Rise of Iron is the next big content push for the exisiting Destiny title, and could pave the way for the franchise’s future.
Will Skylanders Imaginators really offer endless possibilities with regards to character creation? We chatted to the game’s Audio Director, Dan Neil to find out.
Fifa 17 will make use of the Frostbite engine. What does this mean for the game exactly? We chatted to Lead Producer, Sebastian Enrique, to find out.
We chatted to Infinite Warfare’s Studio Art Director, Brian Horton. He told us some pretty interesting things regarding the game’s setting, location, and more.
Lawbreakers is less concered with the fall of mankind and more interested in their future rise, setting the stage for a different feel to this online shooter.
Final Fantasy XV might be offering players more freedom than ever before, but don’t call it an open-world RPG.
Gears of war 4 producer Rod Fergusson answer quick fire questions about Gears of war 4, which yeild some interesting new information.
We had a little chat with Anthony Nell, team manger of Flipside Tactics South Africa, on the MGOs fully fledge branch who are now competing in the Telkom DGL Masters.
DOOM is set to launch in the next few months, and iD Software are still tinkering with the game’s fundemental system. Like making it much harder to win, for example.
Thanks to a recent interview that probably wasn’t completely made up, the Square Enix heroine spoke about how massively over-priced fashion has rocked her worldview. Like, totally.
We chat to Sean Vanaman, designer and writer at Campo Santo for Firewatch, about some of the many influences the adventure thriller is drawing on to create such a tense atmosphere.
We chat to Maxime Beland – Creative Director on Far Cry Primal’s Beast Mode – about what it’s new woldlife brings to the familar mix of Far Cry elements.