Introducing Falskaar, a massive 25 hour Elder Scrolls: Skyrim mod created by a 19-year-old as his job application to Bethesda.
How many of you are still playing The Elder Scrolls 5: Skyrim. I know I am. Not everyday mind you, but when I need a quick jaunt in an ancient society and feel like flexing some Force lightning, I pop that disc in for an hour. It’s a game that sits proudly on my shelf. And sweet Sheogorath, do I want to partner it up with this cool-looking statue.
Quick, name one of the best fantasy games to come out on consoles this generation! The Elder Scrolls 5: Skyrim? Yes! 10/10 points to you! There’s no denying that the Bethesda developed and published game that arrived a year ago was an absolute slobber-knocker of a title, even if it did hate PS3 players and had its fair share of glitches and loading screens. Overall, it was a successful game, and that’s a bit of lightning in a bottle that Bioware is hoping to capture for Dragon Age 3: The Inquisition.
Hey, remember back in mid-march when we spoke about a possible online version of the world of Tamriel? Well, it looks like those rumours were true, as the Elder Scrolls is indeed venturing into the world of online play.
PC and Mac gamers will get to experience the world of Tamriel and all its dragon-slaying glory with each other soon, when The Elder Scrolls Online launches next year. Console gamers however, are being FUS-ROH-DAed out of the door.
So you’re still playing the latest Elder Scrolls game, and by now, you’ve pretty much Fus-Roh-Dahed everything in sight, except for those annoyingly indestructible children in Whiterun. So what’s a Dovahkiin with way too much power in their vocal chords supposed to do?
Well, if you’re a little more patient, you might just be able to start adventuring and dragon-slaying with brand new friends soon, as Bethesda looks set to announce an Elder Scrolls MMO.
You might recall that Mojang, the guys behind Minecraft were busy with their next game, which they wanted to call Scrolls, until Bethesda’s lawyers not so politely asked them to stop. The reason?
According to Bethesda the name was too similar to its established “Elder Scrolls” series, and figured people would get confused - even though Mojang’s Scrolls would be a completely different sort of game.
In 2011, everyone had an arrow in their knee. It’s one of the biggest in-jokes in gaming, and has been celebrated outside of the game itself in a wide variety of media, from tribute sings, fan parodies, to tattoos.
But in a world populated by castle guards with severe injuries related to that joint on their anatomy, it would seem that the joke was intentionally created, with Bethesda somehow knowing that it would become the biggest meme of 2011.
Not so, says Bethesda Chief Game Developer Todd Howard.
The PS3 version of immensely popular shout-laden, dragon-killing RPG The Elder Scrolls V: Skyrim was until recently, pretty damned broken. The last patch seems to have fixed most of the big issues, though some people still seem to having issues. Members of the church of Bethesda have defended the company, saying things like “It’s a huge open world, of COURSE, it’s going to have bugs.”
Here’s the kicker: Bethesda knew the Ps3 version had issues.
We’ve seen more than our fair share of impressive mods that have been forged in the fiery software of the world of Skyrim. Everything from increased textures to dragons that have been customised to resemble legendary wrestlers from the eighties have been showcased, and now, fans are going to get a chance to become modder-kiin when the Skyrim Creation Kit appears on Tuesday.
Ask anyone what their number one game of the year was, and they’ll most likely say Skyrim. It’s been a phenomenal success for Bethesda, selling over 10 million copies of the game. That’s a lot of dragon-slaying.
In the two months since it’s been released, players have had a lot of fun channelling their inner dovahkiin. But some gamers have playing the title a little too long, atrophied muscles be damned.
Players like that obviously need help. They need… an intervention.
Skyrim and Kingdoms of Amalur may have 99 things in common, but combat ain’t one of them, Rolston says
By now, those of you with a decent connection will have probably downloaded and played the demo for Kingdoms of Amalur: Reckoning. It’s a tantalising taste of what's to come in the demo, and despite a few niggling complaints here and there, it’s an overall solid experience, especially with the brilliant combat system.
In fact, it’s this very gameplay mechanic that 38 Studios developer Ken Rolston, who also happened to serve as a lead designer on the previous two Elder Scroll games, believes will give his RPG title a solid advantage over that other, dragon-shouting, rival title that is currently sitting on the market.
Still playing Skyrim? If you are, then you’re most likely engaging on those fantasy adventures of yours through the lag-free comfort of a PC or a Xbox 360. PS3 owners, are most likely still busy hiking to Mount Doom to cast their cursed copy of the game into the molten magma, seeing as how a regular gameplay session has more breaks and stuttered action scenes than a dubstep music video.
But it looks like a ray of hope is finally peaking over the horizon, as Bethesda seems to have finally found a solution to the issue at hand for Sony sufferers.
There’s no denying that the Elder Scrolls 5: Skyrim is a big game. Hundreds of locations, secrets, quests and battles are just waiting to be picked up by players, and chances are good that you’ll discover something new each time you start playing.
Head towards the border of the map of the Nordic-inspired landmass, and you’ll even see some distant landmarks that were present in previous Elder Scrolls games, but much like my favourite hangouts, you can look, but no touching.
Well not anymore.
The Elder Scrolls formula has changed quite a bit since Oblivion, says Skyrim director Todd Howard. Many of its changes are inspired by Bethesda’s other open world RPG, Fallout 3.
We’re all looking forward to the upcoming Skyrim next month, and like any rabid fan, we’re going to be pretty much incommunicado when we get our filthy, eager hands on the title. There’s just going to be so much to do, and who needs outside world distractions like loved ones and hygiene when you’re in the middle of a dragon-slaying quest?
While Bethesda is estimating that there will be around 300 hours of potential playtime in their upcoming epic, nothing could prepare them for how quickly one of their top QA testers could beat the game.