The Elder Scrolls Online beta kicks off again this weekend, and we’re giving you one last chance to secure beta access.
Return to Tamriel in The Elder Scrolls Online, the latest chapter of the award-winning series, and bring the legendary experience online for the first time. Explore the vast world with friends or embark upon an epic adventure alone — the choices you will make will shape your destiny.
So how about that Titanfall, huh? The beta kicked off last week, most of us downloaded it and had a blast playing it. Developer Respawn Entertainment opened up the flood gates last week, stress-testing their servers and seeing just how far they could push the game. And after having two million folks participate, I think they did a swell job.
The last Wolfenstein game was, quite simply, crap. Dull, generically designed and thoroughly boring. But you can’t keep a good franchise down, and it was only a matter of time before a new Wolfenstein arose. And this one looks like it has the reich stuff.
Titanfall is a beautiful game. There’s no way around that fact, as the core focus on multiplayer action has resulted in a game engine that runs fast, smooth and looks good. Naturally, top of the line PC’s will crank out the best visuals. But how about more modest computers? How will the game run on that hardware.
I've been thinking a lot about betas recently. It started when I played the beta for FFXIV: A Realm Reborn, but it's come back after previewing The Elder Scrolls Online and preparing to play the Titanfall beta. I have certain expectations for Betas - do you have the same?
We have been thoroughly enjoying the Titanfall Beta. Well, all of us except Gavin who has been suffering with lack of real internet thanks to his line being dirty - I don't want to know what he uses the internet for that has made his physical line that dirty. We were getting sad that the end was nigh, but now the end is less nigh as the beta has been extended.
Over the weekend I was able to get hands on with Titanfall on the Xbox One. After playing it on the PC I had high expectations for a similarly excellent experience on the console. Is there much to say about Titanfall in regards to the two versions?
I’m not normally a fan of first person shooters, especially modern military Alpha Bravo Charlie Delta style FPS’s. Titanfall is different: it has giant fighting robots. But is that it? Is it just Call of Duty with robots?
Games have been struggling at launch lately. Well, any game with online components, that is. Seeing as EA keeps pushing for an always online experience, it makes sense that their games keep failing at launch. However, they apparently don't see it that way.
Yes, that’s right! You can go here and register your interest for the TitanFall beta.
It was a mission playing The Elder Scrolls Online Beta this weekend for a variety of reasons. In the end, I managed to log a bunch of hours with my awesome Red Guard character, but is this the next big thing or will the hype train pass us by on this one?
Beta testing is a major part of a game's release, particularly any game with online elements. Even with beta testing, many games struggle with server issues and other glitches that simply couldn't be seen without a large enough testing population. Titanfall looks to be an enormous release for Respawn and EA, presumably running a huge beta test - yet with two weeks to go, many still don't know if they can take part.
It’s not a good time to be an Xbox One owner. If you’re a fervent believer in the fictional marketing idea known as the console wars, then you might as well wave the white flag right now. That console is getting trumped in the hardware battles, but then again, it’s games which define a machine. Games such as Titanfall which fans are desperate for. And it looks like you’ll be getting a taste of it next month.
Games are hard to make, I didn’t need to tell you that. Scores of talented people work for years to bring you high quality interactive entertainment. Project Spark is one of few games that gives you an engine to mess around with and create your own games and levels out of it. After seeing the demonstrations at the Xbox One launch last year, I was definitely intrigued at the possibilities of an open framework for game designers with limited programming skills.