Posted by Geoffrey Tim - 26 Mar 2015

EA says it's not DRM specific to Battlefield, but an Orign wide activation check. "Players looking to benchmark more than five hardware configurations in one 24 hour period can contact our Customer Support team who can help," says EA. EA’s been righting many of its anti-consumer wrongs of late, or perhaps it’s just gotten better at PR. Much of the vitriol that’s traditionally been directed at the company is now being funnelled towards Ubisoft and their anti-consumer practices instead. Battlefield Hardline is out now, and it’s received positive to middling reviews. It’s not the game itself that’ll be getting consumers irate again – but rather the game’s DRM on PC.

Posted by Alessandro Barbosa - 12 Jan 2015

Grand Theft Auto V is nearly available on most major platforms, and I’m waiting patiently for the arrival of it on PC. That’s coming in a few short weeks, but it seems like I, along with thousands of others, will have a choice to make. That’s because a rumour suggests that the retail version of the game will be skipping Steam entirely.

Posted by Geoffrey Tim - 02 Dec 2014

When it comes to DRM, Denuvo’s the newest kid on the block. The tool, aimed to keep pirates at bay was at the centre of controversy when Russian hackers claimed that they way it worked – by constantly rewriting the EXE file to protect it from tampering – would severely degrade SSD lifespans, though it was later found to be quite untrue. It’s been a fairly successful one, keeping games like FIFA 15 and Lords of the Fallen safe from pirates for months.  Rumours suggested it would be used with the PC version of GTA V. It has now been cracked.

Posted by Alessandro Barbosa - 20 Nov 2014

Earlier this week it was revealed that Elite: Dangerous, another extremely interesting space simulator, would be dropping the promised offline mode that made up part of the game’s original Kickstarter pitch. Frontier are completely within their rights to change anything about their game, but some fans were understandably pissed off. That’s become even worse now, as most won’t be able to get a refund.

Posted by Alessandro Barbosa - 17 Nov 2014

Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.

Posted by Zoe Hawkins - 02 Jul 2014

Most people are excited about the games coming from Ubisoft. People enjoyed Watch Dogs and are amped for the upcoming Assassin's Creed and Far Cry iterations. Of course, everyone hates that horror which is Uplay - and not even a court case could kill it.

Posted by Geoffrey Tim - 18 Dec 2013

I’ve seen a number of worrying reports that Xbox One’s DRM is actually still there, and has been causing issues with Killer Instinct tournaments. It is however, a problem that’s being misreported. Xbox One DRM isn’t killing Killer Instinct.

Posted by Darryn Bonthuys - 31 Oct 2013

My fellow South Africans! Election season is coming up and it’ll be time to cast your vote. And we all know that the Lazygamer party is the only party worth voting for. We’re dangerously unqualified, possibly genocidal and sexually attracted to nuclear weapons. And much like Witcher 3 devs CDPR, we’re running our entire campaign without DRM. Read my lips! No DRM!

Posted by Zoe Hawkins - 08 Jul 2013

EA has gotten considerable flak for its always-online SimCity.  We were given a variety of reasons for always online, most of which were proven false.  Now, it looks like SimCity might soon be getting offline capabilities.

Posted by Geoffrey Tim - 26 Jun 2013

While former Epic designer Cliff Bleszinski was none-too-pleased about Microsoft’s rapid DRM policy shift – convinced as he is, despite the Lamborghini he drives, that used games are the devil – former Maxis designer Will Wright is rather pleased. Mostly because it shows that these corporations are actually capable of listening to consumers, who’re getting more involved with the how games are being made.

Posted by Geoffrey Tim - 19 Jun 2013

The biggest issues that most gamers seem to have with the Xbox One is that always online DRM nonsense. Because of that, gamer sentiment has have moved very much in Sony’s favour. Many were left wondering how long it would be before Microsoft finally listened to its customer and gave up on those very draconian, restrictive policies. That time is now.

Posted by Zoe Hawkins - 18 Jun 2013

Christofer Sundberg, founder of Avalance Studios who brought you Just Cause and are bringing Mad Max, thinks that when games are too short or lack replay value, they are most often traded in.  He points out that if you can experience everything a game has to offer in 8-10 hours, there is little reason to keep it.  And he's not the only one who sees it this way.

Posted by Zoe Hawkins - 12 Jun 2013

We all know about the huge applause and relief that followed Sony's announcement about no new restrictions on used games and no online requirements.  This is part of what made many people conclude that the Playstation will dominate in the next-gen (that, and the price, of course).