It's finally Friday, and I don't think anyone else is happier to see the weekend than the guys over at Frontier Developments. Things were going so well last weekend, but that all changed on Monday when they decided to announce the removal of an offline mode from Elite: Dangerous. That led to some shady refund policies being put into place, but thankfully Frontier don't want to end the week on a negative note.
Steam's Early Access program has managed to earn itself a bad name over the years, thanks to a few terrible projects that have sucked fans dry and delivered only broken promises. It has made backing a game a far more complex and risky decision to make - a fact that Valve is incredibly unhappy about. That's why they're changing Early Access and making it far more strict for potential developers.
Earlier this week it was revealed that Elite: Dangerous, another extremely interesting space simulator, would be dropping the promised offline mode that made up part of the game’s original Kickstarter pitch. Frontier are completely within their rights to change anything about their game, but some fans were understandably pissed off. That’s become even worse now, as most won’t be able to get a refund.
Kickstarter is where people go with their hopes and dreams. Do you have an idea and just need the money to get it off the ground? Kickstarter could be the place that makes your dreams come true. Or, your Kickstarter campaign could be a massive failure, leading to more of your heartbreak, and our entertainment.
Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.
Pillars of Eternity is a Kickstarter RPG that grabbed massive funding and attention, and then did the right thing and disappeared off the radar to go make the game. The game has since been delayed into next year, but it's ready for pre-order and showing off some mighty impressive gameplay and design.
Remember I told you about The Black Glove, a title that ex Irrational Games employees are looking to Kickstart? There’s 4 days to go before the cut-off, and they’ve only raised $157 000 out of the $550 000 goal – just 29%. They’ve recently added VR support and kicked off operation Save the Black Glove in an attempt to make their game a reality.
Many were sad to see Irrational Games closing their doors. The studio gave us some good titles, most notably, the rather awesome Bioshock series. It took gamers into some really imaginative places under the sea and up in the sky. Some who worked on that franchise have now been freelancing and working on another game in their spare time. They are looking to kickstart their new title which is called The Black Glove.
A couple of weeks ago I told you how Larian Studios – the team behind Divinity: Original Sin, were hesitant to use Kickstarter again. Their reasoning was that they felt that they had found their success, and it would be wrong to fish in the same pool as other budding developers who could use their own much-needed funding. They may have changed their minds.
Hey guys, did you know it was early Friday? It's Thursday, the day we drink and pretend we don't have work tomorrow. The day we slog through, reminding ourselves that the weekend isn't far away. The day that I really need to make my packing list for Gamescom. But first, all the indie news we ignored so far this week.
As seems to be part of the awesome life of a video game journalist, I share completely inappropriate links with people all day. This morning, our beloved Wookie sent me this glorious video and design for a new Kickstarter that promises to cure incontinence and restore your sex life - and it's fun!
Welcome to a very special edition of Indie Zoe. C'mon, I know it's after hours, but pull up a chair and let me tell you all the things you haven't heard before. You know you wanna.
Many of you, quite rightly, have an unnatural adoration for Ukrainian developer GSC’s open world post apocalyptic survival horror shooter S.T.A.L.K.E.R. One of the more impressive PC exclusives, the game did incredible and ambient emergent gameplay that still hasn’t really been replicated. The people behind those games are looking to make a spiritual successor.
Gaming, you’ve come a long way. The industry is now more than just a controller and some buttons when it comes to experiencing a game. We’ve got motion control, hands-free waggles and VR all competing for a spot in our lives and wallets. But I’m all about the haptic feedback lately.
These days, wherever you go, there’s a Kickstarter project under your nose asking for some faith and cash in order to make a game. You might say that there’s a Wasteland of failed projects in crowdsourcing. Hell, you might even say that this is all just one big Torment, that has left developers inXile. Or you might just say “shut up with the damn developer-specific puns Darryn”.