Gearbox Tag

Posted by Darryn Bonthuys - 08 Aug 2014

 

On the surface, Borderlands looks like your typical run ‘n gun game, with plenty of faceless maniacs just waiting to be introduced to a freshly discharged lead round. The combat however, is far deeper when you examine it, with characters able to tweak their damage resistance, fire rate, reload speed and far more. And in Borderlands: The Pre-Sequel, butt stomps are going to add to your arsenal in various, flatulent ways.

Posted by Darryn Bonthuys - 01 Aug 2014

As much as I love the chaps over at Gearbox, it’s safe to say that they dropped the ball on Aliens: Colonial Marines. The game was simply terrible, and left many, many people properly pissed off. And it’s a game which has also made buggerall cash for the developer.

Posted by Darryn Bonthuys - 18 Jul 2014

Skills for kills Moon Agent, skills for kills. The real magic behind Borderlands has always been in the light RPG mechanics behind each character. After all, why focus on just shooting when you can tailor your Vault Hunter to be able to shoot ricocheting bullets that stack anarchy and cause elemental havoc? The upcoming Pre-Sequel to Borderlands features four such new additions. Here’s a look at the skill tree of a character who rhymes with Shmaptain Shmamerica.

Posted by Darryn Bonthuys - 18 Jul 2014

Skills for kills Moon Agent, skills for kills. The real magic behind Borderlands has always been in the light RPG mechanics behind each character. After all, why focus on just shooting when you can tailor your Vault Hunter to be able to shoot ricocheting bullets that stack anarchy and cause elemental havoc? The upcoming Pre-Sequel to Borderlands features four such new additions. Here’s a look at the skill tree of a character who rhymes with Shmaptain Shmamerica.

Posted by Darryn Bonthuys - 11 Jul 2014

Here at Lazygamer, we love us some Borderlands, as I’m so fond of telling Umar with each and every article that I possibly can (JOKES LUVS YOO). Borderlands, its sequel and various add-ons, have been an American product in the hands of Gearbox ever since the franchise arrived. But with Borderlands: The Pre-Sequel, players are getting a game with a very Australian development feel to it.

Posted by Darryn Bonthuys - 08 Jul 2014

If there’s one bunch of games that I’ve perhaps put too many damn hours into, it has to be Borderlands and its superb sequel. I’m currently reaching the hundred hour mark on that game as I replay missions yet again in order to build up my Mechromancer (BEST ROBOT EVAR), and you can be damn well certain that I want some time alone with the upcoming Pre-Sequel game. That game is only scheduled for old-gen consoles and PC at the moment. But it could be more handsome on new-gen as well.

Posted by Geoffrey Tim - 04 Jul 2014

When Borderlands: The Pre-Sequel! was announced, I had written it off as a blatant cash in on a popular franchise. Gearbox wasn’t doing development itself, handing the reins over to 2K Australia. For a long while, I remained unconvinced. And then I saw a trailer for the game that turned my opinion around completely.

Posted by Darryn Bonthuys - 11 Jun 2014

The moons of Pandora. Desolate, barren and populated by bandits who are married to their own sisters. It’s the kind of environment that is just asking for four plucky adventurers to go on a lunar rampage in. And become moo-oo-oon kings!

Posted by Geoffrey Tim - 16 Apr 2014

For all intents and purposes, Gearbox now own the not just the rights to Duke Nukem, but the entire IP itself. At least, according to Gearbox. Interceptor and 3D Realms believe this to be nonsense, going so far as to tease a new Duke game in Duke Nukem: Mass Destruction with a website called www.AllOutOfGum.com. Litigation seems to be getting in the way.

Posted by Darryn Bonthuys - 10 Apr 2014

Is the world ready for Borderlands 3? Probably not. But is it ready for an interquel, dubbed Borderlands: The Pre-Sequel? The answer to that, is a definitive maybe. The curtain was finally pulled open yesterday on the new game that is being developed by 2K Australia. Here’s what you can expect to find in the missing chapter of Borderlands.

Posted by Gavin Mannion - 20 Mar 2014

Borderlands 2 was our game of the year in 2012 and is the game I’ve probably put the most time into over the last 5 yeas. So when I heard it was coming to the Vita, a device I do not like, I was intrigued.

Posted by Darryn Bonthuys - 06 Mar 2014

One genre that has seen a dip over the last decade, has to be the strategy game. Sure, there’s a few great examples out on shelves now, but they certainly don’t dominate sales like they used to. One of the best such games back then was Homeworld, a cosmic real-time battle amongst the stars. Gearbox has been hard at work remastering the two games. And they sound like old-school ideas with new school visuals.

Posted by Gavin Mannion - 03 Mar 2014

I think it’s time King Duke was put out of our misery. according to a tweet posted on the weekend the studio who once owned Duke Nukem, Apogee Software (3D Realms) has now been sold to Interceptor Entertainment. The studio currently developing a new Duke Nukem title.

Posted by Zoe Hawkins - 18 Feb 2014

I love internet conspiracies - they are fun and silly and outlandish. My favorite are all the Half Life 3 fake mathematics to prove that the game is actually coming. But Gearbox isn't going to let you do that to Borderlands 3. It just isn't in development.

Posted by Darryn Bonthuys - 03 Feb 2014

You either die a hero, or live long enough to see yourself become the villain. That was the case with Duke Nukem Forever, a perpetually delayed game starring the Chuck Norris of video game characters, which never was going to live up to a decade of hype. But a new game starring the Duke? Let’s rock!