Here at Lazygamer, we love us some Borderlands, as I’m so fond of telling Umar with each and every article that I possibly can (JOKES LUVS YOO). Borderlands, its sequel and various add-ons, have been an American product in the hands of Gearbox ever since the franchise arrived. But with Borderlands: The Pre-Sequel, players are getting a game with a very Australian development feel to it.
The moons of Pandora. Desolate, barren and populated by bandits who are married to their own sisters. It’s the kind of environment that is just asking for four plucky adventurers to go on a lunar rampage in. And become moo-oo-oon kings!
Most games these days are done-in-one experiences that offer little replay value and focus more on tacked-on multiplayer. The original Borderlands and its sequel however, were lengthy forays into the wilderness of Pandora. And you can expect the same kind of length in the Pre-Sequel.
Is the world ready for Borderlands 3? Probably not. But is it ready for an interquel, dubbed Borderlands: The Pre-Sequel? The answer to that, is a definitive maybe. The curtain was finally pulled open yesterday on the new game that is being developed by 2K Australia. Here’s what you can expect to find in the missing chapter of Borderlands.
I love internet conspiracies - they are fun and silly and outlandish. My favorite are all the Half Life 3 fake mathematics to prove that the game is actually coming. But Gearbox isn't going to let you do that to Borderlands 3. It just isn't in development.
Tequila often leads to strange pairings, as any bartender or bar fly can attest. However, at last year's Spike VGAs, it helped bring Telltale Games and Gearbox together, eventually leading to that strange love child that will be Tales from the Borderlands.
Can you believe it, we're in the top half of the list! Have you agreed with us so far? Are you excited about the games we've yet to name? Or do you just know we're going to troll you all anyway? Nah, not really. Just remember that these games are selected because they made us happy this generation of gaming - nothing to do with sales, scores, metrics or other mumbo jumbo.
I’m honestly quite conflicted. I love Borderlands unequivocally. Very little of that has to do with the story though; it’s all got to do with looting and shooting. I love Telltale equally; their adventure games tell some of the best stories in the videogame medium. I’m just not sure the two will work together.
With a GOTY edition of Borderlands 2 on the way, what better way to celebrate a year of loot ‘n shoot than with a look back at one of the most frustrating bosses ever created for a game? I’m talking Terramorphous the Invincible, several tons and hundreds of meters of Japanese sex-tentacles and bad attitude. And I finally beat the bastard.
Borderlands 2 is one of the few games where I actively use the co-op feature. A team of vault hunters travelling around Pandora is actually pretty damn fun, thanks to the dynamics that exist between a group of four different players. But that’s the team-based deadline right there, as you’ll never be able to expand your squad beyond that quatro limit. And there’s a reason for that.
Last year, we made Borderlands 2 our game of 2012, and at the rate that I’m still playing the game, it might be a 2013 winner as well. The latest DLC has injected some new life into the game, but developer Gearbox isn’t done yet as they’ll be bustin’ a level cap in yo ass soon.