Gearbox Tag

Posted by Darryn Bonthuys - 31 Oct 2014

By now, you’ll have realised that Borderlands: The Pre-Sequel is a worthy inbetweener game until Borderlands 3 finally gets confirmed. It’s more of the same really, but there ain’t nothing wrong with that. And much like Borderlands 2, The Pre-Sequel is going to be rolling out DLC and seasonal events. And the first such event kicks off, well, a couple of hours ago actually.

Posted by Darryn Bonthuys - 29 Oct 2014

Elpis. A barren and dangerous moon orbiting the alien planet of Pandora. Majestic, scarred and teeming with life, I stood on a cliff and surveyed an outback frontier where bullets were cheap and life less so. I gazed at a herd of majestic Kragons, beasts that were content to wander aimlessly on the plains of Elpis. And then I butt-stomped the f*** out of those rock-skinned monstrosities.

Posted by Darryn Bonthuys - 16 Oct 2014

At it’s core, Borderlands has always been about maths. Maths that can pop your head off with one well-timed shot or cover you in corrosive acid and lightning that is. Such maths is usually seen in the loot of the game, and with a trazillion guns to spare, there’s a lot of number-crunching to do on bandit faces. Of course, the best loot happens to have an orange font that glows with the warmth of a heavenly choir. And Borderlands: The Pre-Sequel once again has plenty of those legendary armaments available.

Posted by Darryn Bonthuys - 10 Oct 2014

As much as Borderlands has evolved over the years from a loot ‘n shoot extragavanza to a wacky and horribly violent adventure with great characters, it’s always been about one thing: Guns. Bazillions of them. And then some. Borderlands 2 gave the weapon formula a massive overhaul, and the Pre-Sequel is adding to that with two new types. By now, you know plenty about the cryo guns on offer. But it’s time to show some love for lasers.

Posted by Darryn Bonthuys - 25 Sep 2014

Loot makes the world go round. It’s that quest for a gun with mighty numbers that can out-number the guns of anyone who stands against you, that can make a game so appealing. Borderlands 1 and 2 had this theme in common, as a bazillion guns awaited players on the planet of Pandora, provided that they could survive long enough to claim them. And the Pre-sequel is going to fill in plenty of gaps between those two games. Here’s what we learnt this week in an interview with two of the game's development leads.

Posted by Geoffrey Tim - 19 Sep 2014

There are more than enough MOBA’s on this planet, and more than enough shooters. There probably aren’t enough games that combine the two though, which is where Gearbox’s latest games – Battleborn – comes in.

Posted by Darryn Bonthuys - 04 Sep 2014

You’re all well aware of Aliens: Colonial Marines and the resulting brouhaha around that troubled game. In essence, A:CM was nothing like the game that was promised, with most gamers feeling like they had just received a massive slap in the face with a very small penis. It was quite honestly, one of the biggest flops in gaming since ET: The Video Game. Except this time, Sega and Gearbox are trying to bury one another in court.

Posted by Darryn Bonthuys - 08 Aug 2014

 

On the surface, Borderlands looks like your typical run ‘n gun game, with plenty of faceless maniacs just waiting to be introduced to a freshly discharged lead round. The combat however, is far deeper when you examine it, with characters able to tweak their damage resistance, fire rate, reload speed and far more. And in Borderlands: The Pre-Sequel, butt stomps are going to add to your arsenal in various, flatulent ways.

Posted by Darryn Bonthuys - 01 Aug 2014

As much as I love the chaps over at Gearbox, it’s safe to say that they dropped the ball on Aliens: Colonial Marines. The game was simply terrible, and left many, many people properly pissed off. And it’s a game which has also made buggerall cash for the developer.

Posted by Darryn Bonthuys - 18 Jul 2014

Skills for kills Moon Agent, skills for kills. The real magic behind Borderlands has always been in the light RPG mechanics behind each character. After all, why focus on just shooting when you can tailor your Vault Hunter to be able to shoot ricocheting bullets that stack anarchy and cause elemental havoc? The upcoming Pre-Sequel to Borderlands features four such new additions. Here’s a look at the skill tree of a character who rhymes with Shmaptain Shmamerica.

Posted by Darryn Bonthuys - 18 Jul 2014

Skills for kills Moon Agent, skills for kills. The real magic behind Borderlands has always been in the light RPG mechanics behind each character. After all, why focus on just shooting when you can tailor your Vault Hunter to be able to shoot ricocheting bullets that stack anarchy and cause elemental havoc? The upcoming Pre-Sequel to Borderlands features four such new additions. Here’s a look at the skill tree of a character who rhymes with Shmaptain Shmamerica.

Posted by Darryn Bonthuys - 11 Jul 2014

Here at Lazygamer, we love us some Borderlands, as I’m so fond of telling Umar with each and every article that I possibly can (JOKES LUVS YOO). Borderlands, its sequel and various add-ons, have been an American product in the hands of Gearbox ever since the franchise arrived. But with Borderlands: The Pre-Sequel, players are getting a game with a very Australian development feel to it.

Posted by Darryn Bonthuys - 08 Jul 2014

If there’s one bunch of games that I’ve perhaps put too many damn hours into, it has to be Borderlands and its superb sequel. I’m currently reaching the hundred hour mark on that game as I replay missions yet again in order to build up my Mechromancer (BEST ROBOT EVAR), and you can be damn well certain that I want some time alone with the upcoming Pre-Sequel game. That game is only scheduled for old-gen consoles and PC at the moment. But it could be more handsome on new-gen as well.

Posted by Geoffrey Tim - 04 Jul 2014

When Borderlands: The Pre-Sequel! was announced, I had written it off as a blatant cash in on a popular franchise. Gearbox wasn’t doing development itself, handing the reins over to 2K Australia. For a long while, I remained unconvinced. And then I saw a trailer for the game that turned my opinion around completely.

Posted by Darryn Bonthuys - 11 Jun 2014

The moons of Pandora. Desolate, barren and populated by bandits who are married to their own sisters. It’s the kind of environment that is just asking for four plucky adventurers to go on a lunar rampage in. And become moo-oo-oon kings!