It used to be that a fighting game would release with everything that it needed in the first week. A bunch of characters, a dozen stages and maybe an extra game mode or two. And you’d be done. These days, the system is massively different. It’s very much a modular sense of development, with game characters and stages being inserted into a fisticuffs simulator after launch. But Street Fighter V wants to change that.
$60 for all the heroes, maps and tricks in Overwatch. With no DLC in sight. Which is frankly impossible. There has to be some DLC in the pipeline, right? I mean, that’s how video games work these days. You pay full price for most of a game, and more for the rest of it. Thing is, even Blizzard doesn’t know what the plan is for DLC, because there is plan for such content right now.
Here’s one thing that I have yet to see in Need For Speed however: Micro-transactions. EA games have been notoriously riddled in the past with those payment options, nickel and diming players for ever scrap of coin that they possibly could. So it’s delightfully refreshing to see none of that in Need For Speed. And that’s an idea that developer Ghost Games intends to maintain.
Bandai Namco knows the most fearsome of all jutsus: DLC no jutsu. You think a Rasengan barrage can block a Sakura swimsuit jutsu attack? Dream on in the twilight world of the Eternal Mangekyou Sharingan, mate. Anyway, Naruto games are no strangers to DLC releases. And next year, Naruto Ultimate Ninja Storm 4 will get three waves of mostly cosmetic content.