While we’re on the subject of South Africa not getting nice things, the chances that we’ll ever see Sony’s PlayStation Now streaming service working well from within the confines of our borders is becoming increasingly slim. If we can’t have a locally-rendered multiplayer game because we’re far from the servers, we’ll never, ever be able to stream games in real-time from servers located halfway around the world. Don’t be too sad though; it doesn’t look like streamed games will be all that cheap.
Sony’s PlayStation platforms are well known for having more in the way of intriguing exclusives than the competition. That’s the perception, thanks to games like The Last of Us, Heavy Rain, inFamous and the like. But is it really true? The games industry analyst gamers love to hate doesn’t think so.
Yesterday at CES, Sony announced the imminent beta testing of its much anticipated cloud-based game-streaming service. Called PlayStation Now, the re-appropriated Gaikai cloud streaming service would allow gamers to to play PlayStation games beamed off of servers on the internet.
Neither of the next generation consoles from Sony or Microsoft feature native backwards compatibility, though Sony has said it’ll use its Gaikai cloud streaming service to bring PS3 games to the PlayStation 4 in the future. It’s been rumoured Microsoft will similarly utilise it own cloud technology to bring ersatz Xbox 360 compatibility to the Xbox One. It’s probably not going to happen.
The 'Cloud' seems to be everyone's favourite buzzword at the moment. Xbox has done a lot to promote the “power” of their cloud, but PlayStation hasn’t quite been so chest-thumpey about their own cloud-based service, Gaikai. In the near future, you’ll be able to stream PlayStation, PlayStation 2 and even PlayStation 3 games to the next-generation PlayStation 4. Unless you live in Europe.
It was with much fanfare that Sony acquired the cloud gaming service Gaikai last year and I have to say I was quite disappointed that we heard so little about it at the conference last night. But don’t fear it wasn’t a failed acquisition at all and it is still coming.
We all knew that Sony would be using its recently acquired cloud-service Gaikai in the PlayStation 4 – but our expectations were somewhat pedestrian; we thought we’d just be able to stream games, and perhaps game demos off the cloud. The reality of it far more interesting, and Gaikai brings a host of unique features and services that will be difficult for the competition to replicate.
Gaikai, the cloud gaming service created by ex-shiny developer (and Earthworm Jim creator) David Perry is being sued. T5 Labs claims Gaikai is infringing upon its patents. A patent war in technology? No way!
OnLive is the cloud gaming service that was apparently going to relegate the console to the history books and revolutionise gaming for all. As such you can imagine they aren’t overly ecstatic about the Sony acquisition of Gaikai and the UK boss has decided to voice his opinion.
Well this isn’t really surprising is it but Sony has just confirmed that its upcoming streaming media player due to be released later this month will no longer support the OnLive adaptor as previously announced.
The big news yesterday was that Sony has acquired cloud gaming service Gaikai for a whopping $380 million which obviously points to the cloud being a major force for Sony moving forward. As such the obvious question was put to Microsoft in regards to what are their thoughts on the move and the cloud?
Rumours have been swirling for ages, pointing to Sony getting it’s next-gen console going the cloud-based route. those rumours have just received a shot in the arm - with Sony announcing that it’s purchased OnLive competitor Gaikai.
One of the most anticipated announcements at E3 2012 was that Sony was going to either buy or partner with a major cloud gaming service such as OnLive or Gaikai but that announcement never came and it’s not going to come, at least not with Gaikai yet.
Onlive has recently made some pretty astounding inroads in to the seemingly magical realm of cloud gaming. It’s launched in the US and the UK - and it really works, as if driven by pixie dust. Its premise is simple; instead of buying expensive console of PC hardware all the time, you have a web client or mini console that streams the game you’re playing - running on Onlive’s bountiful servers - off the internet in real-time.
David Perry, formerly of Shiny Entertainment and current head of competing cloud-gaming service Gaikai says it would be “insane” if next generation consoles from Microsoft and Sony didn’t include Cloud Gaming Features.