Ken Levine Tag

Posted by Alessandro Barbosa - 24 Nov 2014

BioShock creator Ken Levine is one of my favorite game designers of all time, but he broke my heart earlier this year. In February, Irrational Games shut down and laid off the majority of its staff, with only Levine and a select few staying. Ever since then the future of Irrational has been a mystery, but now they could finally be gearing up for their next project.

Posted by Alessandro Barbosa - 25 Jul 2014

I was devastated when Ken Levine announced that he would be shutting down Irrational Studios. The development house has been behind some of the most iconic games of this generation, namely System Shock 2 and BioShock. With Levine leaving many believed that it was the end of the road for BioShock, with the second part of Burial at Sea wrapping things up quite nicely as well. For better, or worse, 2K isn’t ready to let that ship sail.

Posted by Geoffrey Tim - 08 Jul 2014

Way back before BioShock Infinite was even out, Ken Levine climbed on stage at E3 in 2011, to announce that BioShock was headed to the PlayStation Vita. 3 years on, and it looks like it’s never going to happen. Worse…it sounds like it could have been pretty damned amazing.

Posted by Zoe Hawkins - 20 Feb 2014

When it comes to the video game industry, there often isn't much in the way of feel-good stories. Sure, there are game successes and we enjoy the products of the industry, but all too often we hear about studio closures and people losing their jobs. But this story made it feel a bit better.

Posted by Guest Writer - 19 Feb 2014

By Daniel Keevy

Yesterday Ken Levine announced that Irrational Games, a developer responsible for some of the finest games in the last 20 years, was being wound down. In his own words: "I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavour at Take-Two." From preliminary reports, it looks like the company, a subsidiary of 2K games, is going to cut down on staff to just 15 developers. Now, it’s a guess, but I’d wager a small team like that will either be a hired gun around 2K improving existing projects, or would turn into the increasingly lucrative world of mobile gaming.

Posted by Geoffrey Tim - 30 Jul 2013

Irrational Games boss Ken Levine has been very teasy on Twitter of late, saying that he’s “very excited” for something today, at 8am EST. That time happened to be just moments ago. Here’s what the guy behind Bioshock’s been so excited about. It’s not about that Vita version of the game, in case you were wondering.

Posted by Geoffrey Tim - 05 Apr 2013

I’m not sure if you’ve noticed while playing through Bioshock Infinite, but throughout the entire game, the audio is punctuated with these low, deep groans that almost sounds like Rapture’s Big Daddies. It turns out that there’s much, much more to it than meets the eye, or ear, as it happens.

Posted by Geoffrey Tim - 26 Mar 2013

It’s very seldom that a sequel manages to live up to the lofty expectations that have built up around it. Bioshock Infinite, it seems, has managed to do that and more; in many cases, it’s exceeded them. Irrational Games’ latest exploration in to the broken ideologies of broken men is on track to become one of the highest rated games, not just of this generation, but of all time.

Posted by Darryn Bonthuys - 25 Mar 2013

It used to be a much simpler time when game design was a more linear experience. Designers had an idea in mind, and gamers would follow point A to Point B, and clock the title. These days, player freedom is the name of the game. And whether you’re a nice guy or the sort of chap who kills hookers in GTA to get your cash back, it looks like Bioshock Infinite may have a spot for your demented mind.

Posted by Geoffrey Tim - 19 Feb 2013

Here’s the latest BioShock Infinite trailer "Lamb of Columbia," courtesy of Irrational Games and 2K Games; it shows that Elizabeth is far more than just a support character; she’s downright terrifying – even eliciting fear from protagonist  Booker DeWitt.

Posted by Darryn Bonthuys - 13 Dec 2012

Bioshock Infinite has been through the ringer as of late, with several delays and some small controversy, but at the end of the day, it certainly does look a premium R600 game. It’s a single-player affair though, and after all the extra time spent on it, you’d expect a game loaded with content. And you’d be right, because right now, there’s around two entire games worth of content there…that has been cut.

Posted by Darryn Bonthuys - 10 Dec 2012

 

Look at that Bioshock Infinite cover art! Eyes down, gun up! Explosions! Shrapnel! Pookie, let’s tear this mother-lover down! While Bioshock Infinite may be delayed by a month right now, the game is still hotter than my fresh toast right now. Sure, it may have some generic cover art slapped on top of it, but according to Irrational Game’s Ken Levine, there’s a pretty good reason for that.