Wow, almost halfway through our list of games that defined this generation in gaming. Well, maybe not defined, but they certainly made us happy. Remember, no metrics, scores or sales used to make this list - just a lot of bickering and threatening of each other's wellbeing.
While you’re busy sitting contemplating just how badly Gearbox might destroy Homeworld, take a moment to consider the rest of THQ’s library of properties – including Darksiders and Red Faction - most of which have ended up in the hands of Nordic Games. Wait…who?
Much like explosive diarrhoea, there happens to be bits of THQ everywhere now. The company is dead, and it’s various games and license have been scattered to the winds of other gaming studios and publishers. Well, most of them anyway. THQ still has a few properties left that no one wanted the first time that they had an auction, so they’re going to be trying once again to kick them out the door one more time.
With the gaming industry having finished picking who and what they wanted from the leftovers of THQ, there was still one fine studio that was left forever alone. It looked like nobody wanted a slice of Darksiders developer Vigil Games, until Crytek swooped in and formed a new studio with that staff, Crytek USA. So what’s up first for the new studio then? Darksiders 3? Nope!
One of the saddest things to come out of THQ’s recent dissolution and auction is that nobody picked up Vigil Game, the developers of Darksiders. As a result, that studio now no longer exists – but thanks to Crytek, its memory might yet live on.
Yesterday the video game industry, like vultures circling a soon-to-be-corpse, swopped in to snatch up bits and pieces of THQ and its properties in an auction. Here’s who got which properties.
Poor THQ. Despite having a few decent licenses left, the publisher is still in dire straits, and not the type that includes swinging sultans. Fat-trimming, promotional events and downsizing haven’t been much help, so what’s an ailing company to do? Why get down and humble of course.
Darksiders 2 is a great game, a sequel didn’t innovate too much, but carved a path for itself, essentially becoming a more action packed adventure game with RPG elements. The game sold well when it was launched initially, giving a beleaguered THQ some much needed relief. But beyond that initial sales explosion? It’s fizzled, and it looks like THQ won’t even be able to earn back the cash that they poured into the game, at this rate.
Back in early August I posted an article highlighting that Darksiders could make or break THQ as at the time their market cap was sitting at $33 million on a share price of $4.94. Well Darksiders II has now been released and while it has been a critical success it has only managed to sell around a million titles worldwide.
Rewind the clock back to 2010, and you would have encountered a title that was overlooked and neglected, despite being paradoxically derivative and fresh at the same time. Darksiders was the debut title of Vigil games, a studio that created a game that was equal parts style and substance. It was the Legend of Zelda, drenched in a bucket of blood and presented in a unique art style and some solid gameplay. Now, the Horseman War makes way for his brother Death, to take the spotlight in this sequel, as he teaches us to once again fear the reaper.
The early reviews are in for Darksiders 2, and so far, the game looks like pure win, as it improves upon the original. It sounds like a title that the staff of Vigil Games can all be proud about. Well, those members who weren’t dumped from the project and then had all their names removed from the end credits, that is.
Darksiders 2 is shaping up to be a lengthy game so far, and if it happens to be anything like the superb original title, that means dozens of hours of play. And people thought that single-player was dead! Still, gamers will eventually clock the sequel, and want more bang for their buck, which is why Darksiders 2 will have it’s take on a survival mode, which developer Vigil Games has fittingly named Crucible Mode.
The upcoming sequel to the 2010 cult hit that was Darksiders, isn’t even out yet, and already plans are being made to expand the game series into a trilogy. Darksiders 2 is looking pretty ambitious so far, expanding and enlarging on the game world created by the first title. But don’t expect that bulge to remain constant, as the third game might just scale back instead.
Financially troubled developer and publisher THQ has undergone “major leadership restructuring,” it said in a press release, confirming that the company’s Executive Vice President of Core Games Danny Bilson has left the firm.
He’ll be replaced by Naughty Dog co-founder Jason Rubin - who’ll now oversee THQ’s worldwide product development, marketing, and publishing.
Back in 2010, Darksiders debuted, and was a smash-hit with gamers worldwide, especially thanks to the hulking actions of the main protagonist, War. Imagine if Link from the Legend of Zelda had grown up on a course of steroids and Hulk Hogan movies, and you’d have a pretty good idea what the character was capable of.
Of course, his fists could only get him so far throughout his quest, which is why he had an arsenal of weapons, from the obligatory massive sword, to exotic scythes and guns. For the sequel, players will step into the shoes of his brother Death, as he uncovers a massive conspiracy, but this horseman isn’t content with using just his signature scythe to grimly reap.
He’s going to kill with anything that he can lay his hands on.