grand theft auto Tag

Posted by Alessandro Barbosa - 17 Apr 2015

The release of GTA V came and went in the later months of 2013, devoid of one crucial piece of content. GTA Online was missing from action, and the promise of a shared, persistent online slice of Los Santos to wreak havoc in with friends remained a distant dream. Only a few weeks later, and the gates to online multiplayer were flung wide open to all – but it would be a long time for the true promise of multiplayer to arrive. And even longer for a whole new market to get in on the action.

Posted by Darryn Bonthuys - 16 Apr 2015

Following the blockbuster release of Grand Theft Auto IV, Rockstar once again got back to work on their iconic franchise in 2009. Not only aiming for a game that looked bigger, better and hewed closer to the ridiculous side of the franchise, Rockstar wanted to create a game that told a better story. And the best way to do that, was to triple down on the ambitions.

Posted by Geoffrey Tim - 16 Apr 2015

Once people figured out how, they modded the living heck out of Grand Theft Auto IV on PC, adding in characters like Iron-Man, The Teenage Mutant Ninja Turtles, and Woody from Toy Story - and then going on to give it a complete visual overhaul with mods that made it nearly indistinguishable from reality. Modding on GTA IV has been prolific, rivalled only by games like Skyrim. It was expected that modding GTA V would be just as easy – but apparently Rockstar doesn’t want people to mod the game. They’ve locked the necessary files up.

Posted by Darryn Bonthuys - 15 Apr 2015

Following the release of Grand Theft Auto: San Andreas in 2004, Rockstar immediately began work on a game that would be even more ambitious in scope, size and narrative. With a core team of around 150 developers that were led by the key members from the Grand Theft Auto 3 development squad, Rockstar got to work on a game that would graphically surpass everything that they had done so far.

Posted by Geoffrey Tim - 14 Apr 2015

Hah! Bet you thought we’d move on to GTA IV today – but no. Instead, we’re going to look at the good, the bad, and the ugly of the handheld Grand Theft Auto Games. While the series was born on PC and later made its home very much on consoles, the series has found its way to various handhelds over the years. It didn’t exactly start off well.

Posted by Darryn Bonthuys - 13 Apr 2015

A month after GTA 3 was released to record sales, Rockstar knew that they had a franchise on their hands that would steer the company towards even bigger successes. Buying developer DMA Design and rebranding them as Rockstar North, the future clearly had more wanton destruction, violence and high speed pursuits in store for it. And it wouldn’t be long before the next GTA game arrived, taking players on a trip down south and back in time.

Posted by Darryn Bonthuys - 10 Apr 2015

Grand Theft Auto in its original form may not have had anything new to offer in terms of action, but the top-down game was a massive achievement when it came to creating a world that lived and breathed alongside a homicidal player. Translating that style into a fully three dimensional world where players could rampage to their hearts content however? That was considered impossible for many years. Until the PlayStation 2 arrived on the scene however, and work began on the GTA that we all know and love today.

Posted by Darryn Bonthuys - 27 Nov 2014

There’s no denying the impact of last year’s GTA V. Massive, hyped up and delivering on several promises, the game blazed a billion dollar trail for developer Rockstar Games. But when just about everybody buys your game, you’re faced with a dilemma when it comes to the remastered re-release. After all, how do you convince consumers to buy the same game twice? By making the remastered version an entirely different game, that’s how.

Posted by Darryn Bonthuys - 06 Nov 2014

We all know that GTA V is going to look prettier than a gift-wrapped Ferrari under your Christmas tree. After all, I’d be disappointed if the game wasn’t fielding some shinier tech when it launches on PlayStation 4, Xbox One and PC. But how pretty does it actually look then?

Posted by Alessandro Barbosa - 27 Oct 2014

San Andreas is still a pretty big deal to most Grand Theft Auto fans. It's the ten year anniversary of the PS2 classic this year, prompting Rockstar to re-release the game on Xbox 360. Higher resolution, larger draw distance and a few other features have been added, but how much of a difference do they actually make?

Posted by Darryn Bonthuys - 08 Oct 2014

There are few games out there that I’d consider playing through again. Grand Theft Auto V however, is one such game that I’d happily repeat-offend my way through. It’s a massive game, make no mistake and it could also be one of the physically biggest such titles released so far on new-gen.

Posted by Darryn Bonthuys - 02 Sep 2014

You’re cruising around San Andreas, running over pedestrians and ignoring the red lights at the robots, and you’re thinking to yourself ‘something is missing’. And then you realise, while wiping blood off of your hood ornament by ramming it through a car wash, that you haven’t got the radio on. And for some strange reason, listening to Baker Street while running down some nuns just feels right. Expect more of those good vibes, my troubled friends, when GTA V updates your favourite stations.

Posted by Darryn Bonthuys - 17 Jun 2014

Sony briefly revealed that yes, Grand Theft Auto V was coming to new-gen platforms. At which point, everyone inside the Sony event lost their sh*t, something that I’d imagine was happening around the world at the exact same time. So how much prettier does the game actually look then? Here’s some video proof for those of you who want an HDier Trevor rampage.