iOS Tag

Posted by Alessandro Barbosa - 10 Sep 2014

SimCity doesn’t exactly ring popular with those still sore over the botched PC launch last year. Another tune that doesn’t sit well with most people is EA on mobile platforms, especially after what they pulled with Dungeon Keeper. So what would happen if two of the most unpopular headaches in recent memory combined? SimCity BuildIt happens.

Posted by Alessandro Barbosa - 05 Sep 2014

Valiant Hearts is one of this year’s games that I still desperately want to play. Ubisoft has really done well with their indie-like 2D side-scrollers, and I’m an absolute sucker for a game that looks as good as Valiant Hearts does. Earlier this year Ubisoft revealed that the World War I platformer would be making its way to iOS in the future. That day is today, and you can pick up Valiant Hearts right now on your Apple device of choice.

Posted by Zoe Hawkins - 13 Aug 2014

Of all the games that I’ve played this year, Valiant Hearts had the biggest emotional impact. It goes beyond being heart-warming or upsetting; it is genuinely and impressive bit of story-telling. No, the gameplay isn’t great, but it’s still a tear-jerker of an experience. Now, more people can have that experience.

Posted by Alessandro Barbosa - 05 Aug 2014

Last week 2K began teasing something to do with BioShock. Many of us thought they were ready to continue with the franchise after the closure of Irrational Games earlier this year. Not only did their announcement yesterday shoot those rumors down in flames, they revealed a port that no one really saw coming.

Posted by Darryn Bonthuys - 30 Jul 2014

Ah cinema. The home of such classic films like Akira Kurosawa’s Seven Samurai, the sophisticated art nouveau of Citizen Kane and masterpieces such as Un Chien Andalou. Testicles to those movies, because nobody watches them. Instead, I want something trashy, consumable and memetic, like the made for terrible TV gems such as Sharknado. And it’s about damn time that such a film got a video game tie-in.

Posted by Matthew Figueira - 28 Jul 2014

I don’t think I had ever touched an indie game until I received a bundle of them from a friend. There were gems like Hotline Miami, Limbo, and Thomas Was Alone. It was an incredibly refreshing experience, something I honestly never expected. Thomas Was Alone in particular really drew me in, giving blocks more personality than most characters I’ve played as in other games. It’s now available on mobile platforms.