It may have gotten a ton of flak from purists, but honestly, Hitman: Absolution was a damn fine game overall. That was in 2012, and since then, Agent 47 has kept a discreet and low profile. So low in fact, that the next game in that series may have been cancelled. With extreme prejudice
Are we headed for an always-online, microtransaction-driven, free-to-play future? That’s the sort of thing some publishers and developers are aiming to deliver. Square Enix is not one of those publishers. Maybe.
We heard last week from an investor that big budget games are required to sell over 5 million units to break even meaning that Tomb Raider’s current 3.6 million means it is looking like a commercial failure.
I get it. Not everyone is enamoured with the latest entry in the Hitman franchise. Gamers who grew up with Agent 47, haven’t exactly been bowled over by Hitman: Absolution, despite being a much needed new entry in the franchise that I loved. So what’s a jaded player supposed to do? Why go the nostalgia route of course! In HD!
If there’s one great thing about Hitman Absolution, it’s that levels are designed to be replayed and explored. It’s a sandbox of strangulation and “accidental” deaths, but not all of them are obvious. Today, we’re taking a look at five such levels, and how you can get the most out of them.
Yay it’s finally Monday again and that boredom inducing weekend is finally over and we can finally get back to work – said no one ever… but while I now have a job to do I’ve been procrastinating all morning trying to find some interesting gaming news and I stumbled across a story that got me thinking.
Hitman Absolution rolls out to dispense some bar-coded bald justice on scantily clad nuns in latex tomorrow, as it the cult classic franchise returns after a lengthy absence. But can a game with an emphasis on creative solutions and single-player content really succeed in this turbulent landscape of contemporary online warzone shooters and islands infected with madness an exploding everythings? According to these scores, yes it can.
You think you’re tough? You think you’re ‘ard, do ya? Well, you might be in real life thanks to a torturous training regime, but in gaming, anyone can be a tough guy. If they select that difficulty option of course. Hitman Absolution is out later this year and while some fans have been concerned that the game will cater more for newcomers, it looks like even veterans will have a challenge on their hands, as modes range from easy through to apocalyptic.
Leather-clad fetish nuns be damned (And rented for later), I’m still looking forward to playing me some Hitman: Absolution! The game has been shaping up nicely so far, and it’s got one key factor in it, namely, choice. A bit of stealth, a bit of action, all mixed in, and it looks like the game is going to allow people to get creative with their inner assassin. See for yourself, after the jump.
Pretty much every single game on the market these days has some form of multiplayer embedded into it. It lengthens a title that would otherwise be finished in a weekend, but all too often, it feels more like a cheap add-on rather than a mode that offers more substance. Hitman: Absolution however, has no multiplayer. None, zilch, zero. An odd decision? Perhaps, but it’s one that developer IO Interactive says won’t be necessary, thanks to the studio putting a twist on competitive play with the Contracts mode.
Square Enix goes free-to-play with classic Hitman and Tomb Raider titles, but at the cost of your sanity.
Get ready to don a fancy suit, shave your head and scribble a barcode into the back of your head, as Agent 47 returns later this year in Hitman: Absolution. It’s been quite a few years since we’ve last stepped into the shoes of the modern day assassin, and in that time period, we’ve seen quite a few games pop up that have reinvented and revitalised the stealth action genre.
Hopefully Absolution will take a few cues from those titles when polishing up the final product, as well as tossing in a few new ideas itself, but one area that the developers are keen on tuning up, has to be the AI components.
If there’s one franchise I’m glad to see returning this year, it’s the chrome-domed assassinations of the original Hitman himself, Agent 47.
Previews for the game have begun circulating, and it seems like everybody's favourite bar-coded assassin is going to feature a mix of gameplay that will allow for players to either John Woo a room full of enemies, or be more cerebral and take their time silently dispatching them.
IO Interactive is aiming to present a more focused, more deadly character with the latest game, which also means that they’re going to be trimming a lot of fat off the franchise for when when the game does finally launch.
Its been a while since we last seen the lethal dome of Agent 47, as everybody’s favourite assassin has been biding his time, allowing for a younger generation of stealthy action heroes and anti-heroes to rise up in his absence.
Now, the original anonymous killer is back, in a title that is hoping to blend classic gameplay ideas with brand new, contemporary features, according to developer IO Interactive. We already know that the upcoming game will cater to both new and old players, but if you’re still unconvinced, check out some upcoming footage of what you can expect after the jump.
Look at today's gamers. They’ve got no idea what a hard-mode is. Why back in my day, we had to blow hard into the cartridge just to get the damn game to work. And then it would still take us ages to clock retro fantasy title X, as we had to literally shut ourselves off from the world in order to do so.
Yep, it was a different time all right. And the spirit of such hard-earned victory is coming back, for next years’ Hitman: Absolution. It won’t just be a mode that ups the chances of bullets killing you or making your health bar slimmer than the life expectancy of a Texas cow, but will instead condense the game back to its pure stealth roots.