DRM Tag

Posted by Geoffrey Tim - 16 Apr 2015

The Witcher 3 is coming. Say no to drugs. Those aren’t related statements – but if you’ve been sipping the Witcher 3 Kool-aid, you likely want to know everything there is to know about the latest exploits of the ashen-haired, demon-slaying Witcher, Geralt of Rivia. Here then, are all of the game’s achievements (and probably trophies), here for your spoiler-filled pleasure.

Posted by Geoffrey Tim - 10 Apr 2015

…if you speedrun it. Yes, the game is sprawling epic, featuring over 200 hours of content if you’re the sort who loves to do absolutely everything. If, however, you’re the kind of player who just wants to rush through the main story, without stopping to smell the roses and kill a few wayside bandits, then you can complete the game in just over 2 dozen hours. Which is still a heck of a lot of game.

Posted by Geoffrey Tim - 09 Apr 2015

Piracy sucks. I get it. It’s never cool when developers work hard to release games, only for them to be released on file sharing networks and downloaded en masse. This, according to publishers at least, is why we have to deal with things like DRM, servers that authenticate games and other bits of code that only really make it a hassle for legitimate, paying customers to play the games they’ve bought.

Posted by Geoffrey Tim - 26 Mar 2015

EA says it's not DRM specific to Battlefield, but an Orign wide activation check. "Players looking to benchmark more than five hardware configurations in one 24 hour period can contact our Customer Support team who can help," says EA. EA’s been righting many of its anti-consumer wrongs of late, or perhaps it’s just gotten better at PR. Much of the vitriol that’s traditionally been directed at the company is now being funnelled towards Ubisoft and their anti-consumer practices instead. Battlefield Hardline is out now, and it’s received positive to middling reviews. It’s not the game itself that’ll be getting consumers irate again – but rather the game’s DRM on PC.

Posted by Alessandro Barbosa - 12 Jan 2015

Grand Theft Auto V is nearly available on most major platforms, and I’m waiting patiently for the arrival of it on PC. That’s coming in a few short weeks, but it seems like I, along with thousands of others, will have a choice to make. That’s because a rumour suggests that the retail version of the game will be skipping Steam entirely.

Posted by Geoffrey Tim - 02 Dec 2014

When it comes to DRM, Denuvo’s the newest kid on the block. The tool, aimed to keep pirates at bay was at the centre of controversy when Russian hackers claimed that they way it worked – by constantly rewriting the EXE file to protect it from tampering – would severely degrade SSD lifespans, though it was later found to be quite untrue. It’s been a fairly successful one, keeping games like FIFA 15 and Lords of the Fallen safe from pirates for months.  Rumours suggested it would be used with the PC version of GTA V. It has now been cracked.

Posted by Alessandro Barbosa - 20 Nov 2014

Earlier this week it was revealed that Elite: Dangerous, another extremely interesting space simulator, would be dropping the promised offline mode that made up part of the game’s original Kickstarter pitch. Frontier are completely within their rights to change anything about their game, but some fans were understandably pissed off. That’s become even worse now, as most won’t be able to get a refund.

Posted by Alessandro Barbosa - 17 Nov 2014

Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.

Posted by Zoe Hawkins - 02 Jul 2014

Most people are excited about the games coming from Ubisoft. People enjoyed Watch Dogs and are amped for the upcoming Assassin's Creed and Far Cry iterations. Of course, everyone hates that horror which is Uplay - and not even a court case could kill it.

Posted by Geoffrey Tim - 18 Dec 2013

I’ve seen a number of worrying reports that Xbox One’s DRM is actually still there, and has been causing issues with Killer Instinct tournaments. It is however, a problem that’s being misreported. Xbox One DRM isn’t killing Killer Instinct.

Posted by Darryn Bonthuys - 31 Oct 2013

My fellow South Africans! Election season is coming up and it’ll be time to cast your vote. And we all know that the Lazygamer party is the only party worth voting for. We’re dangerously unqualified, possibly genocidal and sexually attracted to nuclear weapons. And much like Witcher 3 devs CDPR, we’re running our entire campaign without DRM. Read my lips! No DRM!

Posted by Zoe Hawkins - 08 Jul 2013

EA has gotten considerable flak for its always-online SimCity.  We were given a variety of reasons for always online, most of which were proven false.  Now, it looks like SimCity might soon be getting offline capabilities.

Posted by Geoffrey Tim - 26 Jun 2013

While former Epic designer Cliff Bleszinski was none-too-pleased about Microsoft’s rapid DRM policy shift – convinced as he is, despite the Lamborghini he drives, that used games are the devil – former Maxis designer Will Wright is rather pleased. Mostly because it shows that these corporations are actually capable of listening to consumers, who’re getting more involved with the how games are being made.

Posted by Geoffrey Tim - 19 Jun 2013

The biggest issues that most gamers seem to have with the Xbox One is that always online DRM nonsense. Because of that, gamer sentiment has have moved very much in Sony’s favour. Many were left wondering how long it would be before Microsoft finally listened to its customer and gave up on those very draconian, restrictive policies. That time is now.