Choices. They’re what define our gameplay experiences. You’re either good, or you play long enough to see yourself become the bad guy. Those choices can also impact on the ending of games in various colour-coded ways, and it looks like The Witcher 3: Wild Hunt is also going to have some endings based on decisions made during the course of the game.
If there’s one thing that I have learnt from playing The Walking Dead episodic quick-time event, it’s that I am a horrible, horrible person. Even though I insist that using Clementine as a strap-on zombie shield would have been brilliant. Decisions made in that game carried weight, and with a sequel on the cards, Telltale Games is looking to carry the impact of those choices, into season two.
If there’s one thing that game are lacking today, it’s the option of giving players choices that actually matter. Choices never seem to truly resonate with players, and most times, those decisions never leave a player to reflect on what they’ve done, and feel any sort of empathy towards their choice. Keiji Inafune wants to change that apathetic approach though, with his upcoming PS Vita title, Soul Sacrifice.