It used to be that a fighting game would release with everything that it needed in the first week. A bunch of characters, a dozen stages and maybe an extra game mode or two. And you’d be done. These days, the system is massively different. It’s very much a modular sense of development, with game characters and stages being inserted into a fisticuffs simulator after launch. But Street Fighter V wants to change that.
Thanks to the recent PC beta, more industrious Street Fighter fans have managed to get their hands on data files for the game. That data-mining divulged that a Balrog reveal is coming, but there’s more than just that fella on the way. There’s five other fighters on the way.
And it’s shockingly similar to how fight money works in the real world as well, for actual fist-to-face collisions. Street Fighter V won’t have players throwing Hadokens and tetsukslhfgalskfgalkjghalkghakjsvh attacks for nothing, as matches will reward players over time.
Beta round two For Street Fighter V (BRO), seems to be faring better. It’s testing cross-play between PlayStation 4 and PC, as well as introducing some new characters. So how do they handle then? Let’s break ‘em down quick.
While some folks can’t imagine a Street Fighter game without the likes of Ryu and his Hadoukens or Chun-Li and her thighs of steel, I’m all about a certain other character in the Street Fighter franchise. THE RED CYCLONE! The Russian bear wrestler! Zangief! Able to crush man’s head like a sparrow’s egg between thighs. A bad guy, but not a bad bad guy, you know?
Resident Evil: Umbrella Corps looks…awight. Not amazing, ground-breaking or innovative, but alright. And being alright, is in itself alright, right? It’s Resident Evil, condensed into a core experience that focuses more on the gunplay, less on the survival horror.