Kingdoms of Amalur Tag

Posted by Darryn Bonthuys - 20 Dec 2012


Not every game that hits shelves is guaranteed to be an overnight success. What sounds great on paper, may not translate into instant sales, as is the case with several games this year. We’ve seen some real niche titles, games that attempted to go their own way but failed to capture an audience, while other big budget productions have fallen to the wayside to be tragically forgotten. And the most underrated game of the year is…

Posted by Darryn Bonthuys - 18 Dec 2012

Twas the season to equip boots of +5 award-winning! 2012 was a big year for RPGs, as we saw the Diablo 3 finally released, alongside the likes of Guild Wars 2 and Kingdoms of Amalur. Some scored big, some failed hard and some were practically meh. But only one of those genre games could stand head and shoulders above the rest. And that winner is…

Posted by Darryn Bonthuys - 20 Aug 2012

Before 38 Studios pissed away more cash than the spoilt son of an Arab oil sheik, the Kingdoms of Amalur studio had a grand idea to work on after they had finished work on their debut game. Project Copernicus was the name of the game, an MMO based on the KOA architecture that would have combined the fantastic combat of that title with a visually stunning world. And it would have been free as well.

Posted by Geoffrey Tim - 10 Jul 2012

Kingdoms of Amalur from 38 Studios and Big Huge Games was a pretty good RPG - though many might say it stumbled along as a generic high-fantasy experience. It was supposed to lay the groundwork for something larger - an MMO set in that universe. That’ll never happen though; financial mismanagement, dodgy state loans and the atmospheric costs involved in MMO development put an end to it all. Here’s a look at a leaked trailer to that game - codenamed Project Copernicus. A game you’ll never get to play.

Posted by Geoffrey Tim - 08 Jun 2012

Last week, news that Unreal Engine developer and purveyor Epic Games had essentially saved Kingdoms of Amalur: The Reckoning developer Big Huge games sparked hope for a sequel to a game that did so many things right for the open-world RPG genre.

That hope, I’m afraid, needs to be relinquished.

Posted by Geoffrey Tim - 14 Feb 2012

The Mass Effect 3 demo’s out today, but the full game isn’t out for nearly a month. You can get your RPG fix in the interim with 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning, a high-fantasy RPG game that’s pretty much what Fable would have become if it didn’t become rubbish. I’ve sunk a fair bit of time in to the game, and I’m completely hooked. It’s a bit of World of Warcraft, a dash of Fable, a tinge of Elder Scrolls and a lot of awesome.

If you’re too cheap to buy it - or perhaps have spent your gaming budget buying your significant other a bunch of chocolates or worse, flowers, then listen up: We’re giving away three copies of the game (on your platform of choice), thanks to the beautiful people at EA South Africa. All you have to do to enter is watch this video, and sling your comment underneath it to secure entry. Darryn has to manually collate all the entries, so I’m trying to get as many entries on this one as possible.

Help me bust his balls, Go enter!

Posted by Darryn Bonthuys - 10 Feb 2012


Who doesn’t love a good RPG? They’re massive, enthralling experiences filled with epic battles, massive monsters and fabulous hair. There’s a bunch of them arriving this year, with Kingdoms of Amalur: Reckoning hitting our shelves today.

And speaking of a game that I apparently cannot pronounce correctly, we’ve got a few copies to give away, courtesy of the fine folks over at Electronic Arts South Africa. Want to win yourself a version of the game on your preferred platform? Then watch the video below and leave a comment, and you’ll be automatically entered into the draw. Easy, right?

So sit back, relax, and enjoy the show. You might even get a +5 stat boost in luck if you do.

Posted by Darryn Bonthuys - 09 Feb 2012

With the 2012 gaming season now finally under way, we’ve seen a few big releases already in the shape of Soul Calibur V and the latest Final Fantasy. Things kick off in grand fashion tomorrow however, with not one, but two big debuts, in the form of the gory shoot ‘em up sequel, The Darkness 2, and the fantasy genre introduction of Kingdoms of Amalur: Reckoning.

It’s a game that has been in the works for quite a while now, having gone through numerous phases and tweaks in order for the development team to be satisfied. Naturally, it hasn’t been the easiest game to develop either, with the team facing numerous challenges along the way.

Especially with the PS3 version of the title.

Posted by Darryn Bonthuys - 24 Jan 2012

By now, those of you with a decent connection will have probably downloaded and played the demo for Kingdoms of Amalur: Reckoning. It’s a tantalising taste of what's to come in the demo, and despite a few niggling complaints here and there, it’s an overall solid experience, especially with the brilliant combat system.

In fact, it’s this very gameplay mechanic that 38 Studios developer Ken Rolston, who also happened to serve as a lead designer on the previous two Elder Scroll games, believes will give his RPG title a solid advantage over that other, dragon-shouting, rival title that is currently sitting on the market.

Posted by Geoffrey Tim - 18 Jan 2012

Many of you might be spending the evening of Valentine’s day snuggling up to your partner, or trying to convince them of your love through some cheap, edible cocoa-infused bauble or fluffy plaything. If you’re anything like me though, you’ll be spending it cosying up to the Mass Effect 3 demo.

Posted by Geoffrey Tim - 24 Nov 2011

I love Skyrim - it’s easily one of my favourite games of ever - but if there’s one area where it does admittedly fall short its in the combat. Moving from Dark Souls to Skyrim, the difference in the immediacy and agency of your actions is all too apparent. Combat in Skyrim is a bit hit-and-miss, a roll of the dice. Doesn’t really make the game any less amazing, but truth is, the combat kinda sucks.

The next open-world RPG for gamers to look forward to is Kingdoms of Amalur: The Reckoning - and by the looks of it its combat certainly doesn’t suck. In this combat trailer you’ll be shown just how fluid, dynamic and deep the fighting is. My excitement for this game, which has curiously flown under the radars of many gamers, goes up exponentially with each of these trailers. I don’t know if it’s just me - or the voice over on the trailer that sounds a heck of a lot like the seeress Theresa (Zoe Wanamaker) - but this game feels like the game that Fable could have - should have - become if it didn’t go the hyper-casual RPG route. It’s like Fable for grown-ups!

It’s out in February next year for PC, PS3 and Xbox 360.

Posted by Darryn Bonthuys - 24 Oct 2011

Kingdoms of Amalur: Reckoning is nearing completion, and for those of us who want a fantasy game that doesn’t require a trillion clicks to complete, or will crush your soul with ludicrous amounts of difficulty, it looks quite tempting.

Of course, we’d still like a challenge when playing, but not one that revolves around us getting our asses kicked, then going off to the local grinding gym to come back with a +20 in attitude and over-powered skills. We want something more organic, more constant, and that's exactly what the developers behind KOA:R have been working on.