Hearthstone (pronounced Harthstone) is the latest and greatest game from Blizzard. Although it's still in Beta, it has become wildly popular and is already breaking into the eSports scene. Now, Hearth Battles is making it local.
What is it about Blizzard games that have such an appeal? Are we all just nostalgic, or is there something really special about their design? Either way, they are upping their game and even giving you the opportunity to create the next Dota phenomenon.
Hearthstone, the game everyone seems to want to play. One of the most sought after Beta Access games I've ever seen, it seems that Hearthstone is preparing to be let loose upon the world, but not before some rebalancing.
After a bit of a delay, Blizzard announced Hearthstone's transition to Test Season 2. Obviously, that means some maintenance time, and a wipe of stats. Plus there are some changes to Beta entry.
Ah, eSports - so fun to watch an association go through the growing pains of becoming accepted and professional. The thing that makes eSports so unique is that we expect players to act like gamers, while also being professional eSports athletes. Riot has taken a stance on this that has raised some eyebrows.
Ah, feminism. An important movement to promote empowerment and equality for women. Unfortunately, it means that in almost every interview, people ask about depictions or roles of women. This did not go well for Heroes of the Storm Director, Dustin Browder.
Heroes of the Storm, Blizzard's foray into MOBAs, is shaping up to have some interesting heroes. Or champions. Or characters. I'm not really sure what we're supposed to call them, but the "guys you can summon" come from a range of Blizzard's IP.
With World of Warcraft continuing to hemorrhage users, people thought they might have to move away from the subscription model. Sure, they're still the biggest MMORPG with 7.6 million subscribers, but they have to change their model to survive, right? Well, no.
Blizzard's second HotS brand, Heroes of the Storm (as compared to Heart of the Swarm), is their entry onto the MOBA market. Considering their copyright wars with Valve over Dota 2, people were interested to see which heroes would make an appearance. Now we get our first unveiling.
Bizzard's MOBA started life as Blizzard DOTA. However, after legal battles with Valve, they changed it to Blizzard All-Stars. Well, now it's pulling another Madonna - time to reinvent the Blizzard MOBA.
Poor Bobby Kotick (a phrase I bet no one has ever said)! The saga continues in Activision-Blizzard's fight for freedom from their overlords, Vivendi. Strangely enough, Vivendi also wants to let them go - but it's all being held up by a Mr. Douglas M. Hayes.
Blizzard has registered a new domain called ProjectBlackstone.com, no one knows what it’s for and Blizzard hasn’t given any comment. It can only be World of Diablo III Titan Warcraft. Or something.
Hold the phone! Bell is suing Blizzard over the Authenticators for their games, seeking damages for "consumer fraud, unjust enrichment, negligence, breach of contract and bailment,”
It’s Blizzards anniversary this year and they are celebrating turning 20, or being around for 20 years or something along those lines. They’re letting us know it’s taken 20 years to go from nothing to the gargantuan game developer they are today
Last week, I postulated that Diablo III’s perpetual internet connection requirement was, despite claims to the contrary, largely a thinly-veiled method of DRM. I was, of course, told that I was wrong - that the reason you had to authenticate was because of the game’s persistent economy and to prevent character hacking. While the latter still holds true - people aren’t hacking their way to victory (yet) - the always-on requirement hasn’t done the persistent economy any good.
Reports have begun circulating that a number of Diablo III accounts have been compromised - and that player’s loot and gold stashes have disappeared.