Sequels are a tricky thing. They're even tricker for studios with a massive, established fan base that thinks they know what they want for a sequel. That can make developers second guess some creative decisions that could end up being awesome new directions. So how is current Gears of War developer Black Tusk avoiding this? Why, by betraying you of course.
Way back when I first got an Xbox 360 console, one of my very first games that I had on the system was the original Gears Of War. Suffice to say, I had never ever played a game like it before. It was brutal, it was fast-paced and the action was relentless. And it was almost a very, very different game when it was first being developed.
There are just some things about Gears of War that you can’t hate. Cutting down a locust with the lancer ranks pretty highly, but getting to play a small piece of Thrashball with Augustus “Cole Train” Cole has to take the cake, and not because the ball was actually a massive bomb.
There are a few things we would have liked to see, but unfortunately didn’t. Let’s take a look at the game we thought we’d see a little of, but didn’t.
When the Xbox 360 and PlayStation 3 era started, publishers were quick to bundle older-gen games together, selling off a slightly HD collection of previously played titles that had been given a slap of 16:9 paint. With the new-gen, that’s not going to be a passing fad, although developers and studios are quick to call re-released games “Remastered Editions”.
Who’s up for another Gears of War game? I certainly am, although the last release, Gears of War: Judgement, was rather sub-standard. Black Tusk is now in charge of that franchise. And you can expect their GOW game to be ‘innovative’. Or better with Kinect (Citation Needed).
We all know that the future of gaming will be about new visuals, new waggle movement technology and games starring heroes who look like they pump more steroids in their veins than an entire gym locker room. Epic Games may have moved onto greener pastures, leaving Gears of War behind, but there’s a good reason for that. It’s because Epic lost interest in the franchise.
If there’s one game that got me sold on console gaming, it was Gears of War. It was one of my very first games on the Xbox 360 and since then, I’ve played all of them. Gears of War 3 was the pinnacle of the series, with many a night ending in my character dying from pink shotgun wounds. And the next Gears game will need to recapture that spirit.
I do find it strange that certain sites have certain followers and that somehow Neogaf has turned into the forum where all the industry insiders meet and publicly reveal confidential information about their products.
There’s been speculation for quite some time as to whether or not the last generation’s defining game, Gears of War, would be headed to PlayStation platforms. The IP itself was owned by Epic Games, so it wouldn’t have been much of a stretch. Finally putting an end to that sort of conjecture, Microsoft has acquired the rights from Epic, making it Xbox exclusive in perpetuity.
Three more posts and we're done with the generation. Hard to believe it! So many fantastic games - it has been really hard ranking all of these. No, that's a lie, we just made our list and Gavin told us we were all wrong. In any event, here are the games that made us happy to be gamers this generation - no sales, scores or metrics were used to create this list.
One of the outstanding titles from the last generation has been uncommonly quiet so for in the lead up to the new generation.
Love it or hate it, but Gears of War could quite easily be considered the defining game of the current console generation. It’s the game that made many, many people opt for the Xbox 360, and led to this being a generation of grey and brown cover shooters. And it might be coming to the PlayStation 4.
Rod Fergusson is the epitome of a person with ants in their pants at the moment, with the amount of moving he’s currently doing in the gaming industry.