80’s action-flick actor du jour (DuJour means friendship!) Michael Biehn reprised his role as Dwayne Hicks in Gearbox’s canonical Aliens: Colonial Marines, which as you know was a terrible game, lacking any real sort of direction. According to the actor, working on the game wasn’t a great experience.
You hear that? It’s the feint cries of happiness of all the Nintendo Wii-U owners waking up to find out that the seriously sub-standard Aliens: Colonial Marines will not be landing on their device in the near future.
Aliens: Colonial Marines, from SEGA, Gearbox and (mostly) TimeGate Studios is not a very good game. That’s about the highest praise I can give the title; a game that essentially insulted gamers and Aliens fans by being a last generation rushed-to-market mess. Now, on the PC at least, it’ll be getting a little better.
This is getting a big rumour tag slapped on it as there is very little to back it up but wouldn’t it be cool if it were true?
The big news piece last week was a bit of an odd one, instead of it being about a rumoured new game or hardware it ended up being about how absolutely awful a game was. Aliens: Colonial Marines was nearly universally panned when it was released… but some people loved it and we’re going to take a look at them now.
Aliens: Colonial Marines is out – and it’s a travesty. It’s a horrible, slipshod game that was in no state to be released. Blame whoever you like; Gearbox, TimeGate Studios or publisher SEGA , but the game that people are playing is a far cry from the game that was promised. The game was sold entirely on lies – and they’re lies that came right from Gearbox president Randy Pitchford’s mouth.
Yesterday reviews of Gearbox’s Aliens: Colonial Marines went live (including ours) and the game is pretty much an absolute mess; poor AI, bad animation, out-dated graphics and a terrible story are just some of its failings. Some, including an ex developer, want us to believe Gearbox is absolved – because they essentially sub-contracted the game out to TimeGate Studios to handle the games multiplayer instead. Publisher SEGA says that’s nonsense.
There’s probably never been a movie licence more perfectly suited to being made into a videogame than Aliens. It features great characters, a kick-ass arsenal of sci-fi weapons and some of the scariest, most phallic enemies in H.R Giger’s nightmarish Xenomorphs. It’s influence is felt in almost all modern first person shooters; games like Halo probably wouldn’t exist were it not for Aliens. With a competent studio like Gearbox on board, and the blessing of 20th Century Fox to make a canonical game, we were expecting something that would help us relive our glorious memories of Aliens vs. Predator. How then, did it go so very wrong?
The review embargo for Aliens: Colonia Marines drops later today but a few unscrupulous (or uninformed) sites have dropped their reviews already and it really isn’t looking good for this title.
Growing up, the scariest movie I ever watched was the original Aliens. I haven’t watched it again since then because it scared the hell out of me and I had nightmares for years… so you can imagine how unsure I am about this upcoming title. Also, I'm never eating spaghetti again.
Gearbox’s Aliens: Colonial Marines has been in development since at least 2008. It’s finally out in a month’s time. I’m most intrigued by the game because I’m keen to see if Gearbox can do something contemporary that isn’t Borderlands, but also because it serves as a direct , canonical sequel to the last Aliens film. That said, I’m becoming a little worried by the relative lack of media and hype for the game; and the game’s PC specs don’t instil much confidence either.
Having already professed my undying love for Gearbox Studios for what they did with Borderlands 2 I cant help but get excited every time I see the Gearbox logo come on screen.
Nintendo’s next-generation console is coming later this year. For something that’s pretty much around the corner (my, but how time flies!) we know relatively little about the system’s guts, the hardware that powers the tablet-driven system. Some developers are saying it’s on par with current gen systems - but that its specs haven’t quite been locked down yet.
Like Nintendo’s last system, it’s all about the controller - and one developer who’s quite excited by the possibilities it offers is Gearbox’s Randy Pitchford - who says that the Wii U version of his upcoming Alien Colonial Marines will be the definitive one.
While Gearbox have resurrected Duke Nukem Forever, theyâ€™re not unfamiliar with games of their own stalling development. You may recall (or not) that in 2006 Gearbox and SEGA announced that they were bringing Aliens : Colonial Marines, a 4-payer squad based shooter set after the events of the third film, to consoles and PC. It sounded awesome, looked rad and had a lot of people excited.
And then it got delayed; and very little was heard of it since.