PC may be superior to consoles in many ways, but stable week one multiplayer launches aren’t exactly common on that platform. Numerous games have launched over the years with a rather broken online aspect that has necessitated the need for various patches and tweaks, much to the consternation of PC gamers who just want to go and murder their friends in a horrible manner in multiplayer matches. Battlefield 4 was a prime example of this. But developer Visceral wants to assure players that the launch of Battlefield: Hardline won’t be anywhere as catastrophic as that particular game.
Stats! Developers love to boast about them, and lazy writers such as myself who really need that cup of tea in the morning in order to get the brain juices flowing, love ‘em even more. The Battlefield Hardline beta wrapped up a few weeks ago after an open beta period which lasted several days. Cars were totalled, guns were fired and many a donut joke was presumably made as we shuddered at the realisation that our own cops were just as trigger-happy in real life as we were in a game. So here’s the stats, Jack.
I was absolutely filled with hype for Dragon Age: Inquisition. I pre-ordered it (one of the only games I pre-ordered all year), got the deluxe edition and played for most of the December holiday. It's now three months since the game was released, which feels like enough time for a re-evaluation. This isn't a re-review, but it may add some new perspective on the game.
It is hard to manage your inventory in Dragon Age: Inquisition, especially when not all "valuables" are junk. Is it safe to sell all? As you progress, you may not want to sell off every underpowered dagger, sword or staff. But Bioware has listened to us, at last.
I’m kind of excited for a decent Star Wars multiplayer game again. A couple of years back, my favourite such game to go online with was Jedi Outcast, a Quake 3 Arena powered deathmatch that combined the Force with laser, lightsabers and thermal grenades. It was of course, absolutely sublime to play. What was also just as damn good, especially on console, was Star Wars Battlefront. Even bigger, and packed with tons of players, the game was pure anarchy. A new Star Wars Battlefront is on the way, and it sounds like it might just be the biggest Star Wars game ever made.
Mass Effect 3 had some excellent multiplayer. It was fun and cooperative, and had some excellent tie in with the game. The new Mass Effect (that won't be called Mass Effect 4 but we'll keep calling that until we get a new name to work with) will also have multiplayer and Bioware is looking for the right leader for it.
Apparently the 2015 Technology, Internet and Media Conference is underway. I honestly can't even keep track of all these conferences and events, but EA CFO Blake Jorgensen was there and he made some rather controversial remarks that might be totally on target.
Titanfall was released in March last year to much fuss and excitement. And it was a pretty damned fun game. But the Titanfall of then is a very different thing to the Titanfall we have now. With a host of new modes, features and tweaks it’s now a much better game than it was then. And it’s likely that all of these new additions, and more, will make it in to the game’s inevitable sequel. And that sequel’s more than likely hitting the PlayStation 4.
Dragon Age: Inquisition was a massively successful title for Bioware. Winning all kinds of awards, Dragon Age is being called Bioware's most successful launch of all time. Of course they will make more Dragon Age games, but not this year. Instead, the focus will be directed at some other games to make fans extremely happy.
I am completely for games being more accessible. I think the barrier to entry should be lowered so that more people are able to play and appreciate games. The trouble comes in striking a balance; making it so that games are easy enough for newcomer s and beginners, but still challenging and engaging enough for long-time gamers. EA thinks its games are still too difficult to get to grips with.
We knew that the Sims 4 was going to be the perfect playground for expansions. Of course you will need them all, especially when they let you not only simulate your home life, but now you can even simulate your working day. What more could you ask for... right?
I played Dragon Age: Inquisition through most of the December holidays. I will eventually have the time and inclination to finish my second play through, too. It had a wildly successful launch - the best in Bioware's history. While people might speculate that this will make Mass Effect follow Dragon Age's lead, that's not what Bioware is doing.
Can your PC handle Battlefield Hardline? You have the right to remain silent if you do not wish to answer that question. Back when Battlefield Hardline was announced last year, developer Visceral explained that the game would have PC specs that were more or less in line with the previous Battlefield release. And those specs most certainly are. But there’s just one catch here: You’re going to need to be running a 64 bit version of your favourite Windows operating system before you can jump on into the game.
Another day, another beta. Usually, everyone wins when it comes to such events. Developers get to stress test their product in real world conditions, and fans get an early taste of what’s to come, sort of like a timed demo when you think about it. No stranger to this is EA’s Battlefield series, a series that essentially sold players an actual beta test in the guise of Battlefield 4. Hardline is the name of the next game in the series however, and it’ll be undergoing a public test from next week.