Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.
For a while earlier this year it looked like maybe, just maybe, Metal Gear Solid V: The Phantom Pain would somehow make it to shelves before the end of the year. That's not happening, but there is some good news. While the Phantom Pain won't come this year, it'll definitely be out next year.
Far Cry is never shy of dabbling in the slightly insane. In the last entry, that was almost entirely encapsulated in Vaas alone, but Far Cry 4 seems to sprinkle this insanity all around its mechanics. That's why instead of a fancy new weapon, Far Cry 4 has weaponized elephants. Oh, hey PETA!
Destiny might be a little muddy on the narrative side of things, but one thing it isn't is an ugly game. In fact, Destiny is gorgeous title packed with tons of visual variety, from lush Venus jungles to old, rusted Russian bunkers. There are also some pretty fantastic, drool-inducing skyboxes. But which Destiny experience is superior?
Sequels are a tricky thing. They're even tricker for studios with a massive, established fan base that thinks they know what they want for a sequel. That can make developers second guess some creative decisions that could end up being awesome new directions. So how is current Gears of War developer Black Tusk avoiding this? Why, by betraying you of course.
Sunset Overdrive’s colourful pallet and ridiculously juvenile attitude seems to put a lot of people off, but I’m one of those who simply can’t wait for the title to drop later this year. Insomniac Games really knows how to do crazy weapons and over the top gameplay, but they aren’t exactly known for bundling a lot of this content in DLC. Seems that’s changed, with the Sunset Overdrive Season Pass being filled to the brim.
Sunset Overdrive is a game that looks like it doesn’t take itself too seriously, which isn’t a bad thing at all. Set in the not too distant future, some sort of virus has taken over Sunset City thanks to an energy drink. Queue random protagonist with some awesome powers, over the top weapons, and a whole city to play with, and you have a game that looks like a whole lot of crazy.
I have no idea if Sunset Overdrive will play as well as it looks, but hot damn, I likes what I sees so far. There’s just something so vibrant about the game, that reminds me that style can triumph over realism easily in the visual department.
I still can’t believe how badly Capcom abandoned Mega Man, who once upon a time was one of their pillars. Just about every Mega Man game announced by the company has been cancelled – with the only official things from the company featuring the blue bomber of late being a bad iOS game, and a worse cameo in Street Fighter X Tekken. It’s at least one reason why Mega Man’s Creator Keiji Inafune left Capcom and kickstarted his own game which is Mega Man in everything but name.
It was very, very hard to put down Nidhogg to write this review. What do you know about Nidhogg? The people reading this versed in Norse mythology may think Nidhogg is a dragon that gnaws on the roots of the Earth tree, Yggdrasill. Although that is relevant and true, Nidhogg in this context, is a 2D fencing game in which two people battle to reach their side of a level where they then get eaten by Nidhogg.
If you’ve been playing Resident Evil since the PlayStation One days, you might have picked up that games from that franchise have become something different. You’ve changed man, you’ve changed. And you can blame the Gamecube for that.
If there’s one annoying trait that a ton of sandbox games subscribe to, it’s setting the scene with boring tutorials before throwing players straight into the action. Rockstar is no stranger to this, as Red Dead Redemption took practically forever to actually get started. But for GTA 5, that game is going to throw you into the deep end right from the beginning.
NOTHING IS OVER! Nothing! You just don’t turn this video game off! You asked me, I didn’t ask you! And I did what I had to do to win! But somebody wouldn't let us win! And I come back to the real world and I see all those maggots at the game shop, protesting me, spitting. Calling me a noob and all kinds of vile crap! Who are they to protest me? Who are they? Unless they've been me and been there and know what the hell they're yelling about!
Resident Evil, what happened to you? You used to be cool. I remember plopping your second game into a Playstation console, gaming away throughout the night and mentally scarring myself to the point where I was too scared to get out of bed to take a piss break. Now? You’re a mere shadow of your former self, an action-bloated adrenaline junkie film that doesn’t surprise or innovate. And according to Resident Evil producer Maachika Kawata, this new direction may have been the wrong one.
Everybody loves them some action, just last night we were watching The Expendables 2 and I loved the crap out of every badly written line of it. The same thing applies to action games, we don’t care about the story, we just care about the ass kicking! However, we are fortunate to have gotten some great action games this year, most of which had an amazing story and/or art direction. The best out of all of them just happened to be…