Sunset Overdrive is a game that looks like it doesn’t take itself too seriously, which isn’t a bad thing at all. Set in the not too distant future, some sort of virus has taken over Sunset City thanks to an energy drink. Queue random protagonist with some awesome powers, over the top weapons, and a whole city to play with, and you have a game that looks like a whole lot of crazy.
I have no idea if Sunset Overdrive will play as well as it looks, but hot damn, I likes what I sees so far. There’s just something so vibrant about the game, that reminds me that style can triumph over realism easily in the visual department.
I still can’t believe how badly Capcom abandoned Mega Man, who once upon a time was one of their pillars. Just about every Mega Man game announced by the company has been cancelled – with the only official things from the company featuring the blue bomber of late being a bad iOS game, and a worse cameo in Street Fighter X Tekken. It’s at least one reason why Mega Man’s Creator Keiji Inafune left Capcom and kickstarted his own game which is Mega Man in everything but name.
It was very, very hard to put down Nidhogg to write this review. What do you know about Nidhogg? The people reading this versed in Norse mythology may think Nidhogg is a dragon that gnaws on the roots of the Earth tree, Yggdrasill. Although that is relevant and true, Nidhogg in this context, is a 2D fencing game in which two people battle to reach their side of a level where they then get eaten by Nidhogg.
If you’ve been playing Resident Evil since the PlayStation One days, you might have picked up that games from that franchise have become something different. You’ve changed man, you’ve changed. And you can blame the Gamecube for that.
If there’s one annoying trait that a ton of sandbox games subscribe to, it’s setting the scene with boring tutorials before throwing players straight into the action. Rockstar is no stranger to this, as Red Dead Redemption took practically forever to actually get started. But for GTA 5, that game is going to throw you into the deep end right from the beginning.
NOTHING IS OVER! Nothing! You just don’t turn this video game off! You asked me, I didn’t ask you! And I did what I had to do to win! But somebody wouldn't let us win! And I come back to the real world and I see all those maggots at the game shop, protesting me, spitting. Calling me a noob and all kinds of vile crap! Who are they to protest me? Who are they? Unless they've been me and been there and know what the hell they're yelling about!
Resident Evil, what happened to you? You used to be cool. I remember plopping your second game into a Playstation console, gaming away throughout the night and mentally scarring myself to the point where I was too scared to get out of bed to take a piss break. Now? You’re a mere shadow of your former self, an action-bloated adrenaline junkie film that doesn’t surprise or innovate. And according to Resident Evil producer Maachika Kawata, this new direction may have been the wrong one.
Everybody loves them some action, just last night we were watching The Expendables 2 and I loved the crap out of every badly written line of it. The same thing applies to action games, we don’t care about the story, we just care about the ass kicking! However, we are fortunate to have gotten some great action games this year, most of which had an amazing story and/or art direction. The best out of all of them just happened to be…
Gaming is something that anyone can enjoy. From grandma swearing at the screen in Tetris when a long block fails to pop up, to the younger members of the family sticking around to ruin box art, it’s pretty much a welcoming form of entertainment. So what kind of people play sports games then? Not grandma, we’ll tell you that much.
Not everyone plays games the same way.
Sounds like a daft statement, right? But think about it. Why else would there be classes and choices in games if we all played the same way. Difficulty levels would be unnecessary, playtesting would be easier. Glitches and exploits wouldn't happen and no one would ever need a walk-through.
But we all play games differently.
You’re never to old to indulge in some retro gaming action, and even though your Famicom may not work no matter how hard you blow it, at least there studios out there working on games inspired by the greats of yesteryear. I caught up with Evan Greenwood of Free Lives to talk about the upcoming BROFORCE, an old-school run ‘n gun game that mixes in some environmental destruction and enough action movie references to qualify itself as a Third Expendables film.
There’s no point in denying that Sleeping dogs from United Front Games and publisher Square Enix follows the formula laid down by Grand Theft Auto; you’ll execute missions within an open world, with fun little diversions to keep you entertained between missions. If there’s one thing that Grand Theft auto’s never managed to get right, it’s the combat; both gunplay and hand-to-hand combat have been merely passable. That’s one thing that differentiates Sleeping Dogs from the game from which it draws much of its inspiration.
One of the bigger surprises of the year has to be the debut of a third Crysis game, as it’s only been a year since we last stepped into a nano-suit and took on alien invaders in New York City, that cursed metropolis of many a disaster movie/game/novel/tea party.
So, is Crysis 3 merely a quick expansion dressed up as a proper sequel? It might appear that way, but it seems that the third game has a whole new set of rules and challenges, as its developers explained recently.
There’s a ton of great games hitting shelves in May, from the PC clickathon that has been years in the making, Diablo 3, through to Dragons Dogma which puts its own spin on open-world fantasy, and of course, Max Payne 3.
The original two games were developed by Remedy Entertainment, and when they first released, they practically set new benchmarks in the industry for action games. Rockstar Games, developers of Grand Theft Auto and Red Dead Redemption, are currently handling the third tale of the sombre detective.
It’s looking fantastic so far, but what do the original creative forces of Max Payne 3 have to say about it? Apparently, it’s pretty damn good.