Last week 2K began teasing something to do with BioShock. Many of us thought they were ready to continue with the franchise after the closure of Irrational Games earlier this year. Not only did their announcement yesterday shoot those rumors down in flames, they revealed a port that no one really saw coming.
I was devastated when Ken Levine announced that he would be shutting down Irrational Studios. The development house has been behind some of the most iconic games of this generation, namely System Shock 2 and BioShock. With Levine leaving many believed that it was the end of the road for BioShock, with the second part of Burial at Sea wrapping things up quite nicely as well. For better, or worse, 2K isn’t ready to let that ship sail.
Way back before BioShock Infinite was even out, Ken Levine climbed on stage at E3 in 2011, to announce that BioShock was headed to the PlayStation Vita. 3 years on, and it looks like it’s never going to happen. Worse…it sounds like it could have been pretty damned amazing.
BioShock Infinite, I felt, provided closure on the entire series. That closure was fortified with Ken Levine shutting down his studio, Irrational Games. Still, as one of the more popular and best selling franchise of the last generation, 2K games parent Take-Two would be stupid to just give up on the brand. They’re not stupid.
When the Xbox 360 and PlayStation 3 era started, publishers were quick to bundle older-gen games together, selling off a slightly HD collection of previously played titles that had been given a slap of 16:9 paint. With the new-gen, that’s not going to be a passing fad, although developers and studios are quick to call re-released games “Remastered Editions”.
Unreal Engine 3 was the stand out engine in the last generation with some of the best games being powered by the truly remarkable engine from Epic.
Bioshock Infinite was a departure from previous games in the franchise. Taking to the clouds, the game was a five-year development odyssey that ditched the oceans and objectivism of an underwater kingdom for a more personal tale of love, loss and parallel dimensions.
With Irrational Games now closed, the Bioshock franchise has gone with it. But Burial At Sea gives the cult hit games the send-off that it deserves in a second act that plays to its strengths.
BioShock is a household name in any home that’s flirted with video games. The franchise has made over half a billion dollars since its inception. Now, Ken Levine has posted a message to the website of Irrational Games announcing that the famed development studio responsible for this universe will cease to exist as we know it.
Are you ready for our top 10 games of the generation? Well, you can't have them yet! We're only at 31-40 - but there are still some fantastic games on this list. At least, we think so. Again the usual disclaimer - these are the games that we liked from this generation of gaming. You may not agree - these aren't based on scores, sales or metrics, just our ability to stab each other for a spot on the list.
So, everyone loves Bioshock Infinite to the point where it could eat a baby in front of you, and you’d still praise it. It’s a damn good game overall, even if it isn’t my personal GOTY, and of course, it has some merch lined up. So throw on a snappy Songbird Hoodie and get hammered on the official Vigour absinthe, because there’s a board game on the way!
You kids today. With your regenerating health bars and omens of death. Back in my day, we had limited life bars and only so much turkey to eat to replenish them back in the good ol’ video game days! Rabble rabble rabble! Fortunately, if you’re feeling as old as I am right now, Bioshock Infinite happens to have a more “classic” difficulty mode hidden inside it. Here’s how to unlock it.
I love how the gaming industry is in a phase where it can sell people on a promise. That’s why we’ve got pre-orders with numerous baiting techniques to lure us in, and of course, DLC. Most DLC is a one-off affair of new looks and gear, with the occasional biiger piece of story thrown in for good measure. Joining the club this week in the land of “we promise that it’ll be rad!”, is Irrational Game’s Bioshock Infinite. And yes, using Elizabeth and those big blue eyes to sell the extra content is a bastard genius move.
There’s something magical about the way that we used to play video games. That feeling of tethering a Golden China or Sega Megadrive to a TV, flipping channels until we tuned it in and then thrusting a cartridge into the console to play a game. Before taking it out, blowing into it and getting it back in again. In the future, we most likely won’t even have physical copies of games. It’ll be download only. But that doesn’t mean that we can’t project the past onto the oncoming generations of games.
Bioshock Infinite is finally out in March, and barring yet another incremental delay, it looks like a smash hit so far. The game is just begging to be played on some sort of platform, and while many of us will be slinging controllers come launch day, the PC market will be putting fingers to keyboards instead. Here’s the kind of beef that you’ll need to give the game a go in order to stand a decent frame-rate chance against the Songbird.