This week has been the 75th anniversary celebration of Batman. 75 years of crime being punched in the face by an orphan with too much cash, rage and not enough therapy. Over the decades, the origin of Batman has been retold many times, with one of the more recent variations outside of the New 52 being the very brutal and realistic Earth One hardcover. It’s a great book to read, and it’s getting a sequel graphic novel.
Here’s a bunch of concept art for The Elder Scrolls Online, showing off dragons, demons and furniture. And that’s about all I have. Seriously, I could take forever about Skyrim, but I know buggerall about the online world of Tamriel. Anyway, feel free to stare and marvel at the fine art after the link. I’m off to go make myself some breakfast. Yes, I know it’s past noon.
If there’s one franchise that I’m aching to see again, it’s the space-ways and deserts of Dune. But the spice hasn’t flowed in quite some time for that venerable franchise, despite several attempts at reviving it. And this concept art is going to make you want to pull your heart-plug out in despair.
Turok: Dinosaur Hunter is a game that needs no explanation. But I better do it anyway. The last time the son of Stone appeared in a game, it was way back in 2008. It wasn’t a runaway success, but then again, I don’t want to live in a world where dinosaur-hunting with plasma rifles is frowned upon. And at one point, a sequel was on the way.
I may not be a fan of Dragon Age, but I can sure as hell appreciate some fiiiiiiine art when I see it. The weekend saw some new tidibits of info and videographics for the upcoming game roll out. As well as this great concept art from Bioware’s Matt Rhodes that was shown at PAX. Feast your peepers on it after the jump.
I’ve just gotten into Dishonored, and I’ve been quite surprised so far. The game is by no means perfect, but hell, it;s got some solid ideas. Plus, it looks gorgeous with that oil painting aesthetic powering the graphical engine. The second DLC for that game is finally on the way, and it looks just as Renaissancetacular.
Before a game can go from idea to fully realised, it needs some concept art along the way that’ll help sell the idea. It’s one of the most under-appreciated parts of game design today, and looking at the concepts that Matt Rhodes gave to Bioware for their Mass Effect and Dragon Age games, it should be criminal to undervalue these skills. See for yourself after the jump.
Now if there’s one thing I happen to know a ton about, it’s spoiling ladies. No wait, it’s Beyblade, the stupidest cartoon ever made. What I do know though, is that anniversaries are important. Some years require porcelain, others require diamond gifts. And some years, require a Gears of War tribute.
If it ain’t broke, don’t fix it! Here’s the official cover art to GTA V, which releases September 17. Ok, back to work, all of you. It’ll probably get a second cover for the inevitable Collector’s Edition anyway.
Dutch artist Tim Hijlkema, the guy responsible for that video game planets animation has done it again, this time cramming 26 distinct video game locations within a 4 minute video. Watch it – and see if you can name them all. I was especially tickled by the second one – and would likely stab people in the face for a good sequel to one of my favourite PS2 games.
You saw them as picturised additions to the main article, but a mere 730 pixels of width doesn’t do the wonderful artwork of Destiny any justice. This is a game driven by the artistic vision of the studio, so here are some larger images with which to feast your peepers on.
If there is one thing that the gaming industry does well, it’s crafting out adventures with elements inspired from other games. Without Batman: Arkham Asylum we wouldn’t have a gritty successor such as Sleeping Dogs, or if Gran Turismo had never popped up, hyper realistic racing games would still be a pipe dream to enthusiasts. Over a decade ago, Bungie got the ball rolling with their console shooter Halo. It set a new benchmark back then for a genre largely seen as the domain of PC gamers. Years later and with a successful franchise behind them, Bungie is looking to recapture that spark of a new and exciting universe. A universe that they've named...Destiny.
Creating a cover for your upcoming video game isn’t as easy as it looks. Unless it utilises the chin down, eyes up approach (Best for job interviews). And then you get the video game covers of software pirates. You’ve seen them before, at flea markets and at the robots. Hastily printed covers, sometimes the wrong one, in washed colours and cheap paper. And then you get the video game pirate covers of Syrian Games, which takes terribad to a new level.