I have two main indie topics for you today and they are rather related. Cadence's Kickstarter has failed to make target, which means that they don't get any cash and will have to resort to other means to finish the project. Meanwhile, Mike Bithell has released a bunch of comments about how to be a successful indie with funding and advice for dealing with the press.
Broken Age, the incredible adventure game that spawned from an equally incredible $3.3 million Kickstarter, has had fans waiting for a conclusion for months. The very first act for this Tim Schafer-led point-and-click adventure launched last year, and its concluding piece has been missing for ages now. But no more, because Act 2 finally has a release date – as well as some new launch platforms.
Remember Descent? Yes, that now 20-year-old shooter that had you piloting a little spacecraft in a cavernous network of underground tunnels. It offered "six degrees of freedom," took quite some time to get used to, and was pretty damned awesome – becoming quite a multiplayer favourite in the days of yore. There have been numerous attempts at a remake or reboot , but they’ve all ended up being stifled by rights holder Interplay. Not anymore. There’s a new one on the way, and it’s been given Interplay’s blessing.
When it comes to indies, there are just so many. It can be hard to find the signal in the noise. But here are some things that you shouldn't miss out on this week.
Indie games are getting a ton of attention these days. Last year, some of the best gaming experiences were indie, and it looks like this year is going to be the same. With international indies surpassing AAA titles, and a surging local market, why can't we get it right on Kickstarter?
It’s always sad when a video game developer has to close doors. We’ve seen various studios shuttered and my own video game development company, Tsek Games, was also shut down when I fraudulently hosted a Kickstarter event for a kickass game and embezzled all the money as I hightailed it for a country that had no extradition laws. Maybe I shouldn’t have mentioned that. One other studio that was on the brink of closing down? Veteran developer Obsidian. And if it wasn’t for Pillars Of Eternity, then they wouldn’t be around today.
When Kickstarter got into its stride many local developers saw it as the perfect way to get funding from all the way here in deepest darkest Africa and while it got off to a rocky start it did for a while look like their dreams would all come true.
GDC is currently underway, which means most of the rad indie and non-indie people have descended upon San Francisco to talk about all things gaming industry. Plenty of people have made big reveals, but there is also still plenty of local stuff going on, too.
Are you familiar with the name Pebble? Back in 2012 a small start-up company hit two birds with one stone. They introduced the world, technically, to smartwatches the ePaper Pebble, while simultaneously legitimising Kickstarter as a viable platform for interesting ideas. The first Pebble watch sold like crazy thanks to its $10 million strong backing – a goal which the new Pebble Time is taking aim at.
I have been in love with Cadence since I first played it. It combines some of my favorite gameplay elements - it is a unique and fun puzzler with a gorgeous soundtrack and design. Cadence feels crisp and beautiful, and it's finally accepting us throwing money at it.
The crowd-funded games industry is still in its infancy, and already there are major flaws with the entire model, notably games that over-promise to attract attention from potential backers, only to coincidentally back out at the very last minute. It’s all anyone can talk about after 22 Cans’ failure to deliver on their Godus promises, and in the wake of that, the creator of DayZ says developers should be held responsible.
I've been following the Exploding Kittens Kickstarter since it launched. I even threw money at it. It reached 1000% percent of its goal within the first few hours the campaign was live. Going from success to success, Exploding Kittens got everything right with Kickstarter, smashing all the records along the way.
I kind of like the idea of STRAFE. All the action of classic shooter games, with virtually none of the advancements of the previous two decades added on top of it. It looks simple, gory and it has my nostalgia-sense tingling. Naturally, it’s the kind of game that needed some crowdfunding love. Which it got, and then some.
Do I have a deal for you today! Not just one, but two cool games that want you to get involved. Plus, there's a game that you can already play, even before you get a Kickstarter prize. So join me for fun, excitement and booze - after all, it is Thursday and we know what that means.