for PS3 and Xbox 360, while PC gamers get to soak up the majesty of The Witcher 2 from tomorrow. The choice is made easy if you only play on one platform, but if you’re a cash-strapped multi-platform gamer it becomes a nail-biting decision. Other notable games seeing release this week are LEGO Pirates of the Caribbean (3DS, DS, PC, PS3, Xbox 360, Wii), Brink, (PC, PS3, Xbox 360) and the quasi-episodic, half a game MX vs ATV: Alive (PC, PS3, Xbox 360). Perhaps you’re a petrol-head holding out for next week’s release of DiRT3?

The question then, is WHAT’RE YOU BUYIN’?

Posted by Gavin Mannion - 13 May 2011

I am guessing that The Guardian didn’t quite read the NDA properly and has now broken embargo with their review of L.A. Noire or they have pulled off a major coup by being able to post a review earlier than the big gaming sites or magazines.

Either way we get a sneak peak at whether or not L.A. Noire is going to be as good as expected or did Team Bondi drop the ball at the very last minute?