art Tag

Posted by Darryn Bonthuys - 24 Mar 2015

It may not have been a perfect game, but Alien: Isolation got so, so much right in the end. It was gripping, tense and challenging as players had to navigate their way through derelict spaceships and stations with a Xenomorph creature that was constantly stalking them. That’s the kind of game which relies more than ever on solid concept art to help it realise a certain vision of nightmare fuel. Fortunately, Alien: Isolation had all that, and plenty more.

Posted by Darryn Bonthuys - 06 Mar 2015

I’ve mentioned before how now is a good time to be a fan of the space-combat sim. No Man’s Sky is scratching an itch for exploration, Elite: Dangerous is headed to consoles and Star Citizen…Well at least it looks rather pretty as we wait for it to fully release. There’s one other game in that genre that’s on the way though. A game where bigger is indeed better. And it’s looking quite capital (ship), old chap. It’s called Dreadnought. And it’s bigger than a book of yo mama jokes.

Posted by Alessandro Barbosa - 22 Aug 2014

I don’t think anyone other than Activision is against the idea of rebooting some of the best platformers gaming has ever seen. Crash Bandicoot and Spyro immediately tug on those nostalgic heart strings, but it’s been ages since either had a new entry. That wait just got even longer, with proof that new titles for both were cancelled last year.

Posted by Darryn Bonthuys - 31 Jul 2014

It’s been a while since I’ve had a good fright. Not since I accidentally walked into a showing of Mamma Mia, have I been properly horrified, and by all accounts, I’m going to need to wear my brown pants when I play The Evil Within. It’s a spooky-looking game, with new-gen barbwire physics confirmed. What it doesn’t have confirmed however, is an alternate cover option. The time for voting, is now!

Posted by Darryn Bonthuys - 25 Jul 2014

This week has been the 75th anniversary celebration of Batman. 75 years of crime being punched in the face by an orphan with too much cash, rage and not enough therapy. Over the decades, the origin of Batman has been retold many times, with one of the more recent variations outside of the New 52 being the very brutal and realistic Earth One hardcover. It’s a great book to read, and it’s getting a sequel graphic novel.

Posted by Darryn Bonthuys - 25 Jul 2014

This week has been the 75th anniversary celebration of Batman. 75 years of crime being punched in the face by an orphan with too much cash, rage and not enough therapy. Over the decades, the origin of Batman has been retold many times, with one of the more recent variations outside of the New 52 being the very brutal and realistic Earth One hardcover. It’s a great book to read, and it’s getting a sequel graphic novel.

Posted by Darryn Bonthuys - 02 Jul 2014

I’ve been quite adamant in this claim, and I’ll say it again: This year’s Call Of Duty: Advanced Warfare will be the prettiest game ever seen in the history of that franchise, and it’s going to set a new graphical benchmark for the series as a whole. But to get to that point, a lot of hard work was needed. After all, new-gen explosions and Kruger suits aren’t as simple as they look.

Posted by Darryn Bonthuys - 26 Mar 2014

Here’s a bunch of concept art for The Elder Scrolls Online, showing off dragons, demons and furniture. And that’s about all I have. Seriously, I could take forever about Skyrim, but I know buggerall about the online world of Tamriel. Anyway, feel free to stare and marvel at the fine art after the link. I’m off to go make myself some breakfast. Yes, I know it’s past noon.

Posted by Darryn Bonthuys - 25 Nov 2013

If there’s one franchise that I’m aching to see again, it’s the space-ways and deserts of Dune. But the spice hasn’t flowed in quite some time for that venerable franchise, despite several attempts at reviving it. And this concept art is going to make you want to pull your heart-plug out in despair.

Posted by Darryn Bonthuys - 16 Sep 2013

Turok: Dinosaur Hunter is a game that needs no explanation. But I better do it anyway. The last time the son of Stone appeared in a game, it was way back in 2008. It wasn’t a runaway success, but then again, I don’t want to live in a world where dinosaur-hunting with plasma rifles is frowned upon. And at one point, a sequel was on the way.

Posted by Darryn Bonthuys - 02 Sep 2013

I may not be a fan of Dragon Age, but I can sure as hell appreciate some fiiiiiiine art when I see it. The weekend saw some new tidibits of info and videographics for the upcoming game roll out. As well as this great concept art from Bioware’s Matt Rhodes that was shown at PAX. Feast your peepers on it after the jump.

Posted by Darryn Bonthuys - 02 Aug 2013

I’ve just gotten into Dishonored, and I’ve been quite surprised so far. The game is by no means perfect, but hell, it;s got some solid ideas. Plus, it looks gorgeous with that oil painting aesthetic powering the graphical engine. The second DLC for that game is finally on the way, and it looks just as Renaissancetacular.

Posted by Darryn Bonthuys - 25 Jul 2013

Before a game can go from idea to fully realised, it needs some concept art along the way that’ll help sell the idea. It’s one of the most under-appreciated parts of game design today, and looking at the concepts that Matt Rhodes gave to Bioware for their Mass Effect and Dragon Age games, it should be criminal to undervalue these skills. See for yourself after the jump.

Posted by Darryn Bonthuys - 29 May 2013

Now if there’s one thing I happen to know a ton about, it’s spoiling ladies. No wait, it’s Beyblade, the stupidest cartoon ever made. What I do know though, is that anniversaries are important. Some years require porcelain, others require diamond gifts. And some years, require a Gears of War tribute.