bungie Tag

Posted by Alessandro Barbosa - 15 Oct 2014

Yesterday Bungie detailed a new hot fix that would be going live later in the day. It did, bring a host of small tweaks and changes to the game’s weapons and raids. Some players, however, are finding that the patch also manages to destroy their Destiny installation altogether.

Posted by Alessandro Barbosa - 14 Oct 2014

Despite all of the negative press, Destiny still has a surprisingly large active player base. It might not be as high as Bungie would've hoped, but their continued support could entice some burned players to return. Especially those who loved their scout rifles, because they're finally useful.

Posted by Geoffrey Tim - 06 Oct 2014

Right now, the only way to tackle Destiny’s Raids is to have a group of high-levelled friends who want to get shot in the face repeatedly in the perpetual quest for better gear. That’s right; there’s no matchmaking for Raids – which means it’s impossible to jump in to a raid with a group of strangers for a few arduous hours of shooting. That could change.

Posted by Alessandro Barbosa - 02 Oct 2014

I have to admit, I'm still enjoying a few minutes of Destiny every now and then when I get the chance. That's probably because I have yet to reach the level cap and be forced to deal with the game's annoying loot drops. Now I won't have to either, with Bungie making Destiny's loot system a little more fair.

Posted by Geoffrey Tim - 30 Sep 2014

Yesterday we told you of the bug that revealed much of the future content coming to Bungie’s great big moo-esque shooter Destiny. It very much seemed to be more of the same, but more importantly, it seemed to show that the extra content was on-disc DLC (or as the case may be, hiding in the game’s installation on your console’s hard drive). That’s not the case, says Bungie.

Posted by Alessandro Barbosa - 23 Sep 2014

I'm not the biggest fan of Destiny's loot system. I understand that extremely awesome loot isn't meant to be dished out regularly, but having such a small pool to draw from doesn't help the endless grinding. Good news though; Destiny is getting more legendary loot tomorrow.

Posted by Alessandro Barbosa - 23 Sep 2014

Bungie can be proud of their relatively stable launch of Destiny, but these coming months are going to be a hard-fought battle for the house that built Halo.   These are the months where patches and continued support could determine if a player stays or not. The latest patch isn't huge, but it's changing a few things drastically.

Posted by Alessandro Barbosa - 22 Sep 2014

So far, Destiny’s loot has been an odd shaped ball to me. Like trying to play football with a rugby ball. You expect what’s going to happen when it bounces, but then it just does the opposite. Just like getting a Purple engram and then get handed a Green reward. If only there was a way to farm for those precious engrams endlessly.

Posted by Alessandro Barbosa - 19 Sep 2014

Bungie is really trying to get everyone to understand that Destiny only really starts once you’ve reached the level cap. At this stage, you’re at the mercy of loot, which is the only way you can continuously get stronger and keep that level counter ticking. It’s irritating that this entire system is luck-based, and seemingly also very unfair too.

Posted by Darryn Bonthuys - 19 Sep 2014

There’s a ton of new games arriving in October and November, but December belongs to the Master Chief. The original adventures starring that stoic hero are getting a visual bump for the Xbox One, and could most likely be the perfect entry point for gamers interested in Halo. But what about PC gamers? Why aren’t they getting any of that Games For Windows love? Turns out, Master Chief isn’t made for PC fun times.

Posted by Alessandro Barbosa - 18 Sep 2014

Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.

Posted by Geoffrey Tim - 18 Sep 2014

We previously told you that thanks to expectations, Activision had sold 500 million Dollars worth of stock in to retailers. Yesterday, Activision was proud to announce that its grindy, epic space loot-a-thon had sold through – that means sold to customers – $325 Million worth of that stock in just five days.

Posted by Geoffrey Tim - 17 Sep 2014

One thing I found odd with the retail release of Destiny was the relative lack of public events that happened, at least when compared with their frequency in the alpha and beta. That’s soon changing – along with a few other things to make the game just a little more fun.