Steep is all about the “passion” for mountains
Jun24

Steep is all about the “passion” for mountains

The mountains of Steep are huge slopes of rock just begging to be explored. And that’s a passion that Ubisoft Annecy has experience with.

“Racing wasn’t a natural fit” for Destiny originally
Dec18

“Racing wasn’t a natural fit” for Destiny originally

A mixture of racing and looting, the Sparrow Racing League is an answer to fans who have been asking for some form of competitive dashing with their trusty mechanical mounts. But it was a mode that needed to be developed after Bungie had nailed the core elements of Destiny together.

Dark Souls 3 is a different beast thanks to Bloodborne
Jul20

Dark Souls 3 is a different beast thanks to Bloodborne

Thanks to Bloodborne, you’ll be in for a different Dark Souls ride that emphasises agility, speed and reckless fluidity.

Deus Ex Mankind Divided is ditching the Renaissance for an Apartheid feel
Jul17

Deus Ex Mankind Divided is ditching the Renaissance for an Apartheid feel

Dark times are ahead in Deus Ex Mankind Divided, as the series dips into themes which may hit a little too close to home for some.

Princess Leia was designed to be ‘determined and in control’ in Disney Infinity 3.0
Jul14

Princess Leia was designed to be ‘determined and in control’ in Disney Infinity 3.0

Well she certainly doesn’t look like a scruffy Nerf-herder, I’ll tell you that much. Princess Leia ran the show in Star Wars, and her Disney Infinity design reflects that authority and power.

Batman: Arkham Knight’s Batmobile was designed to be a ‘rugged machine’
Jun22

Batman: Arkham Knight’s Batmobile was designed to be a ‘rugged machine’

What defines Batman better than a high performance tank on steroids that he uses to wage war on crime? Nothing else, that’s what. And the Batmobile in Arkham Knight is an iconic intepretation of that vehicle.

The comic book evolution of Spawn
Jan20

The comic book evolution of Spawn

These days, Spawn is more or less an excuse to create some bitching cool toys. But the character himself has survived for many a year, by adapting his look.

Nathan Drake is looking good in Uncharted 4
Dec10

Nathan Drake is looking good in Uncharted 4

Nathan Drake returns in Uncharted 4: A Thief’s End next year. And man, time has been kind to him.

It took 200 prototypes to create the Xbox One controller
Nov26

It took 200 prototypes to create the Xbox One controller

The Xbox One controller is a magnificent piece of work. But it took a lot of effort to become so sleek and polished.

New consoles “don’t make good design”
Sep08

New consoles “don’t make good design”

Just because they have all the power of new generation consoles at their fingertips doesn’t mean that developers are more creative or better off.

Your first look at Unreal Tournament is filled with concept art
Jul07

Your first look at Unreal Tournament is filled with concept art

Unreal Tournament, one of the greatest Friday night social games ever, is coming back large and in charge. And damn son, it does look real purdy. Just like an easily-explodable head waiting to be instagibbed.

The low-fi sci-fi of Alien: Isolation
Apr17

The low-fi sci-fi of Alien: Isolation

You know you’re watching a low budget sci-fi flick when the computers are big, and the hair is even more massive. Some of these flicks haven’t stood the test of time, whereas as some have used the technology of their era to create a signature look. And Alien Isolation is looking to the original Alien film for some MS-DOS inspiration. “Ridley Scott’s original Alien movie presented a really grounded view of the future. This wasn’t...