Last year at Gamescom Grant Hinds got to sit down with Eric Osborne, the Bungie community manager, to have a chat about Destiny and all the things that we can expect to see when the game is released later this year.
Yesterday, I got to play Evolve in an awesome preview event. You can read all about what Geoff and I thought of the game, and you should. We also talked with 2K's international producer, Iain Willows, and he had some cool tidbits to share with us.
In an interview with the bloody Rolling Stone of all places, Dong Nguyen, the creator of Flappy Bird has suggested that Flappy Bird might return for download.
If there is one genre that has really proven to be a success, it’s the MOBA game. Titles like League of Legends and DOTA have proven that gamers can’t get enough of the tower defense genre, which started as a mod for Starcraft way back in the day. Since then, it’s grown to become something massive, and now it’s coming home to Blizzard.
Heroes of Warcraft: Hearthstone – Origins, design and how to actually pronounce the name of the game
It’s a big year for Blizzard. They’ve got not only a new expansion on the way for World of Warcraft, but their MOBA game Heroes of the Storm is shaping up nicely and nearing the finish line for beta testing. Their biggest new property however might just be Hearthstone, where players swap axes for cards and sit down to battle.
If there was one game that got the Alliance and Horde frothing at Blizzcon this year, it was the latest expansion pack for World of Warcraft. Warlords of Draenor takes the franchise back to the very beginning, bringing back familiar faces and lands. I got a chance to talk to Lead Encounter Designer Ion Hazzikostas about the new content, and why Orcs have such awesome death metal names.
I got on the phone and quizzed Ghost Game’s James Mouat on the development of Need for Speed: Rivals; a launch title racer coming to the PS4. He shared his insights working on the latest iteration of the staple racing title.
Honestly, I was confused about the choice of Chicago for Watch Dogs when I first heard about it. Isn't is one of those fly over cities? However, the more I hear and see from Watch Dogs, the more the choice makes perfect sense.
On a recent press preview trip, I got to sit down with Assassin’s Creed IV: Black Flag’s game Director Ashraf Ismail to chat a little about the game. One of the things he divulged was that the core experience of the game, the meat, as it were, would run your 20 hours; without taking any of the peripheral stuff in to account.
While we’re posting the second parts of our multi-part interviews, here’s the second part of our interview with Call of Duty: Ghost’s executive producer Mark Rubin, who chats to us about the game’s implementation of squads and clans, and just what the hell the differences between them are. Also, how the next Call of Duty should totally have cats instead of dogs.