Tag Archives: dishonored

Darryn Bonthuys

April Fools games industry joke round-up

While we had our own bit of fun yesterday with an obvious April Fools joke, we weren’t the only folks around that decided to join in on that annual tradition of pretending to be the Daily Mirror. The gaming industry has had a long-standing habit of throwing a few bones our way over the year, and yesterday was no different. Here’s a look at what fooled who.


Geoffrey Tim

Thief trailer sneaks out of the shadows

It’s only out next year, but here’s a brief look at what you can expect from the next-gen Thief Sequel that’ll be hitting PC, PlayStation 4 and an unannounced platform that’s rather obviously Microsoft’s next-gen system. It looks like it’ll have some incredible atmosphere to it, hopefully capturing the essence of what made Dishonored intriguing, but without the weak story and poor stealth mechanics that made that game less than what it ought to have been.


Geoffrey Tim

Single player games aren’t dead

I’ve always preferred my games to be pure, single-player escapism. Online multiplayer has seldom appealed to me; if I wanted to listen to a bunch of whiney children I’d let my kids out of the basement. Like many of you, I’ve been a little worried about publishers’ insistence on tacking multiplayer or social elements on to everything, perhaps signalling the death of the single player experience. Dishonored developer Arkane Studios believes that death knell to be ringing a little prematurely. .


Darryn Bonthuys

Gamers are “blinded by the fear of censorship” says Dishonored dev

There’s been a lot of talk recently about the possible link between video games and violence, thanks mostly due to the tragic events that occurred recently in the US. Whether you’re a believer or a defender though, there’s no doubt that gaming has become a tad super-violent, and the reactions towards such content has been apathetic at times. And that’s a reaction that one ex-Dishonored developer believes needs to change.


Yolanda Green

The Steam Holiday Sale is here!

Damn you Valve with your awesome deals! All these Steam sales have come to the rescue, giving us the chance to own all of them. This sale in particular has some awesome deals and features, check them out, after the jump.


Yolanda Green

The Lazygamer Awards 2012 – Best Action Game

Everybody loves them some action, just last night we were watching The Expendables 2 and I loved the crap out of every badly written line of it. The same thing applies to action games, we don’t care about the story, we just care about the ass kicking! However, we are fortunate to have gotten some great action games this year, most of which had an amazing story and/or art direction. The best out of all of them just happened to be…


Darryn Bonthuys

The Lazygamer Awards 2012 – Best new IP

We’ve had plenty of sequels as usual this year, but nowhere near as many rule of three games as what 2011 saw. But mixed in with those twos, threes and fours were plenty of new games, ranging from action through to puzzle. But out of all those new intellectual properties, only one of them could be the best, and that brand spankin’ new future franchise is…


Gavin Mannion

New Dishonored DLC looks incredible

I’ve fallen out of love with DLC, actually that’s not quite right since I never loved it but it never used to phase me either way. But now it actually annoys me, I’m obsessed with Borderlands 2 and have all the DLC for it but have yet to play any of it as I just couldn’t care less.


Darryn Bonthuys

‘We clearly have a new franchise’, says Bethesda about Dishonored

We haven’t seen a surge in new IPs in 2012, and those that have appeared, haven’t exactly set the world on fire. Despite being pretty damn fantastic, games like Binary Domain and Spec Ops: The Line didn’t perform too well in the profit department. One game that has exceeded all expectations though, is Dishonored, as the success of that title has opened up the doors for the Arkane produced game to hit the sequel highway.


Tauriq Moosa

‘Dishonored’ and the Widespread Infection on Modern Plots

[Spoilers ahead]

I see it before it happens, not through any skill but because we’ve all reached saturation point: allies morphing into enemies, the knock to the head, the poison, the haziness and collapse, the convenient space and time where my new enemies outline their reasons for their changed morality (which you recognise has been the same morality): whether they monologue like some Saturday morning cartoon villain, or surround me, talking in whispers at my partially conscious form - they helpfully tell me “why”.


Geoffrey Tim

Dishonored’s Corvo once had a voice

The masked, quite-frequently stab-happy protagonist from steampunk stealth-action game Dishonored is a cipher; a voiceless hero. thing is, he wasn’t originally meant to be.


Garth Holden

Dishonored review – Binge Blinking

Not everyone plays games the same way.

Sounds like a daft statement, right? But think about it. Why else would there be classes and choices in games if we all played the same way. Difficulty levels would be unnecessary, playtesting would be easier. Glitches and exploits wouldn't happen and no one would ever need a walk-through.

But we all play games differently.


Darryn Bonthuys

Dishonored was never pressured to add in multiplayer

Dishonored is out this Friday, thanks to archaic scheduling systems, which has meant that our more American gamer friends have been enjoying the game for a few days already. It’s got all the ingredients for a winning title, from an intriguing story through to a world which asks players to choose their actions wisely. One thing that is doesn’t have though, is multiplayer, something of a rarity in games  these days, where violence is carried out from the first person perspective.


Geoffrey Tim

Dishonored’s launch trailer

While we’re all about trailers, here’s the launch trailer for the stealthy-stab-em-up that’s quickly racking up the accolades, even being called one of the best games of this generation; Dishonored.


Geoffrey Tim

Dishonored review round up

I’ve been giddy with excitement over Arkane studio’s neo-Victorian stealth-em-up Dishonored since getting some hands-on time with it at Gamescom. I presumptuously pegged it as a possible game of the year. Reviews of the game have started hitting – and others have gone further, saying it might be the game of the generation. Here are the scores so far: