If there’s one thing that Bungie is quickly learning about Destiny, it’s that listening to critical fan feedback is the best way to keep them from dropping the game completely. Destiny isn’t struggling, but it isn’t exactly cruising when it comes to keeping the player-base alive. New updates that tweak the overall experience keep grinding players happy – which is why a more expansive Vault is just what the Moon Wizard ordered.
Destiny can be played on your own. But like so many games lately, it is an experience best played with others. If you don't have a group of friends to play with on a regular basis, the game will match you with others. However, even the studio knows that matchmaking isn't ideal.
Bungie thinks that they're doing what their players want, but that couldn't be further from the truth after Destiny's last patch. The update removed the option to solo one of the games hardest recurring challenges, with tough players now having to partner up with random folk to take on Weekly Heroics. The good news is that there's a workaround for now. The bad news is that it probably won't be around for long.
Destiny is pretty much several games in one package. On the one hand, you’ve got the pseudo-RPG mechanics intertwined with the shoot ‘em up nature of this beast. On the other hand, you’ve got an arena shooter in the Crucible, a mode that is home to some deadly-skilled players. And on the third hand derived from a terrible mutation, you’ve got the waiting game, as Destiny will be changing once again with the latest playlist update.
While I lost interest in Destiny months ago, I can understand why it’s repetitive, grinding nature is so appealing to many players. What I don’t really get though, is why – for all its desire to be like an MMO – it fails at the one thing that makes MMO’s an interesting, social experience; the social bit. Destiny’s singular social space, The Tower, allows for as much social behaviour as Darryn’s abrasive personality allows for real life friends. That could be changing. According to leaked images of the upcoming expansion, Destiny may have a new social space.
Destiny had so much potential, much like a child - it could have grown up to be anything, but thanks to some early disappointments, it just doesn't have the same support it once did. I have no idea where I'm going with this metaphor, but this story includes Destiny, a child, and great disappointment and heartbreak.
I stopped playing Destiny a long time ago, but I’ve kept my eye on what Bungie has been doing with their ever growing MMO shooter over the past few months. It’s becoming apparent that really high level players are hitting the wall, forcing them to seek out ridiculous challenges and strikes just to stay entertained. That’s included some really entertaining solo Strike runs, which technically shouldn’t be possible within the game’s rules. And now Bungie is making it completely impossible.
Destiny wants you to grind. And grind and grind and grind. There's a lot to be said about Bungie's design behind their loot system and how damn random it is, but a lot of people don't mind endlessly shooting at the same enemies for the hope of a shiny reward. Not this guy though, which is why he's built a robot to do it for him.
There isn't much good to say about how Destiny deals with endgame content. Once you hit that Level 20 soft ceiling, it's all left up to chance. Progression is based on new gear, so two roommates set out to see just how many times you'll have to grinds Strikes in order to get some shine new Exotic weapons. It took them a long, long time.
I stopped playing Destiny a long time ago, but I know thousands of others haven’t. The game’s most recent expansion, The Dark Below, was a bit of a disappointment to most, but Bungie has a few chances to makes things right (and better) with their projected expansion roadmap this year. Too bad they’re not getting better at plugging up leaks.
Finding exploits in a game, is a game in and of itself. Take Destiny for example, Bungie's “don’t call it a shooter MMO” title, which comes packaged with new ways to game the experience with each piece of DLC released. The Crota’s End raid happened to have an exploit that allowed players to rack up gear during the end encounter. But as of this week, that little exploit is getting flushed away like a terribly underrated and brilliant movie starring rats.
Whether you loved or hated the game, there’s no denying that Destiny is a platform for DLC. It has plenty of that content on the way, having recently released the Dark Below DLC and paving the way for House Of Wolves in March. But that’s nothing compared to what’s on the horizon for Destiny.
I've always been too afraid to modify my tech. I'm sure it's perfectly safe or awesome, but I'm just one of those people who doesn't touch anything that could void a warrantee. Besides, if I wanted to modify my tech, why would I buy a console? Bungie seems to have the same feeling as they were swinging the ban hammer this week.
Destiny fans, prepare yourselves. Because the game is about to unlock the potential of its exotic weapons. Those magnificent death-dealing guns that are pried from the dying hands of various high-level foes are about to be overhauled, and buffed to be even better than usual at the speedy delivery of lead implants into the face of your nearest nemesis.
Despite a mixed reception at launch, millions of you are still playing Bungie's online shooter, Destiny. The first major content expansion is on the horizon, with the Dark Below aiming to deliver on fan's requests since launch. That's probably why Destiny's greatest weapon has a much bigger role to play this time around.