Casey Hudson Tag

Posted by Alessandro Barbosa - 19 May 2015

The name Casey Hudson is spoken with hushed tones around weird parts of the internet. Following the disappointing ending to Mass Effect 3 (and the utterly ridiculous reaction to it all), Mr Hudson lost a little bit of fandom online. So you're forgiven if you'd forgotten that he left BioWare last August - but his new appointment at Microsoft is wildly exciting.

Posted by Darryn Bonthuys - 08 Aug 2014

Casey Hudson, project director on various games such as Star Wars: Knights of the Old Republic, Jade Empire, Neverwinter Nights and the entire Mass Effect series, has left BioWare.

Posted by Geoffrey Tim - 13 May 2013

Shepherd's Mass Effect story is over, but that doesn’t mean that the universe isn’t ripe for picking, and there’s a multitude of stories within the Universe that could make for their own spinoff games.

Posted by Darryn Bonthuys - 09 Nov 2012

Hey, remember that other big budget game that came out this year? The one wherein I had a dangerously stalker-level attachment to that one character who dresses in skin-tight clothing and wears a gas-mask? Mass Effect 3 came out months ago already, and despite some issues with the final act, the game was damn good overall. The Reaper threat is finally over, sort of, and it’s time to look to the future, according to executive producer Casey Hudson.

Posted by Geoffrey Tim - 02 Apr 2012

Given Mass Effect 3’s “better with Kinect” marketing push by Microsoft, you’d be forgiven for thinking that EA and Bioware were handed a fat wad of cash to make the Xbox 360 version of Mass Effect 3 the definitive one - by including voice-based squad commands and other miscellaneous speech gestures.

Bioware says that Kinect integration “happened almost by accident.” Next he’ll admit that the game’s controversial ending happened by mistake as well!

Posted by Geoffrey Tim - 14 Mar 2012

The uproar around Mass Effect 3’s endings is some of the most vocal internet rage I can recall. Vitriol-fuelled fans are ready to kick puppies - feeling betrayed by a four year journey that, ultimately (for some!), amounted to nothing. In that regard, Bioware must be doing something right, for players to feel so emotionally invested in a series that an ending threatens to sour the whole experience.

Despite the petitions to have the ending changed and the general negative fan reaction, Bioware’s Casey Hudson stands by the game’s polarising ending.

Posted by Geoffrey Tim - 05 Jan 2012

Commander Shepard’s role in the fate of the galaxy will come to a close in just over two months time. While that marks the end of Shepard’s story, it isn’t the end of the Mass Effect series - but that doesn’t mean that Mass Effect 3 won’t have a a conclusive ending. Mass Effect 3’s producer Casey Hudson revealed in a recent interview with OXM that he and his team at Bioware won’t use the game’s ending to set up a sequel, focusing rather on giving Shepard the ending he/she deserves.

Posted by Nick de Bruyne - 10 Oct 2011

Update: For those who weren't completely convinced, this is now 100% confirmed via the Official Xbox Magazine.

Multiplayer is coming to Mass Effect 3. When it comes to one of the most beloved new franchises of this generation, you have to ask yourself… is this a really good or really bad thing? We have seen multiplayer destroy great single player games before.

We have confirmation of the news, a magazine cover image and more after the jump.

Posted by Faheem - 29 Jul 2009

If you've ever played Mass Effect then I'm sure you're aware that the game uses elevators as a method to (albeit not so affective) hide the load screens. This wasn't any less annoying than actual load screens though, hence the complaints. Apparently the development staff are dedicated to rectify this annoying issue for Mass Effect 2. As a matter of a fact in a statement at Comic-Con, Casey Hudson (Executive Producer of the ME franchise) was bold enough to say, “We now have the fastest elevators in the industry”*. Its been reported that they've also improved Commander Shepard's awkward staring at whoever he was talking to. Although I have no idea what they did to improve it. Either way I've been looking forward to playing the sequel and hope that they didn't waste any time with these improvements and miss out on some other important details. Source: Comic-Con