EA released its quarterly and annual earning report yesterday, and contrary to what you might believe – thanks to huge blows like the resignations of CEO John Ricitiello and the fustercluck that was the SimCity launch – the company’s still making a fair bit of cash.
"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach said in 2010, about Battlefield Bad Company 2. In 2012, Battlefield Premium became a thing – charging gamers an extra $50 for maps above the $60 they paid for the game. Expect more of that sort, because it’s worked incredibly well for EA and DICE.
EA’s Peter Moore and Patrick Bach from Dice took the Orpheum stage to divulge information. Moore explained how over 1.6 trillion bullets have been fired, and 43 million flight hours recorded in the game.
And then, as we’d expected, Battlefield premium.