One of my favourite games of the last couple of years, has been Deus Ex: Human Revolution. A flawed masterpiece, but a gorgeous one at that, it was exactly the kind of game that got me and gave me a great experience. Since then, work on Deus Ex has been quiet. There’s scant details on Deux Ex: Universe, but there is Deus Ex: The Fall. Which is now headed to PC.
I’ve spoken a couple of times about my love for 2011’s Deus Ex: Human Revolution. It’s not a perfect game by any means, but it was a damn masterpiece in several other areas. But that’s not the end of the franchise, as next-gen consoles will be getting a taste of augmentation.
You can never have too many games. At least that’s what I said to my mom before she was crushed in an avalanche of Dance Dance Revolution and DJ Hero games. I’ll miss her, but at least I was right. Also, if I had bought online, she’d still be alive. Dangit.
The latest Deus Ex game was released yesterday, amidst a sea of players dropping the inevitable “I didn’t ask for this!” quotes. See Deus Ex: The Fall may feature cyber-hacking, but it has a problem with that idea in the real world.
It’s been a hopeful week, to say the least. With E3 around the corner, the gaming industry has been throwing Molotov cockteases left and right, and I welcomed them. One such tease was for Deus Ex: The Fall, this week. Fans were eager for a sequel to 2011’s Human Revolution. That’s not what they’re getting.
I loved Deus Ex: Human Revolution. Sure, it wasn’t perfect, but is was brilliant in its way. I’ve been wanting a sequel ever since I beat that game, and according to rumblings from the untamed frontier of the web, it looks like that sequel is going to be making an appearance at E3 next week.
Square Enix has filed a trademark pointing towards a title that could be the new Deus Ex game. Here’s what I think will go down.
You wouldn’t expect an espionage agent and an iconic animated mouse to have much in common, but you’d be wrong. Besides the fact that Warren Spector has worked on both of them, the link is more evident here, as Spector recently explained how Epic Mickey: The Power of Two shares quite a few similarities with the older property.
One of my personal highlights from Gamescom (and early frontrunner for the silly accolade of game of the year) was getting to play Arkane Studio’s Bethesda published Dishonored - which is pretty open ended in how you can approach each and every mission. Here’s a new video showing you the path of stealth - which is very, very reminiscent of the acclaimed Thief series.
It’s no secret that we’re all big fans of that flawed masterpiece, Deus Ex Human Revolution over here. But we’re also comic book fans, except for Gavin, who will refuses to pay up for two dozen pages of pretty pages and speech bubbles.So what happens when one of our favourite hobbies collides with one of our favourite games? You get this little gem of a prequel, which helps set up the events of the game itself.
Dammit Hollywood, we don’t want to go watch Tetris 3D: The Tetrahegoning! We want to see proper adaptations done, great games that deserve an even better film. And one such film that would overload our fanboy senses, would be a movie based on Deus Ex Human Revolution.
Here’s who we would cast in it.
Warren Spector’s Deus Ex, a PC-exclusive in 2000 (Sweet mother of gourd, I’m old) was a pioneering the RPG Hybrid games, consequence of choice and branching narratives in videogames. It’s one of the finest games of a generation of games that seems to have flown right past. It receive4d a sequel, Invisible War which was a little more tailored to consoles - and didn’t perform nearly as well as expected, both critically and commercially.
It’s a pity - because there were meant to be three Deus Ex games right from the start.
Over here at the Lazygamer offices, we love us some Deus Ex Human Revolution. We’ve been praising the title for weeks now, enjoying its open-ended structure and plethora of customisable gameplay options.
The one thing that we haven’t been too sold on however, are the in-game visuals. Sure, they look all nice and pretty, and the renaissance influences have created a strong impression, but that lukewarm golden glow can get a bit weird at times. Also, it makes me feel sleepy for some reason. Now, the same guys who managed to bring GTA: San Andreas into a graphical realm on par with its next-gen predecessor, have returned, bringing with them a patch that makes DX: HR look even better.
Deus Ex: Human Revolution blew us away when it launched last month. Combining a mix of genre into a world of lush, renaissance influences made for a thrilling game, and the freedom to be a stealthy hacker, or a walking time-bomb of guns and self contained explosives was just what gamers asked for.
But if there was one sour note to this almost perfect symphony of choice and freedom, it was the unavoidable boss fights, which forced players into do or die situations. And now, Eidos Montreal has confirmed that they werenâ€™t responsible for those sections in DX:HR, but had instead outsourced the work to another studio.