Back in September the lovely minds behind the not so lovely Contrast revealed their next bash at a creepy, atmospheric title. We Happy Few seems to mash together elements of BioShock and first-person survival games, all set in an eerie English setting that has more fake smiles than pints of warm beer. Since then, the game has been silent - but it's going to need your money soon.
Shadowrun is one of those Kickstarter success stories - bringing back a beloved franchise in a way that large publishers wouldn't dare touch. Shadowrun Returns in 2013 was rather excellent, blending an atmospheric setting with some great isometric RPG gameplay rather beautifully. Dragonfall maintained this standard last year - and it looks like Hong Kong will be no different.
Crysis became a name among gamers not so much because of the gameplay, but because of its ridiculous resource use and lack of optimisation that made most rigs unable to run it properly. Now an all new Crysis might be coming, but the resources it requires are a bit different.
It still stings to think about the shuttering of Irrational Games and the displacement of some many developers that made the magic of BioShock happen. Not too long after the exodus, a new studio comprising of ex-Irrational developers launch a Kickstarter for The Black Glove - a brand new narrative focused adventure game that looked like it shared a lot of DNA with its BioShock Big Brother. That too, sadly, is now on ice.
Koji Igarashi is one of those grandfathers of gaming that we often talk about. As the man behind the Metroid-inspired Castlevania genre, often termed "Igavania", he still has a lot of credibility in the industry. So, when he announced his Kickstarter, it didn't take long for it to reach its goal. Now it's time to stretch and even that looks like a lot of fun.
Space, the final frontier. These are the voyages of the RSA Lazygamer. It’s ongoing mission: To explore the vast depths of space, to boldly go where no man has gone before and to shove a tachyon laser up the exhaust of that other gaming website cruiser. And that’s a skill we honed back in the day. Games such as Starlancer, Wing Commander and the grand sugar daddy of them all, X-Wing, all helped sharpen our ability to nail a moving target. And with space once again proving to be popular, it’s time to start dogfighting again.
I’ll forgive you if you’ve never heard of Son of Nor, because before I got my review copy, nor had I. It’s not a AAA title - it’s the result of a successful Kickstarter campaign that launched way back in April 2013. 2244 backers pledged $151 175 to bring the game to life. Now, two years down the line, Son of Nor has finally been released. It’s an interesting game, combining action and puzzling. Is it worth your time and money though?
We told you before about the prequel reboot of classic first-person…underground cave-shooter Descent that was looking for funding. It’s a prequel that looks to revive the classic gameplay, but give it a MOBA-inspired multiplayer twist. For a long while, it looked like the game was going to miss its funding target – but it’s managed to just sneak in to list of games being funded via Kickstarter. Descent: Underground’s just squeaked past its $600k goal, finishing with a total of $601,773.
So, here we have Pillars of Eternity: The hugely funded kickstarter game that promised a return to the RPG glory days of the Infinity Engine, bringing on many of the same creative developers from those glory days as well. Kickstarter is an interesting beast, as it both allows for otherwise impossible ideas to sprout while also filling supporters with the dread that these very dreams and hopes could be crushed by a promise broken. Which is exactly why it’s so damned refreshing to see that Pillars of Eternity turned out to be one project that actually fully delivered on what was promised.
I have two main indie topics for you today and they are rather related. Cadence's Kickstarter has failed to make target, which means that they don't get any cash and will have to resort to other means to finish the project. Meanwhile, Mike Bithell has released a bunch of comments about how to be a successful indie with funding and advice for dealing with the press.
Broken Age, the incredible adventure game that spawned from an equally incredible $3.3 million Kickstarter, has had fans waiting for a conclusion for months. The very first act for this Tim Schafer-led point-and-click adventure launched last year, and its concluding piece has been missing for ages now. But no more, because Act 2 finally has a release date – as well as some new launch platforms.
Remember Descent? Yes, that now 20-year-old shooter that had you piloting a little spacecraft in a cavernous network of underground tunnels. It offered "six degrees of freedom," took quite some time to get used to, and was pretty damned awesome – becoming quite a multiplayer favourite in the days of yore. There have been numerous attempts at a remake or reboot , but they’ve all ended up being stifled by rights holder Interplay. Not anymore. There’s a new one on the way, and it’s been given Interplay’s blessing.
When it comes to indies, there are just so many. It can be hard to find the signal in the noise. But here are some things that you shouldn't miss out on this week.
Indie games are getting a ton of attention these days. Last year, some of the best gaming experiences were indie, and it looks like this year is going to be the same. With international indies surpassing AAA titles, and a surging local market, why can't we get it right on Kickstarter?