It was very, very hard to put down Nidhogg to write this review. What do you know about Nidhogg? The people reading this versed in Norse mythology may think Nidhogg is a dragon that gnaws on the roots of the Earth tree, Yggdrasill. Although that is relevant and true, Nidhogg in this context, is a 2D fencing game in which two people battle to reach their side of a level where they then get eaten by Nidhogg.
If you’ve been playing Resident Evil since the PlayStation One days, you might have picked up that games from that franchise have become something different. You’ve changed man, you’ve changed. And you can blame the Gamecube for that.
If there’s one annoying trait that a ton of sandbox games subscribe to, it’s setting the scene with boring tutorials before throwing players straight into the action. Rockstar is no stranger to this, as Red Dead Redemption took practically forever to actually get started. But for GTA 5, that game is going to throw you into the deep end right from the beginning.
NOTHING IS OVER! Nothing! You just don’t turn this video game off! You asked me, I didn’t ask you! And I did what I had to do to win! But somebody wouldn't let us win! And I come back to the real world and I see all those maggots at the game shop, protesting me, spitting. Calling me a noob and all kinds of vile crap! Who are they to protest me? Who are they? Unless they've been me and been there and know what the hell they're yelling about!
Resident Evil, what happened to you? You used to be cool. I remember plopping your second game into a Playstation console, gaming away throughout the night and mentally scarring myself to the point where I was too scared to get out of bed to take a piss break. Now? You’re a mere shadow of your former self, an action-bloated adrenaline junkie film that doesn’t surprise or innovate. And according to Resident Evil producer Maachika Kawata, this new direction may have been the wrong one.
Everybody loves them some action, just last night we were watching The Expendables 2 and I loved the crap out of every badly written line of it. The same thing applies to action games, we don’t care about the story, we just care about the ass kicking! However, we are fortunate to have gotten some great action games this year, most of which had an amazing story and/or art direction. The best out of all of them just happened to be…
Gaming is something that anyone can enjoy. From grandma swearing at the screen in Tetris when a long block fails to pop up, to the younger members of the family sticking around to ruin box art, it’s pretty much a welcoming form of entertainment. So what kind of people play sports games then? Not grandma, we’ll tell you that much.
There’s no point in denying that Sleeping dogs from United Front Games and publisher Square Enix follows the formula laid down by Grand Theft Auto; you’ll execute missions within an open world, with fun little diversions to keep you entertained between missions. If there’s one thing that Grand Theft auto’s never managed to get right, it’s the combat; both gunplay and hand-to-hand combat have been merely passable. That’s one thing that differentiates Sleeping Dogs from the game from which it draws much of its inspiration.
One of the bigger surprises of the year has to be the debut of a third Crysis game, as it’s only been a year since we last stepped into a nano-suit and took on alien invaders in New York City, that cursed metropolis of many a disaster movie/game/novel/tea party.
So, is Crysis 3 merely a quick expansion dressed up as a proper sequel? It might appear that way, but it seems that the third game has a whole new set of rules and challenges, as its developers explained recently.
There’s a ton of great games hitting shelves in May, from the PC clickathon that has been years in the making, Diablo 3, through to Dragons Dogma which puts its own spin on open-world fantasy, and of course, Max Payne 3.
The original two games were developed by Remedy Entertainment, and when they first released, they practically set new benchmarks in the industry for action games. Rockstar Games, developers of Grand Theft Auto and Red Dead Redemption, are currently handling the third tale of the sombre detective.
It’s looking fantastic so far, but what do the original creative forces of Max Payne 3 have to say about it? Apparently, it’s pretty damn good.
Remember Dishonoured? It was announced last year, and so far, it’s shaping up to be a fantastic spiritual successor to classic games such as Thief, mixing fantasy with steampunk elements, alongside a morality system that might make an actual difference in the in-game world, instead of just a few cosmetic changes.
Corvo, bodyguard to a dead queen, has been betrayed by the parties responsible for her literal dethroning, setting him on the path of revenge. We’ve heard lots of talk about the game so far, but we’ve seen very little of it in action.
Until today that is, as Gamespot has just loaded up some new footage of Dishonoured, with Harvey Smith and Raphael Colantonio from developers Arkane talking about the title, which is due for release later this year on PC, PS3 and Xbox 360.
If there’s one franchise I’m glad to see returning this year, it’s the chrome-domed assassinations of the original Hitman himself, Agent 47.
Previews for the game have begun circulating, and it seems like everybody's favourite bar-coded assassin is going to feature a mix of gameplay that will allow for players to either John Woo a room full of enemies, or be more cerebral and take their time silently dispatching them.
IO Interactive is aiming to present a more focused, more deadly character with the latest game, which also means that they’re going to be trimming a lot of fat off the franchise for when when the game does finally launch.
What happens when a bit of couch multiplayer griefing goes a bit too far? What would happen if say, the faux semi-automatic rifle youâ€™re pretending to shoot your buddy with actually fired real bullets?
What would happen is this, a tribute to the action found in some of your favourite video games and films â€“ complete with silly sound effects, cool VFX and the overly brown palettes of â€œNext gen gamesâ€ like Gears of War. If youâ€™ve seen Youtube gamer comedy by the likes of Freddy Wong, you know what to expect â€“ but this one is done pretty damned well enough to warrant a watch.
If you havenâ€™t seen it, check out Thinkingstone productionâ€™s â€œOde to Actionâ€ after the jump.