beta Tag

Posted by Geoffrey Tim - 18 Nov 2014

DriveClub has quite easily had the most disastrous launch this year – though it’s had stiff competition from Assassin’s Creed Unity and Halo’s Master Chief Collection. Weeks after the game’s release, and servers still aren’t quite up to scratch. It’s a pity, because I think at its core, it’s a decent game – even if it doesn’t quite match Forza Horizon 2 or Mario Kart 8 for fun. It’s a socially connected racer, and as such really could have done with a little more beta testing of its servers. Apparently beta testing happened, but it just didn’t prepare developer Evolution Studios for the challenges of the real world.

Posted by Matthew Figueira - 22 Sep 2014

Heroes of the Storm for me is the next MOBA to really keep an eye on. In true Blizzard fashion, it’s easy to understand, but there are deeper underlying mechanics which will take time to master. Newcomers won’t have to fear the steep learning curve of the genre anymore – I’m convinced it is simple enough for anybody to get into. When will the game be officially releasing though? It’s well on its way, as the Technical Alpha is to end soon.

Posted by Darryn Bonthuys - 12 Sep 2014

Just what is Dragon Ball Xenoverse? To be fair, I’m not entirely certain myself, but I’m going to hazard a guess and claim that it will have a mode where you have to use a quick-time event to change a light bulb. You only need one character to do so, but it’ll take you upwards of nine episodes to put a new bulb in. Ha! While you’re pelting me with fresh produce, here are some details on how to get your Dragon action on, a little bit early.

Posted by Alessandro Barbosa - 28 Aug 2014

Driveclub suffered a massive delay late last year, with developer Evolution stating that there were massive technical issues with the racer. After playing it last year, I think there was a lot more wrong than just technical issues, but that's hopefully why the delay was so long. We're close to the release date, and some players have already dived into Driveclub.

Posted by Geoffrey Tim - 26 Aug 2014

The Crew’s second beta PC beta goes live today, and runs until this weekend. We’ve got a giant stack of keys to give away, so that you can experience what it’s like to drive cross country… at 30 frames per second.

Posted by Matthew Figueira - 22 Aug 2014

The Witcher 3 demonstration at Gamescom really blew me away. The game is highly anticipated, to the point where people may forget that it has a younger sibling in the works too. The Witcher: Battle Arena is a mobile MOBA from the same company set in the same universe, and it’s looking for beta testers.

Posted by Geoffrey Tim - 18 Aug 2014

I was booked in for an hour of hands-on with Destiny at Gamescom, and I was excited to get to play something new; some little bit of hitherto unseen bit of Destiny, and share that experience with all of you. My excited turned to disappointment when I sat down in my session, only to realise I’d be playing bits from the beta again.

Posted by Zoe Hawkins - 11 Aug 2014

The Destiny Beta was an awesome experience for most of you - you made your perfect guardian (or three) and go in on all the exploration and destruction. You maybe even bonded with your guardian; you did create him/her after all. Well, it’s time to shed a tear. Your guardian is dead.

Posted by Zoe Hawkins - 06 Aug 2014

Those of you who played the Beta for Destiny know just how slick and polished the game already is. It not only plays well, but it also looks and feels very ready. So, how much will it change before launch? Activision says not a lot.

Posted by Zoe Hawkins - 05 Aug 2014

The Destiny Beta sorta consumed people while it was open. It wasn't just a cool game to play, it was aesthetically stunning - visually and aurally. While we can't give you more gameplay before launch, at least we can remind you of how awesome it sounded while playing.

Posted by Zoe Hawkins - 04 Aug 2014

The Destiny Beta was a big deal. It's gotten tons of attention and helped the developers fix the game in ways they couldn't have anticipated without millions of people pushing capacity to its limits. Now Bungie has rewarded us with an infographic.

Posted by Geoffrey Tim - 28 Jul 2014

The Destiny Beta is now done and dusted, and many of you will be suffering bouts of withdrawal as you wait for the game’s September release. Though I didn't get to play it nearly as much as I’d hoped, I rather enjoyed the small sample of the game’s final content on offer. Just how much content will there be in the final game though? According to information data-mined from the beta, quite a bit.

Posted by Alessandro Barbosa - 25 Jul 2014

The Crew made it really difficult for me to even start playing. This week’s beta was definitely a test rather than just a chance for players to get in on some racing action early. Issues aside, I finally got to play through a sizeable chunk of what The Crew has to offer, and the Ubisoft open-world formula is immediately recognisable.

Posted by Alessandro Barbosa - 25 Jul 2014

The Crew made it really difficult for me to even start playing. This week’s beta was definitely a test rather than just a chance for players to get in on some racing action early. Issues aside, I finally got to play through a sizeable chunk of what The Crew has to offer, and the Ubisoft open-world formula is immediately recognisable.

Posted by Zoe Hawkins - 25 Jul 2014

With the amount of hype around this Beta, I can't even imagine how excited people will be when Destiny finally launches. It's a seriously fun game, and we gave away a bunch of codes so people could play. But now, you can get in on the action even without a code. Of course, there are still some "standard requirements".