Final Fantasy XIV had a shoddy start a few years ago in 2010. It was received poorly by loads of people, forcing the game to be pretty much a failure. A Realm Reborn, the redesigned and fixed version of the original, was launched in 2013. It did a whole lot better.
Who doesn’t know about World of Warcraft, the game that really cemented the MMORPG genre? There have been loads of expansions over the years. The upcoming fifth expansion is titled Warlords of Draenor. We caught up with Blizzard at the Activision stand at Gamescom to have a chat about what players can expect.
The very first thing I did at Gamescom was get some hands on time with Call of Duty: Advanced Warfare. It was a bit confusing, because it felt and played like the traditional COD, but it felt completely different at the same time.
I rather enjoyed WildStar. It’s the first MMORPG I've ever played where I kept wanting to go back to explore, plus it’s really fun! Nexus has loads of wacky ideas and enemies packed into it, and it’s going to grow a little bigger. There is some new content on the way.
I have high hopes for Heroes of the Storm. It’s a MOBA and it’s made by Blizzard, so it really should be amazing when it sees its release one day. I’ve had a fair amount of time with the game myself and I like what I have seen so far. What are the plans for it moving forward?
By far the best technical innovation that I saw at Gamescom was Skylanders on iPad. Geoff had already raved about it, but when I saw it for myself I was duly impressed. During an interview, we demoed it so you can see for yourself just how cool it is.
You guys know I'm just oh so popular, right? I mean, I'm way more fun and outgoing than the guys, plus I like to play dress up. Okay, it's probably just that fashionable part that caused it, but I was invited to a launch (yes, another one) this past week and it was really rather awesome.
And for my final bit of E3 coverage, I’m dipping back into Disney Infinity 2.0. You’ve already read my impressions of the game, and if you were bunking class that day, here’s the short version: I liked it. I liked it quite a bit. Now to see some of it in action!
You’ve read our impressions on the alpha. You’ve taken a gander at what we have to say about the multiplayer of Destiny. Now it’s time to talk. Not with me though, because my topics are limited. Instead, we got a chance to chat with Destiny’s Tom Sanocki about the game, micro-transactions, spaceships and having a genuine blast.
For those who don't know, Graeme Boyd (aka Acey Bongos) is the Social Marketing Manager for Xbox in Europe, the Middle East and Africa (EMEA). He is one of the presenters at the Xbox press conference for E3, and often teams up with Major Nelson to release important news. I got to speak with him at E3, and he also happens to be a really awesome guy.
One of the biggest games of E3 this year had to be The Witcher 3: The Wild Hunt. It’s bigger, more beautiful than ever and it’s pretty much going to consume your life next year. Don’t believe me? Well Environment Artist Johan Mattson might convince you just how massive the final chapter in the saga of Geralt of Rivia will be.
Look, if I’m going to talk to the frontman of the upcoming Batman: Arkham Knight game, Dax Ginn, I’m going to do it properly. And by properly I mean get sweaty in a cowl and start geeking out because I threw my objective opinion off a balcony the second I started playing that game.
Last year at Gamescom Grant Hinds got to sit down with Eric Osborne, the Bungie community manager, to have a chat about Destiny and all the things that we can expect to see when the game is released later this year.
Yesterday, I got to play Evolve in an awesome preview event. You can read all about what Geoff and I thought of the game, and you should. We also talked with 2K's international producer, Iain Willows, and he had some cool tidbits to share with us.
In an interview with the bloody Rolling Stone of all places, Dong Nguyen, the creator of Flappy Bird has suggested that Flappy Bird might return for download.