My fellow South Africans! Election season is coming up and it’ll be time to cast your vote. And we all know that the Lazygamer party is the only party worth voting for. We’re dangerously unqualified, possibly genocidal and sexually attracted to nuclear weapons. And much like Witcher 3 devs CDPR, we’re running our entire campaign without DRM. Read my lips! No DRM!
EA has gotten considerable flak for its always-online SimCity. We were given a variety of reasons for always online, most of which were proven false. Now, it looks like SimCity might soon be getting offline capabilities.
While former Epic designer Cliff Bleszinski was none-too-pleased about Microsoft’s rapid DRM policy shift – convinced as he is, despite the Lamborghini he drives, that used games are the devil – former Maxis designer Will Wright is rather pleased. Mostly because it shows that these corporations are actually capable of listening to consumers, who’re getting more involved with the how games are being made.
The biggest issues that most gamers seem to have with the Xbox One is that always online DRM nonsense. Because of that, gamer sentiment has have moved very much in Sony’s favour. Many were left wondering how long it would be before Microsoft finally listened to its customer and gave up on those very draconian, restrictive policies. That time is now.
While every one’s been caught up in the next-gen console war, there’s one platform that remains free from the fray. That’s right, the master race are winners once again as CD Projekt RED’s CEO Marcin Iwinski assures Rock Paper Shotgun that The Witcher 3 will release DRM –free on GOG on day one.
We all know about the huge applause and relief that followed Sony's announcement about no new restrictions on used games and no online requirements. This is part of what made many people conclude that the Playstation will dominate in the next-gen (that, and the price, of course).
This wasn’t the news I wanted to wake up to on a Friday but it looks like Microsoft has refused to listen to gamers and in a futile attempt for this disaster to not ruin their E3 they have decided to clarify how the Xbox One will work and it’s not pretty.
Sometimes, when people are unhappy, they take to the streets and riot- I mean protest. The rest of us take to twitter. Rumor has it, Sony might be taking notice.
The Xbox One was revealed last week – and it’ll have built in digital rights management. We all know how that’s turned out; swathes of die-hard Xbox gamers have threatened to switch their allegiances, some even over to Nintendo and its Wii U. Most though, are hedging their bets on the PlayStation 4, because nobody wants a console with DRM. Here’s the thing though; Sony hasn’t actually confirmed that its PS4 won’t contain DRM.
There’s been much said – mostly negative, vitriolic ramblings – about the next-generation console from Microsoft’s rumoured perpetual internet requirements. While it’s more than likely that the console will indeed require an internet connection, is that so very different from the Xbox 360 as it stands right now?
DRM is terrible; failing completely at its primary purpose; It does pretty much nothing to stop piracy, instead giving paying customers the shaft. EA’s SimCity requires a perpetual online connection, which many gamers see as a form of DRM – but that’s just not the case, says EA labels boss Frank Gibeau. In fact, EA’s not interested in DRM anymore, he claims.
“An adventure game from Tim Schafer, Double Fine, and YOU!” And finally there’s an actual name for the game and a game description. Here’s what we know about Broken Age.
There’s nothing worse than being a paying customer, and having to jump through hoops to get your freshly-purchased game working. Well, there’s being sodomised by a rabid elephant while fire-ants nip at your genitals, but that happens only once or twice in your lifetime; while DRM is a regular occurrence. All too often DRM, like your girlfriend’s monthly ovarian operating system reboot, gets in the way of you having a good time. Affirming what we’ve all believed for forever, Super Meat Boy developer Tommy Refenes argues (via Destructoid) that DRM does nothing to stop piracy – but in fact makes it more likely a thing to happen.
SimCity, the first game in the management title in over a decade released last week to a number of issues, keeping people from playing their perpetually connected, mostly single player game. The issues were less severe in European territories, and the US server issues are nearly resolved. Still fans want change – and they want change in the form of a patch that removes the need for a permanent online connection.