Former PlayStation boss thinks that the AAA game development model needs to start thinking smaller
In an age where every game is attempting to be the be-all and end-all of its genre, the idea of the blockbuster has lost its magic, leading to a ho-hum reaction and less excitement for every new title revealed with the power of a million PR firms going supernova on the hype blitz. Eventually, the industry is going to reach a point where it needs to seriously look at how they provide their consumers with value, and the sooner that epiphany arrives the better.