Fallout and Skyrim, two massive titles in the realm of RPGs and dismembered limbs. As different as the settings are, both games are actually extremely similar. They're both first-person, they both have some awkward combat at times and both have at least one feature that makes them unique. Fallout has VATS and Skyrim has Dragon Shouts - so which one is better?
Destiny, according to those who constantly defend it, is all about its potential – not what’s really in the game right now. Its perpetual grind, asinine narrative and rinse-and-repeat mission structure are all offset by the potential its future content can bring. A recent bug in the game has allowed a sneak peak in to what future content will bring - and it brings with it great potential. For more of the same, really.
Microsoft has been pushing Sunset Overdrive heavily for quite a while now but they are struggling to get the buy-in from consumers and media alike. Pretty much every media person I speak to is not excited about Sunset Overdrive.
If there’s one game that I’m hoping to see at E3, besides the console version of Farming Simulator 2013, it’s Prey 2. It’s been a couple of years now since it debuted, and since then it’s been passed around like a bottle at a teenager slumber party. And according to one guy who worked on it, it’s a “crazy fun” game.
It would be easy to believe that New Super Mario Bros U. is a simple cash-in; something to give the masses of early Wii U adopters as some sort of peace offering until a real Mario game arrives for the new system. Even its name is a bit of an insult; as the fourth game to fall under the “New Super Mario Bros.” calling it “new” is an affront. A nostalgic stab in the face, it’s not quite as ground-breaking as something like Super Mario Galaxy, but dismissing it would be a grace offense – because it’s the best damned 2D Mario since the 16-bit era’s Super Mario World. In fact, I think it might even be better.
It’s been three years since Gearbox’s revelatory, unique hybrid of role-playing game and first-person shooter captured gamers’ imaginations with its alluring cell-shaded aesthetic, ludicrously addictive looting, oddball humour, bazillions of guns and sublime co-operative play. The novelty of it all has worn away, its sheen and lustre lost to age. It was an underdog then, but its sequel’s out now – bringing with it a ton of expectation. Can it still deliver a compelling experience?
It’s about emotion!
If you’re expecting Quantic Dreams’ Beyond: Two souls to play similarly to the company’s last game, Heavy Rain, then you’re probably going to get what you expect. If you’re the sort of gamer who thinks Heavy Rain barely qualified as a game - then Beyond’s probably not going to tickle your fancy either.
Yeah, I’m an unabashed Mario fan - so things like this make me all giddy inside. Even though the 2D Mario formula really hasn’t changed very much since the release of Super Mario Bros on the NES in 1985, the games are still a blast to play. If it ain’t broke, don’t fix it, I guess.
Ever wondered why sometimes when you’re playing a game, you’re just not enjoying yourself - while other games make you feel like you’ve been sucking on Nitrous oxide and snorting cocaine off of dead hookers’ backs? No, it’s not because of the gameplay, mechanics, or visuals. It’s because of a completely quantifiable thing, called fun.
Diablo 3, has had a rocky ride so far. Error 37, lagging issues and poor quality loot is one thing, but that’s what patches are for. Right? Except the latest Diablo 3 patch has made the game even more exploitable, as one Blizzard forumite has found out. It’s outrageous!
I‘ve been playing a preview build of Capcom’s first real open-world RPG. It’s got a few issues, but there’s a pretty amazing experience to be found in the action-oriented, combat-focused game. It’s messy, it’s got some clumsy, odd cheesy Japanesey dialogue that’s discordant with the game’s high fantasy setting, and probably of the worst title songs I’ve heard since Street Fighter IV’s “The Next Door ” (INNNNNNNDESTRUCTIBLE - I wang gibbleborry brammy dorm!) - but it’s also pretty wonderful; a fusion of eastern and western game design sensibilities.
But enough of me telling you how much I like it and how awesome it’s going to be. Let Capcom do it instead. In this first developer diary for the game, Capcom explains how it assembled an internal dream team comprised of the company’s luminaries for the game, how it’s Capcom’s most ambitious title to date, and how climbing, grabbing and throwing things is awesome.
How do you treat that awful and exhaustive gamer sickness called chronic adult-onset cynicalgameritis? Apparently, the only known treatment involves an exceptionally good platformer. called Rayman Origins. I'll admit, I have ridiculously high standards when it comes to games, and very few will ever get my stamp of approval. However, when the Xbox 360 version fell into my lap last year, it was love at first sight. It was undoubtedly a ray of sunshine; a nostalgic nod to a bygone era, when games were fun, yet tough as nails.
Fast forward a few months, and the obvious question is how does the PlayStation Vita (PS Vita) version compare to its console counterparts? I'm sure you're eager to know whether we need to stoke the bonfire and ready the hounds or celebrate its arrival. After all, game ports have developed a less than stellar reputation.
It’s not often that we get to review indie games mainly because of the huge amount of retail titles that get sent our way but it’s January and I didn’t want to review a hidden object game so when an email arrived asking if we’d like to review a game about half naked ladies, trailer park trash and yeah who am I kidding I was sold on the first line.
Trailer Park King 2 is a direct follow on from Trailer Park King which I have unfortunately not played so I was a little lost when the game started.
Jumping jabberwocky! Galloping gunwhales and lumbering Lums! Don't understand any of this? No fear, it hardly makes any sense to me either!
Rayman Origins brings the ridiculous world of Rayman to nonsensical life in beautifully bubbly HD graphics.
There is a running joke in the gaming community that a game of Diablo sounds like this *click*, *click*, *click*, *click*, *click*, *click*, *click*, *click*, *click*, *click*,.. ah done
Yeah it’s not very good but we’ll use it anyway. However it raises a question on how many movements you do actually make with your mouse while playing a game and how many times you click?