Arcade Gaming Tag

Posted by Matthew Figueira - 19 Nov 2014

The Tomb Raider franchise saw a very successful reboot last year in an origin story where Camilla Luddington breathed new life into the heroine. What flew in under the radar several years before though (in 2010), was Lara Croft and the Guardian of Light – a  downloadable gem of an arcade game that was packed with action, puzzles, and some fantastic co-op. The sequel, Temple of Osiris, will be available for download in less than a month.

Posted by Zoe Hawkins - 03 Nov 2014

I wasn't really allowed to play in arcades much as a child. I think because my parents poured far too much money into Ms. Pacman - they preferred to just buy me games for the NES than let me throw tons of quarters into a machine. But now I can experience everything I missed out on, with 900 classic arcade games available for free; you can even play them in your browser.

Posted by Stephen Snook - 05 Feb 2014

Oh man, what a place to start in the 16-bit era. SNK’s Neo Geo AVS MAX 330 MEGA PRO-GEAR SPEC home console system. Hot damn I get excited just saying the name! It was revolutionary at the time for bringing arcade quality graphics to the home, and novelty gigantic cartridges to boot. It was a console of extremes; Bigger games! Bigger cartridges! Bigger controllers! The arcade experience right at home, an expensive dream that only the Neo Geo could fulfil, after it emptied your wallet. 

Posted by Stephen Snook - 28 Oct 2013

Gaming has never been more convenient. You can download games straight to your PC or console. You can buy games and have them delivered. However, like cinemas, there is a remnant of gaming's past that still lives on, albeit in smaller numbers. Leaving your home to play games you will find Gaming Arcades.

Posted by Geoffrey Tim - 15 Feb 2013

I used to love the old arcade scene; particularly when it came to one-on-one fighting games. You’d have people huddled around a machine, watching a digital, pugilist chess game. It was tense, and frantic – but when you, as the victor, stayed in place while the loser went to the back of the queue, the feeling was immeasurable. Ad agency McKinney wants to bring that back – only instead of rewarding you with the glow of victory, they’re rewarding you with beer.

Posted by Geoffrey Tim - 12 Oct 2012

I grew up in that era where arcade games were at the forefront of gaming technology. Armed with a pocket-full of shiny 20c coins, I spent pretty much all of my time at the local arcade, enjoying the very best in video games. And Altered Beast. I have such a reverence for arcades that when I saw a stack of them at rAge, surrounded by people playing great games from an age long past, my heart quite literally skipped a beat.

Posted by Geoffrey Tim - 03 Feb 2010

Microsoft’s attempt to replicate Playstation Home the arcade experience just got a lot lamer. Microsoft have confirmed earlier rumours that they’ve slapped the service with a one-size-fits-all E10+ rating. This has pros and cons – The biggest positive is that Microsoft can now add games to the service whenever they like, without having to get those games rerated by the ESRB. this leads to its biggest caveat – none of those games can be rated T or M – meaning your favourite even marginally violent games won;t be headed to the games room any time soon. So there’ll be no Street Fighter, no Double Dragon, no Metal Slug and certainly no Mortal Kombat. Of course all of those games are available as downloads on the Xbox Live Arcade service, making me wonder why this Games Room is coming in the first place. Hit the jump for a list of the 30 games the service will launch with.

Posted by Geoffrey Tim - 06 Jan 2010

Midway is dead. Warner Bros. picked up its festering barely re-animated corpse, along with most of its intellectual property (Braaaaaaaaains!). One licence that they didn’t acquire though is a particular favourite of mine, and if the rumours are right is one that we may see again – courtesy of EA Sports.

According to ESPN, EA sports have been tasked with bringing the NBA Jam series back to life, under the helm of Mark Turmell – the series original creator – who now works for EA.

Posted by Geoffrey Tim - 27 Nov 2009

Good news for fans of classic side-scrolling beat ‘em ups. Capcom is porting two of their most classic to PSN and XBLA; the seminal Final Fight, and the equally awesome Magic Sword. Even better is that they’ll be bundled together and billed as “Final Fight: Double Impact”

Ufortunately unlike other Capcom classics like Super Street Fighter 2 and Puzzle fighter they will not be getting a graphical overhaul, instead being emulated versions of the original arcade games. They will include graphical filters though, Like Marvel vs Capcom 2 did as well as a mode that keeps the aspect ratio of the original games, but adds a border that looks like an arcade cabinet, keeping the nostalgia aspect in place.

The best part? Online drop-in/drop-out co-op. Hell yeah!

If you can’t wait to destroy a car, or destroy stuff as Guy or Cody in Super Street fighter IV, perhaps destroying one in Final Fight in the meantime.

Source : IGN

Posted by Geoffrey Tim - 01 Jul 2009

While I can’t think of a single person who really yearns for the return of games made using digitised actors – old-age gems such as Pitfighter, Mortal Kombat and Naughty Dog’s godawful  MK rip-off Way of the Warrior – it seems one company wants to return to this not-quite-golden-age. Indie developer Galloping Ghost has been working on Dark Presence ; An arcade-bound, ultra violent fighting game in the vein of the original Mortal Kombat trilogy. The game features the 1080p high-definition greenscreen work of “actors” (who presumably weren’t even good enough for soft-core porn), to the tune of 150,000 frames of animation. The game will apparently also have context-sensitive finishing moves – for a total of 437 gruesome ways to die. While I expect this game – if it’s real and not some elaborate joke – to be covered with a thick layer of cheese and be absolutely awful, I really want to play – if only to placate the rose-tinted nostaliga that it invokes. Check the screens after the Jump, giggle a bit, and then come to the conclusion that it’s a GOOD THING games aren’t made like this anymore.