Tag Archives: indie

King’s Quest is making a glorious return

Last week Activision open their cupboard of lost developers and randomly drew Sierra back out. It was a surprise announcement, with the studio promising a reveal at Gamescom this week. Sierra is back, and they’ve brought along two games with them to kick things off.

Hotline Miami lands on PS4 next week

Starting out as a lone PC indie title, Hotline Miami has somewhat become a cult classic. The ultra violent and psychologically thrilling 2D action title has already made its way to PlayStation 3 and PS Vita, and next week it makes the jump to Sony’s new hardware.

Gamescom 2014 – Introducing Volume, from the mind behind Thomas Was Alone

I’m a massive fan of Thomas Was Alone, which means I’m a big fan of designer Mike Bithell. Imagine my surprise when he took to the stage at Sony’s Gamescom conference to reveal a new title.

Gamescom 2014 – Indie shines on the Xbox One

ID@Xbox still sounds like one of the weirdest names for, well, anything ever but that doesn’t mean we shouldn’t be paying attention. Indie games took centre stage early into Microsoft’s Gamescom conference, and for a few very good reasons.

Developing for Xbox One is extremely expensive

Independent developers applauded Microsoft's decision to hand out free Xbox One dev kits to studios on the company's ID@Xbox program. They cheered even louder when Microsoft revealed that patching games wouldn't cost a cent. I wonder how many of them will still be happy after seeing how much it costs to publish a game on Xbox at the end.

Thomas Was Alone goes mobile

I don’t think I had ever touched an indie game until I received a bundle of them from a friend. There were gems like Hotline Miami, Limbo, and Thomas Was Alone. It was an incredibly refreshing experience, something I honestly never expected. Thomas Was Alone in particular really drew me in, giving blocks more personality than most characters I’ve played as in other games. It’s now available on mobile platforms.

When studios aren’t closing, game developers are making quite a bit of money

The gaming industry lately has been a cruel mistress. Studios are closing down wherever you look, once again showing everyone just how volatile the entertainment business is. It’s sad for the thousands that are losing their job, but what about the ones who aren’t? Well, they’re making a bit of a killing.

Who will be to blame when indie gaming collapses?

I keep hearing articles about how the indie scene is doomed. People compare the current indie renaissance with what gaming went through in the 80s - it's a cautionary tale telling developers not to get used to the money, the bubble will burst. Okay, but why? And who will be to blame?

The PS4 is about to get a lot more indie

Say what you like about the gaming industry today and the fact that some budgets could finance a Nkandla-get-stuffed-poor-people-mansion or five, but it’s hard to deny that indie games are finally finding a larger platform to be noticed on. The PlayStation 4 already has plenty of those smaller budget games available. And it’s going to get a lot more.

Star Citizen will remain indie

$2 billion. Two freakin’ billion dollars. That’s just how much VR company Oculus Rift was worth to Facebook. That’s what success and fame can do for a start-up company, as the virtually real hardware developer found out when the house of Zuckerberg bought them out. One other industry success story that won’t be up for sale though? Chris Roberts and Imperium Games, who are staying independent.

Luftrausers Review – Luftwaffles

The idea of an ace pilot who could sink ships and turn the tide of battle is a facet of warfare lost to history and a bygone era of aerial warfare. Luftrausers however, is all about reliving that golden age of dogfighting. One launch at a time...that invariably ends with your craft in flames and headed for a watery grave.

FTL: Extra content and iPad version next week!

Punishing rogue-like space sim FTL is a favourite among many of you – and you’ll be glad to know that the game’s content expansion, branded as FTL: Advanced Edition is coming next week. Best bit? It, and all other content packs will be free. Take that, paid-for DLC!

Indie Zoe: Raider of the Lost News (20 March 2014)

It's fake Friday, guys! I am so, so ready for the long weekend. I'm not going away, unless you count getting carried away with series and gaming. I can't wait - I have so much catching up to do, and a long weekend seems like the ideal opportunity to binge on Mass Effect and True Detective. But first, we've got loads of indie news!

Papers, Please wins grand prize at IGF!

Fan favourite, Papers, Please, has won the grand prize at the 16th annual Independent games Festival Awards!

Sony jabs at Microsoft’s parity clause

You may all be aware that Microsoft has an Indie self-publishing platform on the horizon, called ID@Box. That platform has a number of developers concerned, because Microsoft's terms and conditions regarding publishing games using that platform have a parity clause; a request that ID@Xbox developers launch the Xbox One version of their games at the same time as other platforms. Sony has responded with their own parody parity clause.