I enjoyed Dragon Age II in spite of itself. Yes, I found it disappointing after the exceptional Origins, and the re-used assets made everything seem a tad homogenous. Enemies respawning from the sky made the whole thing feel a but unpolished. It was the overall lack of scope that let it down most. Yet, once you waded through those issues it remained a pretty good RPG. EA and Bioware’s insistence that the next Dragon age will be better is assuring enough – but this location trailer’s what’s got me really excited.
Bioware is showing a bunch of community love at the moment. I'll show you the new screenshot we got via twitter, but I'm most impressed by the character models they're releasing on their blog - all in the name of cosplayers.
Bioware has a tradition of making a "Holiday Build" of their games - this allows the team and other people of Bioware to play the game in as complete a form as possible during the holiday break. Dragon Age: Inquisition is getting one, and it will include the complete story.
With about a year to go until Dragon Age: Inquisition, Bioware is clearly determined not to make the same mistakes as they did with Dragon Age II. In fact, they are on a fact-finding mission to determine why people liked Dragon Age to begin with.
Gaming can teach us all kinds of strange things - almost anyone can do parkour, hanging from ceilings and killing people is worthy of an achievement, and sexual relationships can happen with anyone if you just say the right things at the right times. Now, Bioware is looking to make relationships in Dragon Age more realistic, and mature.
I may not be a fan of Dragon Age, but I can sure as hell appreciate some fiiiiiiine art when I see it. The weekend saw some new tidibits of info and videographics for the upcoming game roll out. As well as this great concept art from Bioware’s Matt Rhodes that was shown at PAX. Feast your peepers on it after the jump.
Do you have a mobile device? Do you like Dragon Age? Then have I got news for you!
Dragon Age III, which we're supposed to stop calling that and only refer to as Dragon Age Inquisition, is seeing the return of playable races. Yay! So how did this beloved element return to the game, and what impact will it have?
It’s time to feel a little old; not only is it the 30th anniversary of the Famicom, but it’s also the 10 year anniversary of what I think is the very finest Star Wars game ever made: Knights of the Old Republic. That’s right, it’s been 10 years since you played that game a long time ago, in a galaxy far away.
It has not been a good time to be a fan of Star Wars video games. The last really decent title in the franchise, The Force Unleashed was released way back in 2008, before everything starting smelling like Bantha poodoo. And then the new owners of Lucasarts, Disney, decided to make the game division of that company one with the Force. So are Star Wars games dead? Nope! They’ve got a new home now, with the EA Empire.
It’s been a year since Mass Effect 3 launched, and despite a rocky ending controversy, it’s been a damn good ride. A constant stream of DLC, multiplayer events and cupcakes have kept the Normandy crew in deep space for a while now, but even they need shore leave. But not the kind that consists of dodgy ladies waiting at the pier and Space-TDs. Citadel does just that, as the final DLC is packed with content to give the Normandy crew a grand finale. Here’s the trailer for that upcoming slice of gameplay.
There’s an air of the unknown about the next game set in the Mass Effect universe. What we do know is that it won;t feature Commander Shepard, and that it’ll run on the Frostbite 2.0 engine instead of the Unreal engine that’s powered the previous games. And now Bioware’s filled in a few more blanks.