Cast your minds back to last year. It’s September 2014, and the most anticipated and hyped game of the year, Destiny, has finally landed. And it’s somehow both great and terrible. There’s a ton of content available in the vanilla edition of the game, but it’s hardly explained. There’s a wall that’s quickly hit, with the first DLC expansion The Dark Below, not exactly patching things up. House of Wolves will most likely end up being just as polarising as Destiny itself. But it does so with an absolute ton of new content that gives the game the upgrade that it needs.
It may not be to everybody’s tastes, but I’m genuinely digging Destiny as I approach my twentieth hour while patrolling the Cosmodrome. Sure, it’s not perfect, but there’s a lot to love. Especially when it comes to loot. Now that I’m busy working my light level up and earning both Crucible and Vanguard marks which will be spent on some of that sweetass exotic gear, I’m also keeping my eyes peeled for when I finally get my first taste of exotic loot. And baby, I want this helmet. I just gots to have it!
What the hell is an Ether chest? It’s a gateway to all your hopes, dreams and goals in life. Provided said ambitions revolve around obtaining fantastic loot in Destiny. The latest Destiny patch has thrown these sought-after chests into the game, provided that you were able to vanquish several of the wanted Fallen in the Queen’s Wrath bounties. They’re still hard as nails to find however, but we’ve got your back.
Destiny is by all means, not a perfect game. As Geoff still succinctly put it last year, Destiny is “a confused game that doesn’t quite know what it wants to be”. And he’s quite right. There’s a heavy grind at play here, the narrative is rubbish and the Cryptarch is indeed a bastard. And yet, the game has an audience. Despite these imperfections, Destiny still commands a particularly loyal fanbase. And I want in on that. So I’m jumping into Bungie’s massive legacy-building project.
Destiny's House of Wolves is coming and it just might lead to a spike in players. For those looking forward to the expansion, though, there might be a slight delay. But don't worry, you'd prefer a delay considering Bungie's explanation.
It's not just about how many people play your game. Sure, it's important to reach a lot of people, but you don't want that game sitting there, barely touched. Destiny's player base is growing, but that doesn't mean that the overall hour count is going to keep rising.
It’s been almost a year since Destiny released. And since then, it’s been staying the course on the DLC promise, realising its potential. And there’s more DLC on the way. Now, I don’t who you are, or what you want. If it’s money, I can assure you that I’m quite broke after buying a Hatsune Miku body-pillow. But what I do have are a very particular lack of skills, skills I have acquired over a very short career. Skills that make me an annoyance for people like you. If you let my game go, that’ll be the end of it. I will…Dammit Bungie hung up on me.
Despite the perceptions you may come across on the internet, Destiny is still very much alive and kicking. It might not have the massive, mainstream appeal people expected it to have after launch, but there still seems to be a dedicated pocket of people who love the shooting, grinding and looting fun that Bungie has on offer. And if you hang around the PvP realm more often than others, Bungie is catering to you with House of Wolves.
Say what you like about Destiny, but the game clearly has a dedicated fanbase who do see some sort of potential in Bungie’s newborn franchise. Reddit threads, wikis and weekly video guides are all par for the course in this fandom. But some fans go a step further than merely contributing to a thread or discussing weekly Xur sales. Like this guy, who made a backup plan to get his hands on some Destiny loot when the world was against him.
Can you hear that? That deep rumbling sound emanating from the Internet? Well it's because there is a storm brewing because apparently the latest Destiny DLC was showcased in a Destiny video from 2013.
Mining! It’s the industry of the future! Especially if said future results in the city of Johannesburg falling down a massive sinkhole thanks to unscrupulous activities which have weakened the ground around that metropolis! But data-mining is also good! And that’s exactly what has happened with Destiny, as details regarding the upcoming House Of Wolves DLC pack have been data-mined out of the latest patch. So uh, spoilers and all that.
Say what you like about Destiny. but the game certainly has legs. And that’s thanks to the extensive DLC plans that Activision and Bungie set up for the game, which helped extend its potential further than launch week. The next big DLC package arrives next month for the game, dubbed House Of Wolves. And while it won’t have a Raid to tackle with guns a-blazin’, it’ll be throwing a different challenge at players instead.
If there’s one thing that Bungie is quickly learning about Destiny, it’s that listening to critical fan feedback is the best way to keep them from dropping the game completely. Destiny isn’t struggling, but it isn’t exactly cruising when it comes to keeping the player-base alive. New updates that tweak the overall experience keep grinding players happy – which is why a more expansive Vault is just what the Moon Wizard ordered.
Destiny can be played on your own. But like so many games lately, it is an experience best played with others. If you don't have a group of friends to play with on a regular basis, the game will match you with others. However, even the studio knows that matchmaking isn't ideal.
Bungie thinks that they're doing what their players want, but that couldn't be further from the truth after Destiny's last patch. The update removed the option to solo one of the games hardest recurring challenges, with tough players now having to partner up with random folk to take on Weekly Heroics. The good news is that there's a workaround for now. The bad news is that it probably won't be around for long.