Capcom Tag

Posted by Geoffrey Tim - 02 Mar 2015

Resident Evil Revelations 2 doesn’t feature local co-op on PC, because – and I’m guessing here – Capcom thinks people who play PC games are solitary folk who play their games hunched over little monitors. The fact is, many people use their PCs as game consoles, hooked up to their TVs and entertainment systems. It’s something that’s become more prolific since Steam’s Big Picture mode – so the removal of split-screen co-op has many gamers irked, especially with Capcom saying that they have no intention of patching the feature in.

Posted by Umar Bastra - 27 Feb 2015

Freedom in video games comes in different shapes and forms and more often than not the word open-world comes to mind. Sure enough, a huge sandbox provides the player with the freedom to do whatever they like within the limitations of the game’s design, but freedom is not only limited to the games world but to the choices you’re able to make as well. A simple example would be most of Bioware’s recent role-playing games. The player is free to shape their experience based on their choices and actions within the game. Monster Hunter doesn’t fall into any of those categories though but it still provides what I find to be the most enjoyable form of freedom; the freedom to choose how you play and how you build and grow your character.

Posted by Geoffrey Tim - 25 Feb 2015

Despite being a life-long Street Fighter fan, I’ve been mostly ambivalent about Street Fighter V in the weeks since it was first revealed. Admittedly, my head nearly exploded when we got our very first look at it, but since then my enthusiasm has waned. Capcom’s only shown off the two stalwarts, Chun-Li and Ryu, tempering my excitement somewhat. That’s all changed.

Posted by Geoffrey Tim - 24 Feb 2015

Resident Evil used to be one of my favourite gaming franchises. Hell, I even enjoyed the heck out of Resident Evil 5. It may have been a bit dumb and focused far too much on action – but it was a heck of a lot of fun, especially when played co-op.

Posted by Darryn Bonthuys - 11 Feb 2015

Bayonetta. Devil May Cry. Two similar yet wildly different games that will break your controller in small pieces of plastic, if you ever tried to solo your way through both franchises in back to back sessions. While the two games do share a certain sense of style, they’re also like night and day in the gameplay department, two sides of the same coin in a currency of kickass action games. But what would happen if those two characters crossed over and joined forces?

Posted by Zoe Hawkins - 10 Feb 2015

It's been a mere three weeks since Resident Evil was re-released for modern gamers. With a shiny coat of paint and the glory of nostalgia, Resent Evil HD Remaster was sure to do well. But it has done even better than expected.

Posted by Darryn Bonthuys - 05 Feb 2015

It’s Thursday. You’re grumpy, I get that. What you need is a ray of sunshine in your life and I’m going to give it to you! With some blistering new footage of DmC: Devil May Cry’s new Must Style mode running at that sweet spot of 1080p at 60 frames per second. Heck, I’ll even throw in a  white wig for free.

Posted by Geoffrey Tim - 02 Feb 2015

When I was growing up, Capcom was easily my favourite development house and publisher. Just about everything the company made was guaranteed to be gold. They’ve given me some of my very favourite games and series, like Street Fighter, Mega Man, Resident Evil, Okami, Onimusha, Ghosts and Goblins – and the list goes on for what seems like perpetuity. In more recent times tough, the company’s image has been tarnished, and a Capcom logo is no longer a guarantee of any sort of quality. It is, after all, on the Resident Evil 6 and Lost Planet 3 box. Capcom reckons this year’s the year to change that.

Posted by Geoffrey Tim - 28 Jan 2015

I’m busy playing through the remaster (of the remake) of Resident Evil. As much as I’m enjoying it, it just doesn’t feel right. It’s got a strange, modern control scheme that’s rather discordant with the feel of the game to go along with its shiny, polished, and high definition veneer. That’s not the problem though – you can easily switch to the original, lumbering tank-like controls and play the game with rose-tinted glasses. Still, something is off – and I’ve realised that it’s the voice acting.

Posted by Darryn Bonthuys - 28 Jan 2015

Dragon’s Dogma is one of those games that I just don’t get. It had everything going for it when I first saw it years ago. A great open world. A promising combat system. Great visuals for the time. But the end result was a cluttered, clumsy oaf of a game that had me spending most of my time throwing my companion off of cliffs. Still, the game found a fanbase, that was mostly united in their hatred for Garth and his review, spinning some more content out. And the next incarnation of the game will be going completely online.

Posted by Alessandro Barbosa - 28 Jan 2015

Capcom used to be the go to publisher for insanely terrible anti-consumer practices, and basically popularized the idea of locking on-disc content behind a paywall. They haven't been too bad in recent memory, but that could change at any moment with any one of their new titles. Take Resident Evil Revelations 2, for example, which has some odd micro-transactions.

Posted by Darryn Bonthuys - 27 Jan 2015

I’m digging Resident Evil lately. The franchise is moving away from that silly action template that was wilfully borrowed from the Paul Anderson movies, and back towards proper horror. With Resident Evil HD being a welcome return to the core game and what made it so damn great in the first place, you might be all zombied out. But there’s still more Resi action on the way, in the form of the episodic Revelations 2. A game, that will have some proper raid action. And Barry. BARRRY!

Posted by Darryn Bonthuys - 23 Jan 2015

[caption id="" align="alignnone" width="800"] Run DMC[/caption]   As much as I love Ninja Theory’s DmC: Devil May Cry, I have to admit that the game wasn’t perfect. Maybe it was the idea to split combat into two halves of light and dark that didn’t always gel well. Maybe it was the fact that a younger Dante meant that attacks felt heavy, awkward and nowhere near as graceful as they could have been when compared to previous iterations. Mind you DmC: Devil May Cry is still a great game, but one with issues. And those issues are getting ironed out for the remastered version.

Posted by Darryn Bonthuys - 20 Jan 2015

I’m not saying that I’m scared of Resident Evil. But i am saying that if anyone asks me to review the damn game, I’ll run to the hills quicker than a Ronnie James Dio song. Resident Evil is back once again, as the rather scrumptious 2002 remake gets another chance to shine outside of the Nintendo GameCube on other platforms. And it looks like Capcom may have a winner here.