Tag Archives: Interview

Meet the fashionable Xperia T3

You guys know I'm just oh so popular, right? I mean, I'm way more fun and outgoing than the guys, plus I like to play dress up. Okay, it's probably just that fashionable part that caused it, but I was invited to a launch (yes, another one) this past week and it was really rather awesome.

E3 2014 – Talking, looking and playing with Disney Infinity 2.0

And for my final bit of E3 coverage, I’m dipping back into Disney Infinity 2.0. You’ve already read my impressions of the game, and if you were bunking class that day, here’s the short version: I liked it. I liked it quite a bit. Now to see some of it in action!

E3 2014 – Destiny will always be about fun

You’ve read our impressions on the alpha. You’ve taken a gander at what we have to say about the multiplayer of Destiny. Now it’s time to talk. Not with me though, because my topics are limited. Instead, we got a chance to chat with Destiny’s Tom Sanocki about the game, micro-transactions, spaceships and having a genuine blast.

Xbox One will be at its best for SA launch

For those who don't know, Graeme Boyd (aka Acey Bongos) is the Social Marketing Manager for Xbox in Europe, the Middle East and Africa (EMEA). He is one of the presenters at the Xbox press conference for E3, and often teams up with Major Nelson to release important news. I got to speak with him at E3, and he also happens to be a really awesome guy.

E3 2014 – The Witcher 3:The Wild Hunt will be a 100 hour game

One of the biggest games of E3 this year had to be The Witcher 3: The Wild Hunt. It’s bigger, more beautiful than ever and it’s pretty much going to consume your life next year. Don’t believe me? Well Environment Artist Johan Mattson might convince you just how massive the final chapter in the saga of Geralt of Rivia will be.

E3 2014 – Batman interviews Batman: Arkham Knight

Look, if I’m going to talk to the frontman of the upcoming Batman: Arkham Knight game, Dax Ginn, I’m going to do it properly. And by properly I mean get sweaty in a cowl and start geeking out because I threw my objective opinion off a balcony the second I started playing that game.

Grant Hinds interviews Eric Osborne about Destiny

Last year at Gamescom Grant Hinds got to sit down with Eric Osborne, the Bungie community manager, to have a chat about Destiny and all the things that we can expect to see when the game is released later this year.

Evolving multiplayer: an interview with 2K

Yesterday, I got to play Evolve in an awesome preview event. You can read all about what Geoff and I thought of the game, and you should. We also talked with 2K's international producer, Iain Willows, and he had some cool tidbits to share with us.

Flappy Bird might be returning. Yay.

In an interview with the bloody Rolling Stone of all places, Dong Nguyen, the creator of Flappy Bird has suggested that Flappy Bird might return for download.

Heroes of the Storm – Entering the nexus, so many heroes and creating a better gaming community

If there is one genre that has really proven to be a success, it’s the MOBA game. Titles like League of Legends and DOTA have proven that gamers can’t get enough of the tower defense genre, which started as a mod for Starcraft way back in the day. Since then, it’s grown to become something massive, and now it’s coming home to Blizzard.

Heroes of Warcraft: Hearthstone – Origins, design and how to actually pronounce the name of the game

It’s a big year for Blizzard. They’ve got not only a new expansion on the way for World of Warcraft, but their MOBA game Heroes of the Storm is shaping up nicely and nearing the finish line for beta testing. Their biggest new property however might just be Hearthstone, where players swap axes for cards and sit down to battle.

World of Warcraft: Warlords of Draenor – Levels, garrisons and coming full circle

If there was one game that got the Alliance and Horde frothing at Blizzcon this year, it was the latest expansion pack for World of Warcraft. Warlords of Draenor takes the franchise back to the very beginning, bringing back familiar faces and lands. I got a chance to talk to Lead Encounter Designer Ion Hazzikostas about the new content, and why Orcs have such awesome death metal names.

NFS Rivals: Next gen dev “very straightforward”

I got on the phone and quizzed Ghost Game’s James Mouat on the development of Need for Speed: Rivals; a launch title racer coming to the PS4. He shared his insights working on the latest iteration of the staple racing title.

Chicago was the only city for Watch Dogs

Honestly, I was confused about the choice of Chicago for Watch Dogs when I first heard about it. Isn't is one of those fly over cities? However, the more I hear and see from Watch Dogs, the more the choice makes perfect sense.

Assassin’s Creed IV is 20 hours long; half of it at sea

On a recent press preview trip, I got to sit down with Assassin’s Creed IV: Black Flag’s game Director Ashraf Ismail to chat a little about the game. One of the things he divulged was that the core experience of the game, the meat, as it were, would run your 20 hours; without taking any of the peripheral stuff in to account.