Are you familiar with the name Pebble? Back in 2012 a small start-up company hit two birds with one stone. They introduced the world, technically, to smartwatches the ePaper Pebble, while simultaneously legitimising Kickstarter as a viable platform for interesting ideas. The first Pebble watch sold like crazy thanks to its $10 million strong backing – a goal which the new Pebble Time is taking aim at.
Getting on the AppStore is a very tricky thing to do. Apple has some strict guidelines on what they will and won’t allow on their store, which is good and bad in a few ways. While the AppStore is nowhere near the mess that Android’s PlayStore is, Apple sometimes goes a bit nutty and bans titles for no apparent logical reason. For example, having guns depicted in screenshots for your shooter, which is now not allowed by some brand new standards.
When I read this article that Hideo Kojima's game of the year was a random mobile game, I had a small giggle to myself and carried on with my day. But the premise of the game stuck with me, and I couldn't help but buy it, and now I'm ever so glad that I did.
Lindsay Lohan started out as a child star who quickly became a cautionary tale of how not to be famous. However, she has now released an app similar to Kim Kardashian's, but it sounds even crazier, and more self-aware.
I am sort of terrible at Dead Run. Somehow, I think that's part of the point. It's not a game that's built to be easy, and even with practice you can still have an abysmal round, but I still can't stop playing it.
I love Oddworld. It’s easily one of the most imaginative places I’ve ever had the joy of experiencing in titles like Abe’s Odyssey and Abe’s Exodus. One venture to that crazy place I missed entirely was Stranger’s Wrath. The game came out way back in 2005 on the original Xbox, and was then ported to PC and PlayStation 3 in 2011. It’s now coming to iOS.
I hate in-app purchases. Whether you call them micro transactions or in-app purchases they boil down to the same thing - taking more money so that you can play your preferred mobile game. How about just letting me buy the full game and play to my heart's content? Well, now they're going for a good cause, so I can't hate them... as much.
App stores are landmine territory for less savvy online surfers and slightly lazy parents. It’s very easy to download apps and games that have the word “free” plastered next to them, even if they require a lot out of your pocket to actually work as intended. This is especially true for free-to-play games, which have hidden behind the "free "sticker on mobile since the very beginning. That’s thankfully not the case anymore.
Remember I told you about that mobile MOBA called Vainglory many moons ago? I’ve had my eye on it simply because it’s being developed by ex Riot and Blizzard employees. I have hopes of it being a decent and well conceived mobile title, and I will find out if it is soon enough. The game finally has a release date.
Despite being a broken, glitchy mess online, Battlefield 4 is still a technically stunning (and demanding) game. It’s on the other side of the visual spectrum, pushing hardware to the limit for photo-realistic representation. You would never expect to get something like Battlefield 4 on a mobile device. Well at least that’s what I thought yesterday.
I'm a fan of smart wearable devices. I've yet to own one, but unlike a lot of people (like Geoff), I actually see the value in having a watch or smart band everywhere I go. I guess it's because most of the common features are ones I would use, especially when it comes to health and fitness tracking. That's why I'm already very excited about Microsoft's entry into the smart wearable tech market.
At onepoint this year, I was incredibly addicted to Hearthstone. As soon as it hit the iPad I was hooked again, making university a slightly more difficult task to undertake. Hearthstone is perfect on the go, but it’s taking a little while longer to get it running on all your handheld devices.