It’s just back and forth, back and forth with these types of things, isn’t it? Nearly a full 24 hours ago, Microsoft sent the internet into a frenzy by announcing that Rise of the Tomb Raider would release exclusively on Xbox next year. But as we’ve come to realise lately, there are many ways to dance around the facts.
Microsoft’s conference at Gamescom yesterday was another great showing. They had tons of blockbuster games, focusing primarily on some of the exclusives that are headed to Xbox in the near future. Who would’ve guessed the internet would be in such uproar over one of those titles?
The Tomb Raider reboot from last year was a pretty solid game and earlier this year we found out that a sequel was in the works. What we didn’t know was that Rise of the Tomb Raider is in fact a Xbox exclusive.
I loved last year’s reboot of Tomb Raider, giving us a somewhat more realistic take on everyone’s favourite adventuring archaeologist. Despite its critical acclaim, after that game’s original release it was deemed a failure by its own publisher, Square Enix. They said, of it’s 3.4 million first month sales that it had failed to meet expectations. Now, thanks to the higher-definition re-release they finally seem happy.
Ever since Crystal Dynamics got their hands on the Tomb Raider franchise back in the mid-2000s, they’ve been cranking out some solid games in that franchise. Solid, but hardly legendary. 2013 however, resulted in a total reboot of the series that got the formula down perfectly, creating a new foundation for the franchise that was enthusiastically welcomed and appreciated.
When I first heard that a brand new Legacy of Kain game was cancelled, I curled up into a foetal ball and cried. Then I heard that it was being resurrected as an online multiplayer game., became a despondent sod, and gave up on the world. There’s now gameplay footage, and my sadness has turned to hate.
Tomb Raider’s getting a new, extra polished definitive edition in the way of a next-gen console version. PC Gamers will happily tell you that they’ve been playing the definitive version of the new(ish) Tomb Raider reboot since the game first came out. they’re wrong – and they won’t be getting the extra shiny version either.
Here’s a cool trailer for a game that Square-Enix teased back in February – but has shown very little of since. A little like Ghost Trick: Phantom Detective in its basic premise, Murdered: Soul Suspect has detective Ronan O’Connor trying to bring his own killer to justice - from beyond the grave. and it looks rather intriguing.
Tomb Raider on the PC is one of the few blockbuster titles that features an AMD splash screen instead of the all-too-familiar “Nvidia: The way it’s meant to be played” one – so it’s fair to say that’s it’s been heavily optimised for AMD cards. In fact, right now, it doesn’t work very well with Nvidia hardware at all – but a fix is coming.
I dread the word reboot. To me, reboot has become a swearword used to make more money by telling the exact same story again, but with new shiny bits and explosions. Then you get those shining examples, things I like to refer to as a 'reimagining' rather than a reboot. A recent example that springs to mind is DmC, where Ninja Theory gave a new story and new purpose to a franchise. Tomb Raider is one such reimagining.
We’ve already shown one publication’s tremendously high review score for the impending Tomb Raider reboot – but now that reviews are everywhere, it’s time to take a look to see if the newly redesigned Lara has her own merits, or is just a full circle, re-appropriated Nathan Drake. Here’s what critic have to say.
Originally shown during the Spike VGA’s this extended trailer for Crystal Dynamic’s Tomb Raider reboot shows Lara Croft’s penchant for survival…and falling. Mostly falling. Gravity is not Ms Croft’s biggest friend, it seems. there’s a fair bit of concern from fans that the game’s looking a little bit like Uncharted: Boobs Edition, and it’s a wholly valid one. Does it really matter though, if it’s a damned good game?
The biggest worry for most long-time Tomb Raider fans is whether or not the re-imagined Lara Croft captures the essence of what made the character so iconic in the first place – or if perhaps her rebirth is too much of a departure. We chatted to the game’s creative director, Noah Hughes, to put those fears to rest – and chat a little more about the gritty origin story.
Crystal Dynamics’ new Tomb Raider reboot is unlike any other Tomb Raider game I have played before. I’m not sure if this is the Tomb Raider that people will be expecting but I am sure that this fresh, new approach to the franchise is one that is well overdue. If you are one of those gamers who isn’t a fan of change, best you start mentally preparing yourself now!
Tomb Raider finally arrives next year, and it puts a fresh spin on the iconic character, swapping bra sizes for actual character development. So just how long is that journey of self discovery then, and could it lead to a sequel? The answer? Maaaaaaybe!