We’re a game in, a new character most likely capped by now and a ton of golden keys used in the pursuit of happiness and head explosions. What’s next for Borderlands: The Pre-Sequel? Why, a return to the arenas of death and carnage it would seem.
Whereas Borderlands 2 had a season pass that offered new story content, The Pre-Sequel is taking a different approach and doling out new characters as the primary focus with its extra-cash content. The first such addition to the game has indeed arrived, in the handsome form of a Jack doppleganger that may be too sexy for his Hyperion T-shirt.
WELL TOUGH SH*T IF YOU DON’T! IT’S TORGUE FAWKES NIGHT TONIGHT MOTHER-F***ER! MRREEEEOOOWWW WOOOWWEEEEWOOOOWWOEEEWO! EXPLOSIONS! REMEMBER TO BE RESPONSIBLE AND TO ATTEND DESIGNATED AREAS WITHIN WHICH TO ENJOY YOUR EXPLOSIONS! NOTHING IS MANLIER THAN MAKING AN EVENT SAFE FOR ALL AND RESPECTING ANIMALS WHO CANNOT ADJUST TO LOUD NOISES ON THIS ONE NIGHT OF THE YEAR!
When it comes down to it, Borderlands: The Pre-Sequel is very much all about who happens to have the biggest gun in their hand. Bigger is indeed better, and the more numbers you have attached to your hardware, the better the odds are that you won’t be sporting a trendy hole in your face while gargling for air. The best loot of course, comes from the golden chest found in Elpis. But you’re going to need some keys in order to open it. Fortunately, we have plenty of them right here.
…Or at least his almost dashingly handsome doppleganger. After a Halloween festival, Borderlands: The Pre-Sequel gets its first bit of substantive DLC in the form of one handsome bastard.
By now, you’ll have realised that Borderlands: The Pre-Sequel is a worthy inbetweener game until Borderlands 3 finally gets confirmed. It’s more of the same really, but there ain’t nothing wrong with that. And much like Borderlands 2, The Pre-Sequel is going to be rolling out DLC and seasonal events. And the first such event kicks off, well, a couple of hours ago actually.
I’ve always maintained that Borderlands is one of the more challenging game franchises out there. Whether it be badass bandits or Skags that happen to fart lightning in your general direction, the game is filled with all manner of beasties who are going to do to your body what Tyler Perry’s Madea did to comedy. Namely, butcher it. But some of the infamous raid bosses in the game are even bigger bullet sponges. But only one of them, is a massive dick.
I never really understood the need for skins in Borderlands 2. Sure they're fun to show off to friends when you're rolling around Pandora in co-op, but it's pretty said that you're stuck in first-person and can never see your kicks attire for yourself. That's why the third-person mod was so popular back then, and now it's back.
Borderlands: The Pre-Sequel is out locally today, while well-connected PC gamers laugh at you from the safety of their massive bandwidth allowances. It’s pretty much more Borderlands 2, which means more guns and oddball humour in the end. It also means more references to films, television and tropes of ye older days of pop culture. And trust me, the Pre-sequel has many Easter eggs waiting to be discovered.
The beauty of Borderlands, isn’t just in the guns. It’s in the characters. From sociopathic cyborgs to puppy-strangling bandit-killers, the games are filled with a cast that make killing less horrific than it should actually be and quite fun actually. There are four such characters to start the Pre-Sequel out with. And a rather flashy new one is on the way.
At it’s core, Borderlands has always been about maths. Maths that can pop your head off with one well-timed shot or cover you in corrosive acid and lightning that is. Such maths is usually seen in the loot of the game, and with a trazillion guns to spare, there’s a lot of number-crunching to do on bandit faces. Of course, the best loot happens to have an orange font that glows with the warmth of a heavenly choir. And Borderlands: The Pre-Sequel once again has plenty of those legendary armaments available.
Throughout history, there have been many legendary weapons. The six-shooters of Wyatt Earp. The mighty Excalibur of King Arthur. The hammer of Thor, Mjolnir. My poor attempts at cooking. But behold, the latest instrument of death to join the ranks of these legendary weapons! Behold, the Excalibastard!
Borderlands: The Pre-Sequel is out this week. And we’re still looking for answers, beyond launch week. Fortunately, we managed to track someone from 2K Games down at rAge over the weekend. And we had questions. Lots of them. So grab some popcorn, throw on some wub wub music and prepare to gaze into the face of horror. Or my face to be precise.
As much as Borderlands has evolved over the years from a loot ‘n shoot extragavanza to a wacky and horribly violent adventure with great characters, it’s always been about one thing: Guns. Bazillions of them. And then some. Borderlands 2 gave the weapon formula a massive overhaul, and the Pre-Sequel is adding to that with two new types. By now, you know plenty about the cryo guns on offer. But it’s time to show some love for lasers.
Loot makes the world go round. It’s that quest for a gun with mighty numbers that can out-number the guns of anyone who stands against you, that can make a game so appealing. Borderlands 1 and 2 had this theme in common, as a bazillion guns awaited players on the planet of Pandora, provided that they could survive long enough to claim them. And the Pre-sequel is going to fill in plenty of gaps between those two games. Here’s what we learnt this week in an interview with two of the game's development leads.