First Person Shooters have a come a long way since they first gained prominence with earlier examples in the genre, such as Wolfenstein 3D and Quake. Now arguably the single genre that defines video gaming (within the mainstream at least), they’re not going away any time soon. It’s a good thing then that they’ve evolved the way they have, a shown by this video from French site NoFrag that details the graphical evolution of the FPS.
When Doom was released way back in 1993 it wasn’t quite hyper-realistic but it was still pretty impressive as far as gaming went in those days. However it hasn’t really aged well and so a Deviant Art user, Elemental79, decided to spend 35 hours touching up an old screenshot to bring it into 2013.
So you’ve gone and retooled an older game, released it in online and hard copy variants, and wondering what the best way is to make some cash off of it. Well, for starters, you could make certain that the game itself is worth asking people to pay for it a second time. OR! And hear me out on this one, you could make damn sure that this newer, buggier version is the only available on digital shelves. Sounds like a sound plan, right? Because that’s just what id has done for Doom 3 BFG Edition.
Ever wondered why right now, you’re not playing Kings Quest 22 or Day of the Japanese Tentacle? Well there’s one game that you can point your calloused clicking finger at in blame, one iconic title that is responsible for the decline of such genre games, and according to industry veteran Ron Gilbert, that particular click-killer is Doom.
Rage was one of those games last year that was a phenomenal letdown, despite the massive marketing blitz that had preceded it, touting it to be one of id Software's finest creations. Perhaps it was a case of giving too much away too soon, but one thing is for certain, and that’s the fact that id has learnt from their blunder, as they’ll be far more cautious in the future with advertising, especially for Doom 4.
Thanks to some serious dedication from Bethesda, who acquired id Software in 2009, Doom and Doom 2 are no longer considered harmful to young people in Germany which means the Germans can now get there hands on some of the titles that defined a genre, even if it is 18 years later.
Why the German censorship board, who generally hate fun and feel their youth are as soft as play dough, suddenly thought it was okay to allow Doom onto the market isnâ€™t know yet.
Doom is bad-ass. Doom lets you use a lot of bad-ass weapons. Pretty much everything about everything in the game is bad-ass, but now... it has become even more bad-ass.
The World has now been exposed to the power of the Vuvuzela thanks to the World Cup being hosted in South Africa. The whole thing has exploded as a new internet meme, and some really funny videos have been popping up on the net.
Just by the way, I was at the USA vs Algeria game yesterday, and I sat in the middle of a zillion US supporters, and boy oh boy did they have no issues blowing the living hell out of their Vuvuzelas. So please, ignore all their complaints, they are loving it.
This is one of them, so hit the jump and see Doom in all of its Vuvuzela glory. Thanks to eGamer for the video.
Gametrailers has posted up a fantastic interview with Id Software's Tim Willits and in it they give us a ton of information about the upcoming FPS shooter/racer.
The entire interview is really interesting and has gotten me very excited about the game, especially when Willits says that Id Software is confident that it will be their best game yet. Is it all marketing speak, or are they really going to make good on their words.
I found it especially interesting that he praises John Carmack's development genius as the reason that the game will motor on all platforms, which left them to spend more time developing the game itself, rather than getting crap to work.
Hit the jump for the full interview.
In 1981, Sony gave the world the 3.5â€ floppy disk. For better or worse, it became the de facto standard for moving data between PCâ€™s for nearly 2 decades.
Next year â€“ 30 years later, Sony will finally cease production of these relics of storage media.
It has been announced that Doom developers Id Software have been bought by Bethesda's parent company ZeniMax.
In the case that you have been living in a cave, you should know that Id Software was one of the most influential videogame development companies in the history of videogames. They were the first company to bring us the original first person shooter titles, starting with Wolfenstein 3D and Doom, and look where that went.
They are also very well known for their incredibly popular series, Quake, and are now busy with a next-generation Racing-FPS called Rage. So, how is the publishing going to work from here, considering that they have Rage and Wolfenstein already in the works?
When I saw this trailer for Doom on the iPhone, I first wondered how the controls would even work. After that, I thought that it was probably just a port of one of the older Doom games.
You could image my surprise when I see that it is a new Doom title called Resurrection, and that it basically looks like a stripped down version of Doom 3 running on an iPhone/iPod Touch,
I am interested to see how this is going to work, and the auto-aim is probably a good idea. What do you guys think?