hardware Tag

Posted by Darryn Bonthuys - 27 Aug 2014

Geoff strode into my office, dressed in his Sunday best and enjoying a glass of 9AM Vodka Daniels. “I got a job for you,” he shouted, clearly hoping that by raising his voice he would frighten out any leftover interns who had escaped our previous purges. “We got some new hardware in, and I want you to review the Asus G750J laptop”. “But Geoff,” I started blubbering, “I can’t do it. You know I can’t do hardware. Not after the war. Not after what happened at…Macho Grande”.

Posted by Alessandro Barbosa - 25 Aug 2014

When it comes to specific gaming PC peripherals, there are two camps; those who think that the regular, non-fancy hardware gets the job done, and those who need the absolute best. This year’s version on Razer’s Blackwidow Ultimate keyboard is definitely for the latter, but it would be hard to call it an innovation.

Posted by Geoffrey Tim - 29 Jul 2014

AMD’s Mantle, like the impending DirectX 12 is meant to give game developers lower-level access to hardware, allowing them to extract more performance out of less hardware. AMD’s opened the API up, saying anybody who wants to use it could do so. Nvidia’s been a little quiet about Mantle, never saying whether they’d support it or not. They’ve now broken the silence – saying there’s really no point in supporting Mantle.

Posted by Matthew Figueira - 02 Jul 2014

If you’re an avid PC gamer, your input peripherals will more than likely be something high up on your priority list in terms of important hardware. Gamers always want the best, hardware that not only does its job properly, but looks the part too. Think your gear needs an upgrade?

Posted by Geoffrey Tim - 09 May 2014

The Xbox One sports slower versions of essentially the same hardware as the PlayStation 4. the main differentiator though, is the custom eSRAM solution in the Xbox One to make up for the slower DDR3 memory. Right now, it’s a bottleneck that’s keeping games looking slightly worse on the Xbox One. It’s not going away – but there may be some impending workarounds.

Posted by Geoffrey Tim - 24 Jan 2014

For a long time, well before the release of the new consoles there was a great deal of debate about just how much more powerful the PlayStation 4 was, when compared to the Xbox One. People like to compare specs; and vocalised confirmation bias, much like penis measuring is a reality of the internet. It’s starting, however, to really look like the the Xbox One has a significant performance deficit. Here’s why, and why it’s only going to get worse.

Posted by Geoffrey Tim - 11 Dec 2013

All eyes are focused on the new generation of consoles and what those systems can bring to videogames. Don’t rule out the Xbox 360 and PlayStation 3 though, because there’s still plenty that can be done with them, according to tech guru John Carmack.

Posted by Geoffrey Tim - 09 Dec 2013

Over the years, gaming mice have become increasingly ridiculous, adding all manner of superfluous feature and button so that it very nearly requires a degree in engineering just to hold one. Sometimes, a simpler approach is not only necessary – but welcome. If you’re looking for a gaming mouse that nails the fundamentals but forgoes the superfluous, look no further than the Steelseries Rival.

Posted by Geoffrey Tim - 28 Nov 2013

If you’ve recently acquired a PlayStation 4 and it’s just not working properly, you have every right in the world to be pissed. It’s natural to expect the very expensive item you’ve just plonked a wad of cash for to work, so having it throw up error messages instead of beam shiny graphics at your face stings with bitter disappointment. Here’s what might be wrong with your PS4, and ways to fix it.

Posted by Darryn Bonthuys - 07 Aug 2013

Even though I know I’ll most likely have my kneecaps broken with an old Pentium 486 PC in a dark alley for admitting that I love gaming laptops, it’s still worth posting this. MSI Computer Corp has a new mobile gaming platform on the way, and that laptop happens to be thinner than Pep store-brand toilet paper.

Posted by Geoffrey Tim - 31 Jul 2013

If you’ve splashed out a ton of money on one of those incredibly expensive surround-sound headsets for your Xbox 360, you’ve probably been wondering whether or not it would work on the Xbox One, which uses a very different headset input on its controllers. Microsoft has now confirmed that yes, they’ll work – but it’s probably going to cost you extra.

Posted by Geoffrey Tim - 16 Jul 2013

The Oculus Rift is one of the more interesting bits of gaming hardware and periphery; probably even more exciting than the next-generation consoles. It brings that futuristic promise of virtual reality to affordable consumer-level devices, and one day, it could be free.