Content Tag

Posted by Darryn Bonthuys - 04 May 2015

Season passes. To me, they’re essentially promises of good things to come. Promises which require a ton of good faith from fans, in order to succeed. Sometimes, they’re actually worthwhile and they do add to a game. Other times, they’re perfect examples of buyer’s remorse. Batman: Arkham Knight launches with one of the most chuffing expensive season passes of all time, so here’s a look at what your cash gets you in the form of extra content.

Posted by Darryn Bonthuys - 15 Apr 2015

Mining! It’s the industry of the future! Especially if said future results in the city of Johannesburg falling down a massive sinkhole thanks to unscrupulous activities which have weakened the ground around that metropolis! But data-mining is also good! And that’s exactly what has happened with Destiny, as details regarding the upcoming House Of Wolves DLC pack have been data-mined out of the latest patch. So uh, spoilers and all that.

Posted by Geoffrey Tim - 16 Feb 2015

The Order: 1886, according to YouTubers who’ve uploaded the game to the internet, will last you about 5 hours; and that’s including the game’s maligned interactive cut-scenes. For many, that’s just not good enough; when throwing down $60 (or R799), people expect a game to last them a good few hours more than that. The thing is, those YouTubers have intentionally blitzed through the entire game for as short a run as possible.

Posted by Darryn Bonthuys - 12 Feb 2015

I’m kind of excited for a decent Star Wars multiplayer game again. A couple of years back, my favourite such game to go online with was Jedi Outcast, a Quake 3 Arena powered deathmatch that combined the Force with laser, lightsabers and thermal grenades. It was of course, absolutely sublime to play. What was also just as damn good, especially on console, was Star Wars Battlefront. Even bigger, and packed with tons of players, the game was pure anarchy. A new Star Wars Battlefront is on the way, and it sounds like it might just be the biggest Star Wars game ever made.

Posted by Geoffrey Tim - 03 Dec 2014

Destiny’s first expansion, The Dark Below, is coming next week. As you’re likely aware, those playing the game on PlayStation platforms will be treated to exclusive content that won’t be going to that other platform until "at least Autumn 2015." Sony’s PlayStation Blog has finally detailed that content.

Posted by Matthew Figueira - 05 Nov 2014

One gaming franchise I love dearly is LittleBigPlanet. I have spent many a happy hour in those imaginative little worlds across PlayStation 3, PSP, and Vita, both solo and co-op. LittleBigPlanet 3 will be out later this month, and while I have my doubts about the game (it’s not being developed by Media Molecule – the creators), I think it will still be a ton of fun. The beta kicked off a while ago, giving some fans time to tinker with the level creator. Sumo Digital, the developers of this third title, have put together a video showcasing their favourite creations thus far.

Posted by Darryn Bonthuys - 27 Jun 2014

Yes YouTubers, it is indeed true. Starting pretty much from today, you can now throw up videos of your inane opinions on topics that you’re vastly underqualified to discuss in blisteringly gorgeous 60fps.

Posted by Darryn Bonthuys - 04 Mar 2014

It may be a hundred days until E3, but when the Wrestlemania of gaming is over, it’s only a hundred days until Destiny finally arrives. Give or take, my maths might be terrible on this. As usual, the game has plenty of pre-order bonuses to wave in front of players. And it’s also going to have plenty of cards that might bestow further bonuses when redeemed. Come get some.

Posted by Stephen Snook - 12 Feb 2014

The newest content update to GTA Online dubbed “The Valentines Day Massacre Special” adds 1920’s style clothing, a new weapon and vehicle. The content will appear in both online and story mode, but only for a limited time starting this Friday.

Posted by Darryn Bonthuys - 30 Jan 2014

Gah, collector’s editions! Back, back I say! I’ve not got the money for you, nor shall I spend it even if I did! What’s that you say? This Diablo 3: Reaper of Souls collector’s edition has a nice-looking art book and DAMMIT STOP TEMPTING SATAN!

Posted by Stephen Snook - 03 Dec 2013

YouTube channel “LiveUnknownHacks” and user “Funmw2” has leaked four videos of what appears to be the upcoming content creator for the PS3 version of GTA 5. these are apparently the same people who leaked the audio detailing races and casinos in the Beach Bum DLC.

The description of the above video states that this is an old version of the content creator that’s been in game files since Rockstar used it in the online gameplay trailer. In update 1.06, apparently the file size for the creator has changed, but hasn’t been tested yet.

“Hi , I'm Funmw2 ( who leaked Audio Files about New DLC Like Casino ) .
First The Content Creator is already in game files .
but this version of content creator is old ( when rockstar was using it in GTA Online Gameplay video )
in update 1.06 , the creator file size has been changed .
i will try the new version of creator .
maybe it have Mission Creator , because this version Only Races/Deathmatches”

The videos are short, the longest being five minutes in length. The first video shows placing weapon spawns in a parking lot. The second shorter video below briefly shows placing the lobby camera and spawn points. A prompt from the game states that maps cannot be underground or inside a building.

The third video shows how maps can be edited from ground level in order to fine tune things. You can also walk around your map to get a feel for where you want things placed. A prompt from the game states that missions must be tested before they can be published. A good 30 or so weapon spawns are placed before the game complains about there being too many. I can imagine some stricter limitations on objects like cars and structures.

The final and longest video shows placing vehicles and props and changing the global radio station. It also shows creating a land race. The sea and air races are locked until you publish your first land race. Setting up the type of race, available vehicles, stunt jump markers ,mission markers and checkpoints are all shown.

Some interesting stuff shown here indeed. It is unknown whether there are further limitations such as size and placement for maps. For now, this serves as a sign of things to come. Bring on user created content!

Posted by Darryn Bonthuys - 04 Jul 2013

I loved the original Final Fantasy X, especially in the scenes when Tidus would shut the hell up about his daddy issues. Beyond that though, it’s one of the last great games in that franchise,before the current lull set in. A remake is on the way,that includes the fan service sequel, and it looks like there’ll be more than just a 16:9 anamorphic ratio thrown into this update.

Posted by Darryn Bonthuys - 22 Feb 2013

I love how the gaming industry is in a phase where it can sell people on a promise. That’s why we’ve got pre-orders with numerous baiting techniques to lure us in, and of course, DLC. Most DLC is a one-off affair of new looks and gear, with the occasional biiger piece of story thrown in for good measure. Joining the club this week in the land of “we promise that it’ll be rad!”, is Irrational Game’s Bioshock Infinite. And yes, using Elizabeth and those big blue eyes to sell the extra content is a bastard genius move.

Posted by Darryn Bonthuys - 18 Feb 2013

With DayZ going solo and moving away from the modding scene, brand new opportunities are opening up for the cult zombie apocalypse survival game. Content is one such market that is ripe for exploration, and possibly exploitation. Although in the case of this standalone, it might be a more substantial enhancement to the game that’ll have more free than paid-for content. Every week apparently.

Posted by Darryn Bonthuys - 15 Jan 2013

There’s been a lot of talk recently about the possible link between video games and violence, thanks mostly due to the tragic events that occurred recently in the US. Whether you’re a believer or a defender though, there’s no doubt that gaming has become a tad super-violent, and the reactions towards such content has been apathetic at times. And that’s a reaction that one ex-Dishonored developer believes needs to change.