If there’s one franchise that I’m aching to see again, it’s the space-ways and deserts of Dune. But the spice hasn’t flowed in quite some time for that venerable franchise, despite several attempts at reviving it. And this concept art is going to make you want to pull your heart-plug out in despair.
Before a game can go from idea to fully realised, it needs some concept art along the way that’ll help sell the idea. It’s one of the most under-appreciated parts of game design today, and looking at the concepts that Matt Rhodes gave to Bioware for their Mass Effect and Dragon Age games, it should be criminal to undervalue these skills. See for yourself after the jump.
You saw them as picturised additions to the main article, but a mere 730 pixels of width doesn’t do the wonderful artwork of Destiny any justice. This is a game driven by the artistic vision of the studio, so here are some larger images with which to feast your peepers on.
If there is one thing that the gaming industry does well, it’s crafting out adventures with elements inspired from other games. Without Batman: Arkham Asylum we wouldn’t have a gritty successor such as Sleeping Dogs, or if Gran Turismo had never popped up, hyper realistic racing games would still be a pipe dream to enthusiasts. Over a decade ago, Bungie got the ball rolling with their console shooter Halo. It set a new benchmark back then for a genre largely seen as the domain of PC gamers. Years later and with a successful franchise behind them, Bungie is looking to recapture that spark of a new and exciting universe. A universe that they've named...Destiny.
You thought Friday had some kickass art? Actually, yes, yes it did. SO how about some more then, from that other EA franchise, Dragon Age? Once again, the CGHub via Kotaku has revealed some stunning pieces of arts, as the pros from that industry have come together to put their own stamp on that more medieval world.
We all know that a fourth Mass Effect game is on the way, although it’s not going to be Mass Effect 4. Our money is on it being a prequel. Because rule of three, gaming industry. With a new game comes new characters, worlds and vehicles. What will they look like? Who knows, but if Bioware wants to design the future with some real talent, they’re going to need to take a gander at the portfolio of these amazing artists.
Believe it or not, but it’s been eight years already, since Assassin’s Creed was first pitched. And much like any experimental concept at the time, there was plenty of art to go with it. But the Assassin’s Creed of then, compared to the Assassin’s Creed of now, was a very different idea entirely, from the finished tech demo product.
Ubisoft has recently released a score of images showing the genesis of this franchise, which they stuck to fortunately, despite a disappointing debut, that blossomed into an incredible sequel, expansion games and other media.
Despite what certain over the hill film critics have to say about the medium, video games are indeed art. After all, if you have hundreds of artists slaving away for a few years, how could the end product not be classified as such?
Of course, before a game can even start being developed, the people behind it need an idea of what exactly it is that they’re going to be digitally crafting, and that’s where concept art comes in.
Some of it can be amazing though, as it fully paints and sets a theme for the game to follow, resulting in some spectacular pieces of creativity.
One such franchise is Assassin’s Creed, which over the years has evolved into a series that spans major moments in history, reflected here in its art.