We hope you guys are enjoying this as much as we are. It's been a difficult process, making this list. Mostly, we've just been beating each other with Wiimotes and bowing down as Gavin made random demands. Remember - this top list isn't about sales, metrics or scores; it's about games that shaped the generation, or maybe just impressed us.
Beyond: Two Souls, from Quantic Dreams looks to be pretty amazing. So amazing, that it’s just the the second game (after L.A Noire) to be shown off at the Tribecca Film Festival. It’s one of the experiences I’m most looking forward to this year. I hate to say “game,” because like Heavy Rain before it, it’s more of an interactive film than a pure gaming experience – but what it’s not is a sequel; because while David Cage is happy to learn from the past, he doesn’t want to recreate it.
Not many people would know the name Normand Corbeil, but yesterday Normand (56) died following his battle with Pancreatic Cancer and while his son remembers him as a loving father we would probably know him better as the co-composer of the original music from Indigo Prophecy and Heavy Rain.
Many believe that the videogame industry is showing a pretty arresting lack of creativity. This, they say, is evidenced by the fact that pretty much any game that actually manages to generate profit just happens to be a sequel; Halo 4, Call of Duty eleventy three, Mass Effect 3, The Elder Scrolls 5…you get the idea. Heavy Rain creator David Cage certainly believes sequels stifle creativity…and it’s all your fault.
Quantic Dream’s Heavy Rain, was in my opinion, a rather exceptional interactive experience – though I’m not entirely sure it could really be called a game. There are fears that their next game, the rather incredible looking “Beyond: Two Souls” might similarly play out as a series of quick-time events. David Cage says that “Beyond” will surprise you.
The creator of Heavy Rain, Fahrenheit and the rather intriguing Beyond: Two Souls is not impressed with the state of the video game industry. He believes that the industry needs to focus a little more on innovation - and a little less on churning out sequels to popular franchises in the name of the almighty dollar.
Warren Spector is a name that carries with it much respect in the gaming industry. The Deus Ex creator is often regarded as one of the best writers in the field, and with games becoming more and more cinematic, you’d expect the man to be interested in making a heavily scripted game with that talent.
Except doing just that, is the last thing that Spector would ever want to do.
We voted Beyond: Two Souls as the best new IP in our recent E3 awards post and with good reason, not only does it come with a great pedigree as it’s being developed by the same guys who made Heavy Rain but it also promises to break new ground in emotional gameplay.
When it comes to tech demo’s we’re normally shown a bunch of flashing lights and bouncing reflections to ooh and aah over but generally they are nothing more than fancy light shows, remember Epic’s block of meat?
But then you get the other side which seems to be dominated by one single company. Do you remember Quantic Dreams casting video for Heavy Rain? Well that same company has just gone better… much better
That weird sound you hear is depression and disappointment, it’s a collective sigh of despair that David Cage has announced that he will not be making a sequel to the utterly amazing Heavy Rain because the story has been told and he’s not in this to make money.
It’s a different approach to life I guess and one that some might say is refreshing and a sign to the youth that life isn’t all about money.
Letâ€™s try a little experiment, think back to how many games you have put in your console or PC, okay now think about how many you have finished.
Iâ€™m guessing you are getting a figure of around 15-30% depending on how much time you spend gaming.