Can you remember the last time Crytek made an incredible game? While some will gleefully tell you that that answer is “never,” the first Far Cry and Crysis games were pretty rad. what Crytek excels at far more than crafting good stories is crafting mind-bogglingly good graphics. They’ve sort of lost that focus, and it’s one of the reasons they’re perhaps not doing as well financially as they have in the past. Rumours have even begun circulating that the company is on the verge of bankruptcy.
MOBAs are big business. League of Legends is one of the most played games on the planet, and the Dota 2 prize pool is hitting astronomical sums. everybody seems to be making a MOBA. Dead Island’s becoming one, and Blizzard’s Heroes of the Storm is probably the most anticipated new arena strategy game. Now it looks like Crytek wants in on that action.
Since it was first shown off, Crytek’s Ryse has been getting flak. It’s a giant collection of QTE’s, some said. Then it was discovered the game only ran at 900p, which caused another uproar. Recent previews have said that the game was as fun as dialling phone numbers, and Gavin said that the later embargo for the game signalled trouble. It looks like he was right.
Microsoft has made it a three-for-three! The Xbox One isn’t out yet, but now every single one of its high profile launch games has been announced to have a Season Pass. First, Forza was given a Car Pass, then Dead Rising 3 was confirmed to be getting pre-purchased extra content. Now it’s Ryse: Son of Rome’s turn to try and tempt you to cough up extra.
Crytek have caused a bit of an Internet storm at the moment with the release of the character skins that the west will be using when they join the absolutely mammoth Warface that currently has over 7 million Russian players.
A lot of noise has been made by the fact that one of the Xbox One’s flagship titles, Ryse, is running at a resolution below what we’d expect from a fancy, next-generation console. While many have said it points to the Xbox One as being a weaker console than the PS4, Crytek’s Cevat Yerli asserts that that’s not quite the case.
Yesterday, Darryn told you that Ryse, Crytek’s game of digital gladiators ran at a native 1080p. He lied. It’s not his fault though, he took the word of Microsoft’s Aaron Greenberg as gospel. What he didn’t see was a follow up by Greenberg clarifying the matter.
Back at E3, I got my grubby CHUD hands on Ryse: Son of Rome. Despite looking fantastic, the game garnered a ton of criticism for apparently being a QTE festival. And in a way, it is, but the Crytek game is still brutally satisfying in its own way. And when the final product ships, it’ll be more complex as well.
As reported, Crytek CEO Cevat Yerli has made a statement regarding long-time argument of graphics versus gameplay. Yerli says that graphics have always driven gameplay and believes that it’s 60 percent of the game.
Most of you know that I seldom play multiplayer games online. It’s not because I don’t play well with others, hate human beings or suck at games (though all three of those could well be true). It’s just that I prefer my videogames to be solitary escapism. I like shutting myself off from the rest of the world and retreating to the realm of fantasy. Crytek wants that to go away.
I’m probably in the minority, but I actually liked Crysis 2. It didn’t offer the sandbox freedom that the first game provided, but it was an entertaining battle through smaller, tighter and decidedly more linear levels. With Crysis 3, Crytek have sought to find a modicum of balance between the two philosophies – and they’ve largely succeeded.