As children, so many of us hate the word "consequences" - probably because parents only talk about them when it refers to us doing something wrong and facing up to what happens next. Why then do choices and consequences makes us so happy in games? I suppose because we like to imagine that if we just do things right, everything will be okay.
I’ve really grown fond of Telltale and their Walking Dead games. I love ruining peoples lives with my horrible decisions, its survival of the fittest after all! If you’re a fan like myself, you can rejoice, because the next instalment in the episodic game has some sort of release date.
While half the world is excited for the release of Titanfall next week, others are clamouring for the release of Dark Souls 2. Me? I’m saving my excitement for the week after; when Infamous: Second Son gets to make sweet love to my PS4. And if a recent Q&A by the devs on Twitter and Facebook is anything to go by, there’ll be a second bout of sexytimes.
If there’s one thing that I have learnt from playing The Walking Dead episodic quick-time event, it’s that I am a horrible, horrible person. Even though I insist that using Clementine as a strap-on zombie shield would have been brilliant. Decisions made in that game carried weight, and with a sequel on the cards, Telltale Games is looking to carry the impact of those choices, into season two.
If there’s one thing that game are lacking today, it’s the option of giving players choices that actually matter. Choices never seem to truly resonate with players, and most times, those decisions never leave a player to reflect on what they’ve done, and feel any sort of empathy towards their choice. Keiji Inafune wants to change that apathetic approach though, with his upcoming PS Vita title, Soul Sacrifice.