Apple is putting their thumbs in a lot of pies lately. Just yesterday it was reported that the iEverything creators were currently tackling their own electric car, which is a pretty major jump from their upcoming piece of tech, the Apple Watch. Their very first smartwatch is out in April this year - a culmination of over four years of research and work. Unsurprisingly, there seems to be a lot missing from the original design.
I despise in-app purchases. Micro transactions are a blight on the gaming industry, even if they are what's keeping half the publishers afloat. Still, far too many people are plagued by unintentional bills, and almost no game is safe from the constant plea for more money. Apple already changed the classification from "free" to "get" on the store, but now they've gone a step further.
After five years, I’ve finally joined 2013, thanks to Gavin donating his old iPhone 5 to me, which now doubles as a tracking device and a mobile hotspot for after-hours verbal abuse. I’m pretty much in love with the device, and have dedicated my soul to only owning Apple phones from now on. The one thing that I do still need for my phone however, is a proper cover. I’ve got a Ghostbusters one on the way. But now, I need to work my way into poverty so that I can grab an iPhone 6 and this cover.
I love Oddworld. It’s easily one of the most imaginative places I’ve ever had the joy of experiencing in titles like Abe’s Odyssey and Abe’s Exodus. One venture to that crazy place I missed entirely was Stranger’s Wrath. The game came out way back in 2005 on the original Xbox, and was then ported to PC and PlayStation 3 in 2011. It’s now coming to iOS.
Minecraft might come across as nothing more than a 3D Lego simulator, but there is a whole lot more to the game. The tools within allow players to do a bunch of cool, yet completely unnecessary stuff. Somebody has put together a completely functional iPhone, because why the hell not?
Last week 2K began teasing something to do with BioShock. Many of us thought they were ready to continue with the franchise after the closure of Irrational Games earlier this year. Not only did their announcement yesterday shoot those rumors down in flames, they revealed a port that no one really saw coming.
Mobile gaming is huge. I think we sometimes forget just how many people play games on their phones, and fork out big money for the privilege of doing so. Apple has revealed that 2013 was their best ever year for the App Store, raking in a lot of money, usually $1 at a time.
Out of all the games that Blizzard is busy with right now, Heroes of Warcraft: Hearthstone could be their biggest and most surprising hit. It’s a card game for everyone, and it’s ridiculously addictive. And when it hits mobile devices, I might never lift my head away from my iPad ever again.
The Drowning, created by former Battlefield, Far Cry and Halo devs is a first-person-shooter coming to mobile devices, but before you just don’t click here because you saw the word “mobile”, think about taking a look. It’s not going to be played with virtual joysticks and will be more attractive to hardcore gamers.
Let me take you back to a different age in gaming. Platformers were still all the rage, modern battlefields were nowhere to be seen and storming Normandy Beach was more popular than a Backstreet Boys concert. And then along came Carmageddon, skidding onto screens while tail-swiping pedestrians in an ocean of blood that upset mothers and eager politicians all around the world. The venerable racer and genocide simulator is back, this time on mobile devices. But does it still have charm, or is it a stark reminder of how far we’ve come in recent years?
Last week, I was pretty excited t that Square-Enix’s rather damned incredible touch-based Action RPG The World End with You was coming to iOS, giving millions more people the chance to exorcise Shibuya of its demons. Today, with the reveal of just how much its going to cost, my enthusiasm’s waned significantly.
Because you’re reading this here, it’s almost safe to assume that you’re sort that most would brand as a “hardcore” gamer. The sort that want real interactive experiences and who aren’t all that keen to hurl enraged avians at verdant swine, except perhaps when waiting in a queue behind the obligatory, moaning, old (and always white) lady who keeps asking to speak to the manager and threatening to phone 702.
Still, even amid the casual fluff there are some really compelling, dare I say good games available on phones and tablets.
If you’re a fan of social games, then chances are pretty good that you’ve played at least one title that was made by Zynga. They’re giants in the industry, with numerous best-selling titles that have earned them hundreds of millions in revenue.
But lately, the house of Farmville also seems to be quite the independently developed game thief lately, with smaller studios issuing complaints over how their indie titles have been flat-out plagiarised by the software giant.
One former employee from Zynga has recently detailed just how low the company would stoop to make a few extra bucks,
Sony Europe’s Jim Ryan, speaking of the ageing, soon-to-be-replaced PSP said that the company’s attempts to market the device as multimedia device instead of a gaming-focused one confused people. That won’t happen with the Vita, he says, because this time they’re punting it as a gaming machine.
We really don’t give enough attention to other mobile gaming devices here on the site. But with the recent announcement of powerhouse tablet devices, cell-phones and more efficient operating systems, it looks like these overlooked items may be getting more advanced games to their library, titles which will provide hours of fun and actually be more contemporary and in line with what us PC and console gamers are experiencing.
The first such title? Why none other than Grand Theft Auto 3, the game that defined the sandbox genre and led the way for numerous copycats. Liberty City is once again our psychopathic playground, and this time, we’re going to have even more action in our hands.