Bungie thinks that they're doing what their players want, but that couldn't be further from the truth after Destiny's last patch. The update removed the option to solo one of the games hardest recurring challenges, with tough players now having to partner up with random folk to take on Weekly Heroics. The good news is that there's a workaround for now. The bad news is that it probably won't be around for long.
Destiny is pretty much several games in one package. On the one hand, you’ve got the pseudo-RPG mechanics intertwined with the shoot ‘em up nature of this beast. On the other hand, you’ve got an arena shooter in the Crucible, a mode that is home to some deadly-skilled players. And on the third hand derived from a terrible mutation, you’ve got the waiting game, as Destiny will be changing once again with the latest playlist update.
While I lost interest in Destiny months ago, I can understand why it’s repetitive, grinding nature is so appealing to many players. What I don’t really get though, is why – for all its desire to be like an MMO – it fails at the one thing that makes MMO’s an interesting, social experience; the social bit. Destiny’s singular social space, The Tower, allows for as much social behaviour as Darryn’s abrasive personality allows for real life friends. That could be changing. According to leaked images of the upcoming expansion, Destiny may have a new social space.
Some people talk about the importance of digital sales while others actually act upon it. Thanks to the good people at SuperData, we can look forward to monthly information about digital console sales for games. Just how big is the digital market and which games are on top? Wonder no longer.
Destiny had so much potential, much like a child - it could have grown up to be anything, but thanks to some early disappointments, it just doesn't have the same support it once did. I have no idea where I'm going with this metaphor, but this story includes Destiny, a child, and great disappointment and heartbreak.
I stopped playing Destiny a long time ago, but I’ve kept my eye on what Bungie has been doing with their ever growing MMO shooter over the past few months. It’s becoming apparent that really high level players are hitting the wall, forcing them to seek out ridiculous challenges and strikes just to stay entertained. That’s included some really entertaining solo Strike runs, which technically shouldn’t be possible within the game’s rules. And now Bungie is making it completely impossible.
You know what’s better than a new game? A cheap game. Because yes, not everyone has upwards of R800 or more to throw down on a new game, money which could be better spent on food or more alcohol to help me actually drown the memory of the time that I spent that much cash on a game that I didn’t actually like. F***ing Brink. Never again, never again dammit. Moving on, Xbox is bringing back their Ultimate Sale from tomorrow, according to a leak. Here’s what you can find, for cheap cheap.
Late into last year a massive leak spilled all the beans about Destiny’s projected potential, and how Bungie were planning to add even more content beyond the upcoming House of Wolves Expansion. The most interesting leak was that of Comet: Plague of Darkness, which was billed as a massive content add-on – almost as big as Destiny itself. And now Activision has gone ahead and confirmed it all.
Activision-Blizzard is a unique kind of game company. They don't actually release that many games each year, opting instead to focus on a few core franchises (or "pillars") yielding profitable games each year. While it's a big gamble to take, it keeps on paying off. This year's big winners? Destiny and Hearthstone.
You just can’t keep a good meme down. A couple of months back, lootathon shooter RPG whatchamacallit Destiny had a secret area that was just dripping with extra gear. Extra gear which was necessary, seeing as how the Cryptarch was more tight-fisted than a Christmas gift from your grandmother. Naturally, this Loot Cave was patched out of Destiny. But the memory of that splendiferous location lives on, in Dying Light.
Over on Reddit, people are debating the merits of Evolve's pricing system. Rather than having players buy a full price game, plus DLC, they are questioning why it wasn't made as a free-to-play experience. Does this apply to all multiplayer games?
Destiny wants you to grind. And grind and grind and grind. There's a lot to be said about Bungie's design behind their loot system and how damn random it is, but a lot of people don't mind endlessly shooting at the same enemies for the hope of a shiny reward. Not this guy though, which is why he's built a robot to do it for him.
There isn't much good to say about how Destiny deals with endgame content. Once you hit that Level 20 soft ceiling, it's all left up to chance. Progression is based on new gear, so two roommates set out to see just how many times you'll have to grinds Strikes in order to get some shine new Exotic weapons. It took them a long, long time.
I stopped playing Destiny a long time ago, but I know thousands of others haven’t. The game’s most recent expansion, The Dark Below, was a bit of a disappointment to most, but Bungie has a few chances to makes things right (and better) with their projected expansion roadmap this year. Too bad they’re not getting better at plugging up leaks.
Finding exploits in a game, is a game in and of itself. Take Destiny for example, Bungie's “don’t call it a shooter MMO” title, which comes packaged with new ways to game the experience with each piece of DLC released. The Crota’s End raid happened to have an exploit that allowed players to rack up gear during the end encounter. But as of this week, that little exploit is getting flushed away like a terribly underrated and brilliant movie starring rats.