I was devastated when Ken Levine announced that he would be shutting down Irrational Studios. The development house has been behind some of the most iconic games of this generation, namely System Shock 2 and BioShock. With Levine leaving many believed that it was the end of the road for BioShock, with the second part of Burial at Sea wrapping things up quite nicely as well. For better, or worse, 2K isn’t ready to let that ship sail.
Way back before BioShock Infinite was even out, Ken Levine climbed on stage at E3 in 2011, to announce that BioShock was headed to the PlayStation Vita. 3 years on, and it looks like it’s never going to happen. Worse…it sounds like it could have been pretty damned amazing.
The current trend in the gaming industry is Indie development. After the explosive success of Minecraft, Braid, Flower and others all the industry leaders are looking to the indies to find the next big thing.
When it comes to the video game industry, there often isn't much in the way of feel-good stories. Sure, there are game successes and we enjoy the products of the industry, but all too often we hear about studio closures and people losing their jobs. But this story made it feel a bit better.
By Daniel Keevy
Yesterday Ken Levine announced that Irrational Games, a developer responsible for some of the finest games in the last 20 years, was being wound down. In his own words: "I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavour at Take-Two." From preliminary reports, it looks like the company, a subsidiary of 2K games, is going to cut down on staff to just 15 developers. Now, it’s a guess, but I’d wager a small team like that will either be a hired gun around 2K improving existing projects, or would turn into the increasingly lucrative world of mobile gaming.
Irrational Games boss Ken Levine has been very teasy on Twitter of late, saying that he’s “very excited” for something today, at 8am EST. That time happened to be just moments ago. Here’s what the guy behind Bioshock’s been so excited about. It’s not about that Vita version of the game, in case you were wondering.
I’m not sure if you’ve noticed while playing through Bioshock Infinite, but throughout the entire game, the audio is punctuated with these low, deep groans that almost sounds like Rapture’s Big Daddies. It turns out that there’s much, much more to it than meets the eye, or ear, as it happens.
It’s very seldom that a sequel manages to live up to the lofty expectations that have built up around it. Bioshock Infinite, it seems, has managed to do that and more; in many cases, it’s exceeded them. Irrational Games’ latest exploration in to the broken ideologies of broken men is on track to become one of the highest rated games, not just of this generation, but of all time.
It used to be a much simpler time when game design was a more linear experience. Designers had an idea in mind, and gamers would follow point A to Point B, and clock the title. These days, player freedom is the name of the game. And whether you’re a nice guy or the sort of chap who kills hookers in GTA to get your cash back, it looks like Bioshock Infinite may have a spot for your demented mind.
Here’s the latest BioShock Infinite trailer "Lamb of Columbia," courtesy of Irrational Games and 2K Games; it shows that Elizabeth is far more than just a support character; she’s downright terrifying – even eliciting fear from protagonist Booker DeWitt.
Bioshock Infinite, the Jew-made “white-killing” simulator that looks to undermine the American Dream has a fair bit content with religious undertones and themes. It’s not got a fair bit less of it, because some of the meatier religious content has been cut.
Ken Levine, who is the brains behind Bioshock Infinite and others, will be hosting a Reddit AMA tomorrow night at 9pm our time (South Africa).
Bioshock Infinite has been through the ringer as of late, with several delays and some small controversy, but at the end of the day, it certainly does look a premium R600 game. It’s a single-player affair though, and after all the extra time spent on it, you’d expect a game loaded with content. And you’d be right, because right now, there’s around two entire games worth of content there…that has been cut.
Look at that Bioshock Infinite cover art! Eyes down, gun up! Explosions! Shrapnel! Pookie, let’s tear this mother-lover down! While Bioshock Infinite may be delayed by a month right now, the game is still hotter than my fresh toast right now. Sure, it may have some generic cover art slapped on top of it, but according to Irrational Game’s Ken Levine, there’s a pretty good reason for that.
What’s that? Bioshock Infinite happens to be one of the games that you’re looking forward to next year, after the January drought of games. Yessiree, I can’t wait to go into my local games shop at the end of February to pick that up! Well bad news pal, because the game has once again been delayed.