We had a little chat with Anthony Nell, team manger of Flipside Tactics South Africa, on the MGOs fully fledge branch who are now competing in the Telkom DGL Masters.
DOOM is set to launch in the next few months, and iD Software are still tinkering with the game’s fundemental system. Like making it much harder to win, for example.
Thanks to a recent interview that probably wasn’t completely made up, the Square Enix heroine spoke about how massively over-priced fashion has rocked her worldview. Like, totally.
We chat to Sean Vanaman, designer and writer at Campo Santo for Firewatch, about some of the many influences the adventure thriller is drawing on to create such a tense atmosphere.
We chat to Maxime Beland – Creative Director on Far Cry Primal’s Beast Mode – about what it’s new woldlife brings to the familar mix of Far Cry elements.
Worried about whether you’ll be able to play The Division alone? Ubisoft explains to us how their MMORPG works when you have no friends to tag along for the ride.
Deus Ex: Mankind Divided isn’t set on making the same mistakes as the reboot, which means endings are going to be far more custom made to your choices throughout the game.
We sit down with Jamie Jackson, the Creative Director and co-head of FreeStyleGames. He tells us more about the making of Guitar Hero Live, as well as how it is ready for a modern audience thanks to the likes of GHTV.
During an exclusive interview we learn the truth about Assassin’s Creed Syndicate’s politics, as well as how much research went into the naming of unique London pubs.
Wondering how the brand new cehicles are going to affect all of the exisiting Skylanders? We chat to Vicarious Visions at Gamescom to find out.
Just how much is changing and staying the same in Destny’s Taken King Expansion? We chat to Crucible Design Lead Lars Bakeen to find out.
We chat to Jonathan Napier, the project director of Guitar Hero Live. He shares some insight into the game as well as the brand new controller.