Grand Theft Auto V is nearly available on most major platforms, and I’m waiting patiently for the arrival of it on PC. That’s coming in a few short weeks, but it seems like I, along with thousands of others, will have a choice to make. That’s because a rumour suggests that the retail version of the game will be skipping Steam entirely.
Earlier this week, people were unable to play their digitally purchased copies of Far Cry 4 on Xbox One after a glitch on the Xbox One store. This led to discussions about DRM, the future of digital distribution and plenty of tinfoil hats. Now Microsoft has clarified the matter.
When it comes to DRM, Denuvo’s the newest kid on the block. The tool, aimed to keep pirates at bay was at the centre of controversy when Russian hackers claimed that they way it worked – by constantly rewriting the EXE file to protect it from tampering – would severely degrade SSD lifespans, though it was later found to be quite untrue. It’s been a fairly successful one, keeping games like FIFA 15 and Lords of the Fallen safe from pirates for months. Rumours suggested it would be used with the PC version of GTA V. It has now been cracked.
Earlier this week it was revealed that Elite: Dangerous, another extremely interesting space simulator, would be dropping the promised offline mode that made up part of the game’s original Kickstarter pitch. Frontier are completely within their rights to change anything about their game, but some fans were understandably pissed off. That’s become even worse now, as most won’t be able to get a refund.
Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.
Most people are excited about the games coming from Ubisoft. People enjoyed Watch Dogs and are amped for the upcoming Assassin's Creed and Far Cry iterations. Of course, everyone hates that horror which is Uplay - and not even a court case could kill it.
I’ve seen a number of worrying reports that Xbox One’s DRM is actually still there, and has been causing issues with Killer Instinct tournaments. It is however, a problem that’s being misreported. Xbox One DRM isn’t killing Killer Instinct.
My fellow South Africans! Election season is coming up and it’ll be time to cast your vote. And we all know that the Lazygamer party is the only party worth voting for. We’re dangerously unqualified, possibly genocidal and sexually attracted to nuclear weapons. And much like Witcher 3 devs CDPR, we’re running our entire campaign without DRM. Read my lips! No DRM!
EA has gotten considerable flak for its always-online SimCity. We were given a variety of reasons for always online, most of which were proven false. Now, it looks like SimCity might soon be getting offline capabilities.
While former Epic designer Cliff Bleszinski was none-too-pleased about Microsoft’s rapid DRM policy shift – convinced as he is, despite the Lamborghini he drives, that used games are the devil – former Maxis designer Will Wright is rather pleased. Mostly because it shows that these corporations are actually capable of listening to consumers, who’re getting more involved with the how games are being made.
The biggest issues that most gamers seem to have with the Xbox One is that always online DRM nonsense. Because of that, gamer sentiment has have moved very much in Sony’s favour. Many were left wondering how long it would be before Microsoft finally listened to its customer and gave up on those very draconian, restrictive policies. That time is now.
While every one’s been caught up in the next-gen console war, there’s one platform that remains free from the fray. That’s right, the master race are winners once again as CD Projekt RED’s CEO Marcin Iwinski assures Rock Paper Shotgun that The Witcher 3 will release DRM –free on GOG on day one.
Christofer Sundberg, founder of Avalance Studios who brought you Just Cause and are bringing Mad Max, thinks that when games are too short or lack replay value, they are most often traded in. He points out that if you can experience everything a game has to offer in 8-10 hours, there is little reason to keep it. And he's not the only one who sees it this way.
We all know about the huge applause and relief that followed Sony's announcement about no new restrictions on used games and no online requirements. This is part of what made many people conclude that the Playstation will dominate in the next-gen (that, and the price, of course).
This wasn’t the news I wanted to wake up to on a Friday but it looks like Microsoft has refused to listen to gamers and in a futile attempt for this disaster to not ruin their E3 they have decided to clarify how the Xbox One will work and it’s not pretty.