Ah, Dragon Age Inquisition, I am so ready for you. This time, we are graced with not only another screenshot (to add to last week's singular screenshot), but we also get some descriptive words. The game must be almost ready, right?
Wow, I thought the guys from The Division were bad, giving us two screenshots at a time. Now the good people of Bioware see fit to taunt us even more, dishing out a measly one screenshot. We're promised more, soon, but c'mon!
In a day that will live in infamy for all those on lazygamer, last week Victor (aka Vicky, aka VEEEEKTAAAWR) wrote his top ten list of games. It included all three Fables, and has (rightfully) earned him a lot of ridicule. It also led to the rest of the crew being asked for their top ten - an almost impossible task. But I tried.
With about a year to go until Dragon Age: Inquisition, Bioware is clearly determined not to make the same mistakes as they did with Dragon Age II. In fact, they are on a fact-finding mission to determine why people liked Dragon Age to begin with.
I may not be a fan of Dragon Age, but I can sure as hell appreciate some fiiiiiiine art when I see it. The weekend saw some new tidibits of info and videographics for the upcoming game roll out. As well as this great concept art from Bioware’s Matt Rhodes that was shown at PAX. Feast your peepers on it after the jump.
Dragon Age was designed as a franchise where choices matter - who you romance, who you kill, and friendships you forge can all change the world. In Dragon Age Inquisition, choices you made in previous games can be carried into the world of Thedas using the Dragon Age Keep.
Next up, the expected Inquisition. Or more specifically, Dragon Age Inquisition. We get a deeper look at the game, thanks to a dev diary.
Do you have a mobile device? Do you like Dragon Age? Then have I got news for you!
Dragon Age III, which we're supposed to stop calling that and only refer to as Dragon Age Inquisition, is seeing the return of playable races. Yay! So how did this beloved element return to the game, and what impact will it have?
Before a game can go from idea to fully realised, it needs some concept art along the way that’ll help sell the idea. It’s one of the most under-appreciated parts of game design today, and looking at the concepts that Matt Rhodes gave to Bioware for their Mass Effect and Dragon Age games, it should be criminal to undervalue these skills. See for yourself after the jump.
Bioware has promised at PAX a bigger, better game with Dragon Age: Inquisition. In fact, they purposely changed the name from Dragon Age III to show just how different it would be. One key element is the dialogue, which will take a much less binary approach.
You thought Friday had some kickass art? Actually, yes, yes it did. SO how about some more then, from that other EA franchise, Dragon Age? Once again, the CGHub via Kotaku has revealed some stunning pieces of arts, as the pros from that industry have come together to put their own stamp on that more medieval world.
I don’t know how many of you played Obsidian’s Alpha Protocol. I loved it; a spy-thriller RPG that was made up of really great ideas that were, for the most part, unfortunately poorly executed. It did, however, make people really want a quality Spy RPG, and that could have come from Bioware – only EA axed it before it ever really began.