Action Tag

Posted by Alessandro Barbosa - 30 Sep 2014

One of the weirder announcements at Microsoft’s Gamescom press conference this year had to be Screamride. A game that looks extremely similar to Rollercoaster Tycoon, but isn’t. The game didn’t exactly , uh, scream next-gen in any real way, so why was it given the spotlight on Microsoft’s stage? Maybe because it lets you break everything. Literally.

Posted by Alessandro Barbosa - 30 Sep 2014

I’m really looking forward to Sunset Overdrive next month. I’ve been hooked by the game ever since its reveal, but since then I’ve started to question how its ridiculous fun factor will hold up over a few hours. But that’s an question for another day. Today is all about how colourful and gorgeous Sunset Overdrive can be.

Posted by Matthew Figueira - 25 Sep 2014

Remember that old school gem, Gauntlet? It was a tough as nails dungeon crawler which reduced even the toughest of gamers into a pile of tears. I played it many, many years ago on MAME, which thankfully meant I had unlimited credits. Death could not stop my barrage of fake money! The game first came out way back in 1985. The remake is now available, nearly 30 years later.

Posted by Alessandro Barbosa - 23 Sep 2014

I'm not the biggest fan of Destiny's loot system. I understand that extremely awesome loot isn't meant to be dished out regularly, but having such a small pool to draw from doesn't help the endless grinding. Good news though; Destiny is getting more legendary loot tomorrow.

Posted by Alessandro Barbosa - 23 Sep 2014

Teddy bears being ripped open and stuffed with dynamite. When a trailer has something like that in its first few moments, then I know I'm watching something good. Sunset Overdrive already knows it's a wildly unfamiliar and unique game, so why should it's trailers be any different?

Posted by Alessandro Barbosa - 23 Sep 2014

Bungie can be proud of their relatively stable launch of Destiny, but these coming months are going to be a hard-fought battle for the house that built Halo.   These are the months where patches and continued support could determine if a player stays or not. The latest patch isn't huge, but it's changing a few things drastically.

Posted by Darryn Bonthuys - 19 Sep 2014

We’ve all got that one favourite developer, that genius who can do no wrong with any game that they create. For Geoff, that Shigeru Miyamoto from Mario (Geoff's note: This is patently untrue. Wii Music was an abomination), for Zoe, that’s her creepy crush Mike Bithell and for me, it’s Hideki Kamiya. This is the man behind games such as Devil May Cry and Bayonetta. Games that I adore. And expect his next game, Scalebound, to up the ante for action. But in a different way.

Posted by Alessandro Barbosa - 18 Sep 2014

Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.

Posted by Alessandro Barbosa - 18 Sep 2014

For a while earlier this year it looked like maybe, just maybe, Metal Gear Solid V: The Phantom Pain would somehow make it to shelves before the end of the year. That's not happening, but there is some good news. While the Phantom Pain won't come this year, it'll definitely be out next year.

Posted by Alessandro Barbosa - 16 Sep 2014

Far Cry is never shy of dabbling in the slightly insane. In the last entry, that was almost entirely encapsulated in Vaas alone, but Far Cry 4 seems to sprinkle this insanity all around its mechanics. That's why instead of a fancy new weapon, Far Cry 4 has weaponized elephants. Oh, hey PETA!

Posted by Alessandro Barbosa - 15 Sep 2014

Destiny might be a little muddy on the narrative side of things, but one thing it isn't is an ugly game. In fact, Destiny is gorgeous title packed with tons of visual variety, from lush Venus jungles to old, rusted Russian bunkers. There are also some pretty fantastic, drool-inducing skyboxes. But which Destiny experience is superior?

Posted by Alessandro Barbosa - 15 Sep 2014

Sequels are a tricky thing. They're even tricker for studios with a massive, established fan base that thinks they know what they want for a sequel. That can make developers second guess some creative decisions that could end up being awesome new directions. So how is current Gears of War developer Black Tusk avoiding this? Why, by betraying you of course.

Posted by Alessandro Barbosa - 10 Sep 2014

Sunset Overdrive’s colourful pallet and ridiculously juvenile attitude seems to put a lot of people off, but I’m one of those who simply can’t wait for the title to drop later this year. Insomniac Games really knows how to do crazy weapons and over the top gameplay, but they aren’t exactly known for bundling a lot of this content in DLC. Seems that’s changed, with the Sunset Overdrive Season Pass being filled to the brim.

Posted by Matthew Figueira - 09 Jun 2014

Sunset Overdrive is a game that looks like it doesn’t take itself too seriously, which isn’t a bad thing at all. Set in the not too distant future, some sort of virus has taken over Sunset City thanks to an energy drink. Queue random protagonist with some awesome powers, over the top weapons, and a whole city to play with, and you have a game that looks like a whole lot of crazy.

Posted by Darryn Bonthuys - 14 May 2014

I have no idea if Sunset Overdrive will play as well as it looks, but hot damn, I likes what I sees so far. There’s just something so vibrant about the game, that reminds me that style can triumph over realism easily in the visual department.