indie Tag

Posted by Alessandro Barbosa - 29 Oct 2014

I've been struggling to find anything interesting in any Humble Bundles lately. It's not because there haven't been any good ones, but rather due to the fact that I own so many of the indie games being thrown up most of the time. That's probably why this In-Die Bundle 13 grabbed my attention and shook it back to life again.

Posted by Alessandro Barbosa - 20 Oct 2014

The new generation of consoles is supposed to usher in a new dawn of gaming, allowing developers everywhere to capitalize on new hardware to once again push visual and audio boundaries. That hasn't exactly happened yet. Instead we're being treated to slightly prettier versions of games we've already played, and Limbo might join the growing list soon.

Posted by Alessandro Barbosa - 08 Oct 2014

There are some Steam Early Access games that go for months without any meaningful updates. Broforce, the locally developed freedom simulator from Free Lives, isn’t one of those games. Every month they pack a ton of awesome into a monthly patch, and October's is pretty damned special.

Posted by Matthew Figueira - 07 Oct 2014

I have a soft spot for simulators thanks to the likes of Theme Hospital. That classic game tasked players with building, diagnosing, and curing patients, all while managing the equipment, staff, finances, as well as death. I loved it, even if it was tough as nails towards the end. With that in mind, I was quite happy to receive Monsters and Medicine, a local indie game from Clockwork Acorn with a similar premise. It’s a lot more simplified and more puzzle focused in comparison, and instead of curing humans, your job is to heal monsters.

Posted by Alessandro Barbosa - 01 Oct 2014

Dan Adelman isn't a name that might be immediately familiar to anyone other than Nintendo fans. The famed indie lead left Nintendo after nine years of work there last month, and since then hasn't been that active. Until yesterday, when it was revealed that he would be working on Axiom Verge, PlayStation's own Metroid.

Posted by Alessandro Barbosa - 15 Sep 2014

For most of last week I found myself in a dark room in the middle of Johannesburg, filled with more coloured hairstyles and coral shirts than you could possibly imagine. The room also happened to host a sea of indie games, from both developers abroad and locally. A MAZE isn't yet a major event on the mainstream gaming calendar locally, but this year proved that it really should be.

Posted by Alessandro Barbosa - 01 Sep 2014

There's something about the wilderness. The fresh air. The green leaves. The tall tress. It would be a shame if everything...oh I don't know...just went up in smoke now wouldn't it? That's exactly where Firewatch wants to trap you.

Posted by Alessandro Barbosa - 29 Aug 2014

The PS4 is a real indie machine, when you start factoring out some of its AAA titles. That's in no way a bad thing, especially since some quality titles that were once exclusives are now making their way to Sony's platform. Dust: An Elysian Tale is the next game to make the jump.

Posted by Alessandro Barbosa - 14 Aug 2014

Last week Activision open their cupboard of lost developers and randomly drew Sierra back out. It was a surprise announcement, with the studio promising a reveal at Gamescom this week. Sierra is back, and they’ve brought along two games with them to kick things off.

Posted by Alessandro Barbosa - 13 Aug 2014

Starting out as a lone PC indie title, Hotline Miami has somewhat become a cult classic. The ultra violent and psychologically thrilling 2D action title has already made its way to PlayStation 3 and PS Vita, and next week it makes the jump to Sony’s new hardware.

Posted by Alessandro Barbosa - 12 Aug 2014

ID@Xbox still sounds like one of the weirdest names for, well, anything ever but that doesn’t mean we shouldn’t be paying attention. Indie games took centre stage early into Microsoft’s Gamescom conference, and for a few very good reasons.

Posted by Alessandro Barbosa - 30 Jul 2014

Independent developers applauded Microsoft's decision to hand out free Xbox One dev kits to studios on the company's ID@Xbox program. They cheered even louder when Microsoft revealed that patching games wouldn't cost a cent. I wonder how many of them will still be happy after seeing how much it costs to publish a game on Xbox at the end.

Posted by Matthew Figueira - 28 Jul 2014

I don’t think I had ever touched an indie game until I received a bundle of them from a friend. There were gems like Hotline Miami, Limbo, and Thomas Was Alone. It was an incredibly refreshing experience, something I honestly never expected. Thomas Was Alone in particular really drew me in, giving blocks more personality than most characters I’ve played as in other games. It’s now available on mobile platforms.

Posted by Alessandro Barbosa - 23 Jul 2014

The gaming industry lately has been a cruel mistress. Studios are closing down wherever you look, once again showing everyone just how volatile the entertainment business is. It’s sad for the thousands that are losing their job, but what about the ones who aren’t? Well, they’re making a bit of a killing.