I’ve always maintained that Borderlands is one of the more challenging game franchises out there. Whether it be badass bandits or Skags that happen to fart lightning in your general direction, the game is filled with all manner of beasties who are going to do to your body what Tyler Perry’s Madea did to comedy. Namely, butcher it. But some of the infamous raid bosses in the game are even bigger bullet sponges. But only one of them, is a massive dick.
I never really understood the need for skins in Borderlands 2. Sure they're fun to show off to friends when you're rolling around Pandora in co-op, but it's pretty said that you're stuck in first-person and can never see your kicks attire for yourself. That's why the third-person mod was so popular back then, and now it's back.
Borderlands: The Pre-Sequel is out locally today, while well-connected PC gamers laugh at you from the safety of their massive bandwidth allowances. It’s pretty much more Borderlands 2, which means more guns and oddball humour in the end. It also means more references to films, television and tropes of ye older days of pop culture. And trust me, the Pre-sequel has many Easter eggs waiting to be discovered.
The beauty of Borderlands, isn’t just in the guns. It’s in the characters. From sociopathic cyborgs to puppy-strangling bandit-killers, the games are filled with a cast that make killing less horrific than it should actually be and quite fun actually. There are four such characters to start the Pre-Sequel out with. And a rather flashy new one is on the way.
At it’s core, Borderlands has always been about maths. Maths that can pop your head off with one well-timed shot or cover you in corrosive acid and lightning that is. Such maths is usually seen in the loot of the game, and with a trazillion guns to spare, there’s a lot of number-crunching to do on bandit faces. Of course, the best loot happens to have an orange font that glows with the warmth of a heavenly choir. And Borderlands: The Pre-Sequel once again has plenty of those legendary armaments available.
Throughout history, there have been many legendary weapons. The six-shooters of Wyatt Earp. The mighty Excalibur of King Arthur. The hammer of Thor, Mjolnir. My poor attempts at cooking. But behold, the latest instrument of death to join the ranks of these legendary weapons! Behold, the Excalibastard!
Borderlands: The Pre-Sequel is out this week. And we’re still looking for answers, beyond launch week. Fortunately, we managed to track someone from 2K Games down at rAge over the weekend. And we had questions. Lots of them. So grab some popcorn, throw on some wub wub music and prepare to gaze into the face of horror. Or my face to be precise.
As much as Borderlands has evolved over the years from a loot ‘n shoot extragavanza to a wacky and horribly violent adventure with great characters, it’s always been about one thing: Guns. Bazillions of them. And then some. Borderlands 2 gave the weapon formula a massive overhaul, and the Pre-Sequel is adding to that with two new types. By now, you know plenty about the cryo guns on offer. But it’s time to show some love for lasers.
Loot makes the world go round. It’s that quest for a gun with mighty numbers that can out-number the guns of anyone who stands against you, that can make a game so appealing. Borderlands 1 and 2 had this theme in common, as a bazillion guns awaited players on the planet of Pandora, provided that they could survive long enough to claim them. And the Pre-sequel is going to fill in plenty of gaps between those two games. Here’s what we learnt this week in an interview with two of the game's development leads.
One thing that Destiny got wrong, in my opinion, was its skill tree – which wasn’t so much of a tree as much as a linear progression of skills. Borderlands does skills so much better, I think – by actually making it a bit of a branching tree. And now you can play with Borderlands: The Pre Sequel!’s trees from the comfort of your browser.
Is your body ready for Borderlands: The Pre-Sequel? I know mine is! While we can expect all manner of shooting, looting, and explosions, we can also expect some awesome tracks. The first Borderlands didn’t really do much for me in terms of audio but the second one more than made up for it. The music was fantastic! Want to listen to the soundtrack for the upcoming game? Stick around because REASONS!
I’ve been mostly ambivalent about the new Borderlands. Set on Pandora’s Moon, Elpis. the game charts Handsome Jack’s decent in to lunacy, before he’s the bad guy. Here’s he’s assembled a team of vault hunters who aren’t even close to being the good guys – but it’s their job to get rid of even badder guys, and save the world.
On the surface, Borderlands looks like your typical run ‘n gun game, with plenty of faceless maniacs just waiting to be introduced to a freshly discharged lead round. The combat however, is far deeper when you examine it, with characters able to tweak their damage resistance, fire rate, reload speed and far more. And in Borderlands: The Pre-Sequel, butt stomps are going to add to your arsenal in various, flatulent ways.
With Evolve joining a growing list of games who are now making 2015 the new 2014, you might be forgiven for thinking that October is now going to be an easier month for choosing games. You’d also be completely wrong, because October is still absolutely crazy with new releases.
We've seen a little bit of Athena and last week we saw how Wilhelm changes over the course of Borderlands: The Pre-Sequel. Today, we get to see how Nisha, Borderlands 2's evil cowgirl, operates in a fight. She embraces cheating and also likes to bring a whip along for some extra fun. Yes, we're still talking about Borderlands.